Production, Gold, and Faith are the major currencies for purchasing unit, building, and districts. Personally, I feel gold right now is just bankable production and faith is something you either really need or you can completely ignore. I would prefer that each civilization tries to find a balance between them. Assuming we keep all 3 currencies in Civ 7, how would you like to see each of them used?
Currently I am thinking.
Production: Production is your foundation for building city infrastructure and military might. You also have multiple project types where some are geared towards city with few districts and low production(Base district projects) and other reward high production stats (special projects, great people)
Gold: Maintaining your cities and armies isn't cheap, but if you got some money left over visit your local barbarians or city states to buy units, levy armies and increase your standings. If your vault is looking really wealthy slot in some policy cards that requires you to spend gold per turn.
Faith:
Civ 6 Faith isn't just a religious currency it seems to be more of a culture currency (rock bands, naturalist, archaeologist) so i would expand on it. I also think we could fold the diplomatic favor currency into it.
Currently I am thinking.
Production: Production is your foundation for building city infrastructure and military might. You also have multiple project types where some are geared towards city with few districts and low production(Base district projects) and other reward high production stats (special projects, great people)
- Build districts, building, Wonders and military units.
- Base district projects now provide a per turn modifier to the chosen yield without the great people points.
- Create separate projects that award Great People Points after completion.
- Create special projects that requires a city to produce X amount of production per turn in order to run the projects.
Gold: Maintaining your cities and armies isn't cheap, but if you got some money left over visit your local barbarians or city states to buy units, levy armies and increase your standings. If your vault is looking really wealthy slot in some policy cards that requires you to spend gold per turn.
- Use it for maintenance cost (which should be higher than Civ 6).
- Purchase military units,
- Use it for interacting with Barbarians camps and City-States
- Use it as a cost on some Policy cards.
- Use in trade between Civilizations
- Use for Unit upgrades.
- Use it for Unit healing (not sure on this one)
- Use it to buy great people
Faith:
Civ 6 Faith isn't just a religious currency it seems to be more of a culture currency (rock bands, naturalist, archaeologist) so i would expand on it. I also think we could fold the diplomatic favor currency into it.
- Purchase civilian and Religious units.
- Use it to change policy cards (no free policy changes on completing a civic)
- Use it to change government types
- Use it to buy great people.
- Use it as a cost on some Policy cards.
- Use it to enact Policies against other Civs (tariffs, etc)
- Use for voting in world congress (please, please be better than Civ 6 Congress)
- Use in trade between Civilizations