Mik1984
Prince
- Joined
- Feb 28, 2008
- Messages
- 483
I like to send the merchants on distant trade missions to pay for modernizing my army or navy.
In my previous game the gold from a trade mission was lower than my one turn 100%


I like to send the merchants on distant trade missions to pay for modernizing my army or navy.
In my previous game the gold from a trade mission was lower than my one turn 100%slider budgetary surplus, so why even bother? I'll get the same amount of extra
from 3 turns of a golden age.
It's more than that. You forgot the 1 from oxford, so it's actually 29.25, 30.15 with free religion.
Anyway settling is almost never a good idea unless you're doing a OCC. Academies will always yield better results. It's not hard to get a city that's putting out more than 60 base beakers, especially if it's a CE and you can run US for the extra hammers instead of rep.
If you are playing on a larger map, the probability that you run out of cities in which it is worth to build academies is 0%. Those great specialists seem to be another thing that could be map size adjusted it this game...In the late-game, after the Academies have been built, use the Great Scientists as Super Specialists instead.
It's more than that. You forgot the 1 from oxford, so it's actually 29.25, 30.15 with free religion.
Anyway settling is almost never a good idea unless you're doing a OCC. Academies will always yield better results. It's not hard to get a city that's putting out more than 60 base beakers, especially if it's a CE and you can run US for the extra hammers instead of rep.
Actually it's even better than that. the bureacracy bonus stacks on top of all the other bonuses, so it's 9* (1+1+0.5+0.25+0.25+0.25) * 1.5 = 43.875. Plus a hammer...