@Ekmek...I also use blender 2.43 so i dont think that is a problem...
to answer some questions....
#5 rescale: essentially, (in edit mode) that is picking the vertecies (or faces) u want to change size and moving them....in this specific example, what i did was place the suit "object/mesh" over gandhi's body (fdr's suit would be way to big for gandhi). i did NOT "join the meshes", i entered edit mode, select ALL (A key), then hit the S key (scale), pull and push on the mouse and u can see that the suit gets bigger and smaller. center your view in all three axis, right in the center of his chest....with the mesh ALL selected, move it around in front and side views (1 and 3 NUM keys), until the suit is centered on the body and "scale" (S-key) it....go to object view to see how it fits (u have to have a texture file assigned to the mesh, if u don't know how, let me know).....now, with the suit "almost" to the same size as the body, u have to make sure that the sleeves are also where they are supposed to be (this will happen with some LH and not with others, because of the size, some sleeves will end up right on the hands and in other cases, u will have to go back to edit node, pick the vertecies around the sleeves/arms and drag them around the wrists)
#6: "faces" sorry for the misuderstanding...it is EDIT MODE....when in edit mode, u can select to "see" either edges, faces or points (vertecies). in edit mode, i chose to "see" the mesh with "faces" (that is when u see the trianges and a DOT in the middle) it is easier for me to delete faces by selecting the DOT that correspondes to the face, once i "light up" the areas i want to delete, its just hitting the delete key and selecting (delete) faces.
#11: with my method, yes, this is the only place u need nifskope, in order to get the mesh on the right bones (FOLLOW CROLANDS TUT).....
