Dunkah
Emperor
I disagree...
Look if you set up the "demarcation line" so that it shows up any time you have settler selected and are moving, similiar to the "Place your city here" indicators, then you would know long before you went to settle on the "East" side of the demarcation line that this wasn't a good place. So no turns would be wasted.
Thus it doesn't matter what the formula is, provided there is a mechanic to show you where that line is prior to you moving to the spot and clicking the button.
If the AI is say... Ghandi. It has decided to go for a one or two city peaceful, culture win and is friendly towards me, and he all ready has it's two cities built, he shouldn't really care how close the player gets so long as you don't settle so close his current cities wouldn't have a place to expand to. So his Point would be 4 hexes out plus 3 to account for the players borders. So 7 Hexes.
Whereas Hostile Sulemein will probably be playing a REX Conquest game and won't want you anywhere near his zone of expansion. So if wanted to place cities 4 hexes apart and have three cities, his number would be closer to 16 hexes...
It doesn't make sense that Ghandi would have the same kind of Zone of influence or the same Diplomatic reaction to the players expansion as Sulemein, in this example.
AI Winning Strategy (include War/Nuetral/Peace Inclined), Current Disposition to player and Geography should all be a part of it. That is by definition flavor.
Look if you set up the "demarcation line" so that it shows up any time you have settler selected and are moving, similiar to the "Place your city here" indicators, then you would know long before you went to settle on the "East" side of the demarcation line that this wasn't a good place. So no turns would be wasted.
Thus it doesn't matter what the formula is, provided there is a mechanic to show you where that line is prior to you moving to the spot and clicking the button.
If the AI is say... Ghandi. It has decided to go for a one or two city peaceful, culture win and is friendly towards me, and he all ready has it's two cities built, he shouldn't really care how close the player gets so long as you don't settle so close his current cities wouldn't have a place to expand to. So his Point would be 4 hexes out plus 3 to account for the players borders. So 7 Hexes.
Whereas Hostile Sulemein will probably be playing a REX Conquest game and won't want you anywhere near his zone of expansion. So if wanted to place cities 4 hexes apart and have three cities, his number would be closer to 16 hexes...
It doesn't make sense that Ghandi would have the same kind of Zone of influence or the same Diplomatic reaction to the players expansion as Sulemein, in this example.
AI Winning Strategy (include War/Nuetral/Peace Inclined), Current Disposition to player and Geography should all be a part of it. That is by definition flavor.