How to visualize "Peak" and "Hill" in Pedia ? [IMPLEMENTED]

raystuttgart

Civ4Col Modder
Joined
Jan 24, 2011
Messages
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Location
Stuttgart, Germany
I know that mountains and hills were not in that list before, ...

As @Nightinggale explained, they are not "Terrain Types" and they are also not "Terrain Features".
They are "Plot Types" which is technically a completely different concept with its own implementation rules, hardly visible in XML - only by a few modifiers.

... but would it not make sense to add their description to base terrain, too?

No, because you can not define the outcome of Yields just by e.g. "Mountain" or "Hill" itself.
You always need to know the combination of "Terrain Type" + "Plot Type".

-----------

To simplify it for Players:
  • Base Terrain (in Colopedia) = Terrain Types
  • Peak, Hill, Flatland, Water = Plot Types
-----------

The Base Terrains more or less tell this:

For Land Terrains:
  • Base Terrain + "Flatland" (which is default for "Land Terrains")
For Water Terrains:
  • Base Terrain + "Water" (which is default for "Water Terrains")

What the Base Terrains simply do not tell is this here:

For Land Terrains:
  • Base Terrain + "Peak" --> However it can be computed and thus also be displayed
  • Base Terrain + "Hills" --> However it can be computed and thus also be displayed
-----------

So the question is not if we can display it.
The question is only how. :think:

One idea would be to have in Colopedia -> 2 new "Main Entry" categories
  • ...
  • Base Terrains (old)
  • Base Terrains + Hill (new)
  • Base Terrains + Peak (new)
  • ...


-----------

@Nightinggale , @devolution , @f1rpo

Do you guys have a better idea?
Or have you already seen somebody implement visualization of "Peak" / "Hill" in Pedia?
 

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Personally, I would rename the tab "Terrain" instead of Base Terrain, and put it all in the same tab.

Then within the tab I would have:
- Grassland
- Grassland Hills
- Grassland Peaks

I think it would be a bit annoying to have to go to an entire different section if I'm just trying to figure out where to optimize putting my improvement.
More tabs are great when the concept gets too big... like Professions vs Units, but I don't think terrain will get that big. (Please correct me if I'm wrong)
 
@CirqueDuMal

Whatever you do, do not work on currently published version. It is heavily outdated.
(Start working based on one of the internal branches like e.g. "Plains" which is the most advanced in terms of features / Screens / small UI improvements / ...)
 
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