I did some brief search yesterday trying to find some general ideas about Specialist usage and didn't come up with much. Did I miss something?
If not, what are some of the general strategies to employ with Specialists. Specifically, I need a better understanding of when to use them.
In mechanics, the function of a specialist is to convert food to GPP points + some other goody (research, gold, culture, hammers).
Common strategic ideas include:
Running specialists for a limited time to spawn a particular flavor of great person ("I built a temple and hired a priest to spawn a great prophet to build the shrine", "I built a library and hired two scientists to spawn a great scientist to build a science academy in the capital", "I've built a forge and hired an engineer in the hopes of rushing the Great Library")
Building a city (the "Great Person Farm") completely dedicated to running specialists.
Designing an entire economy around food, and running specialists everywhere. This gives you lots of cities running specialists in parallel.
Because Great Engineers are highly valued, and difficult to come by, it is common for cities with forges to hire engineers permanently if there is hope that the city will produce a great engineer.
You will in some cases find players taking care to keep the pool "clean" - sacrificing the rate of production of GP in exchange for better control of what types of GP get founded.
To some extent, you can customize cities for the kinds of specialists they wil run (these cities have banks, so will run merchants and priests. those cities have engineers, so they will run scientists).
You'll also find that players will shape their game strategies around creating as many of the same type of GP as they can (Artists for cultural victories, Scientists for the Liberalism race, Prophets to create Hammer of God cities, etc). The approach taken to specialists will then be geared towards the objective of creating the right kinds of GP.
My first suggestion would be to experiment with dedicating a single city to specialists. NO COTTAGES HERE. Initial target: 100 GPP per turn without starving the city.