MadDjinn
Deity
- Joined
- Jan 28, 2011
- Messages
- 4,554
Maybe I'm misunderstanding you, but I don't think it works this way. Defensive flanking bonuses are based on the number of your units next to their attacking unit, not your defending one. If you want 3 flankers, you would need to put 3 LKs further forward, surrounding any attacker. Of course, then the attacker will just go for your forward guard. Really, the best defensive formation is a straight line, or close to it, although when you're attacking you can break the line to milk the flanking bonuses for all they're worth.
The discipline policy from honour does work this way, giving +10% for having a unit next to your own unit when you're attacking or defending, but doesn't compound with more units.
I really liked your analysis of barbarian milking. Even though snarzberry's Songhai strategy with liberty is faster at getting chivalry, your honour strategy with Germany is still quite viable on deity. Since the July patch their unique trait allows them to better afford the large number of units this strategy requires. Got to try it sometime!
defensive flanking is about having units beside the one being attacked, while offensive flanking depends on having units beside the unit being attacked.
a core of a single unit with 3 flankers (two beside and one behind) gains you a solid 30% flanking bonus for the middle two units and 20% for the ones on the side. (add Discipline for 10% more to each) I do believe there might be some bonus for having other units beside the attacker, when on defense, but I'd have to verify that. (the AI rarely uses formations, so it's harder to verify against them)
For the germans, the one thing I haven't tried is to keep the camps around until the mid game and then take out the camps after minutemen or rifles appear there. I'm not sure which unit counts as the 'spawn', but if you can wait for better units, the pay off is much nicer. (Deity AI will try to steal the camp before then, so you'll have to protect it) Or at least in the early game, range kill the brutes, then take the camp for the archers.