How well has your country been represented in game?

Did firaxis accurately portray your country?

  • Yep, they nailed it!

    Votes: 22 10.9%
  • They did pretty good.

    Votes: 79 39.1%
  • Meh, they did okay

    Votes: 55 27.2%
  • Not that great

    Votes: 34 16.8%
  • Maybe Firaxis should actually do some research first

    Votes: 12 5.9%

  • Total voters
    202
Pachacuti seems to be the common name in English sources , which is what Firaxis apparently defaults to. Pachacutec is used in the other language versions of civ at least, isn't it?

I was in Peru earlier this year, and in all English-language translations and sources there, as well as in English books on the Inca, Pachacutec was the spelling used. Pachacuti may be a more archaic spelling.
 
I was in Peru earlier this year, and in all English-language translations and sources there, as well as in English books on the Inca, Pachacutec was the spelling used. Pachacuti may be a more archaic spelling.
There could possibly exist English-language scholarship in the wider world that refers to him differently. For example in Ireland St. Columba is generally referred to as Colm Cille in both Irish and English while abroad Columba seems to be the most popular name.

The most likely explanation is that they used whatever the Wikipedia article chose as the article title.

It does seem like whenever the Celts are depicted they always focus on the "British" ones (not sure what else to call them)
Insular Celts. In Civ IV there was a fair bit of Gaulishness with the leader Brennus, the Gallic Warrior UU and most of the city list being some sort of Roman-era fortifications in Gaul (and Britannia).

Well, all the cities seem to be post-Roman, and the Pictish warrior is medieval (yes, they're mentioned in Roman texts, but they're best-known from the era of William Wallace, stereotyped blue war paint and all) if that helps...
I thought the Pictish culture had vanished by that time, with the Picts becoming Gaels or other by then. Their language seems to have disappeared before then at least. I know they're mentioned a bit in the annals but I assumed the stereotype of ferocious barbarians came from the Roman era.
 
As far as England's extra spy goes, it didn't even occur to me that it might be a James Bond reference before someone mentioned it a few posts ago. In fact I don't think it is. Britain is just one of the more prominent modern countries as far as espionnage goes. When the CIA was created, the British spy network was pretty clearly a model worth aspiring to.
 
I thought the Pictish culture had vanished by that time, with the Picts becoming Gaels or other by then. Their language seems to have disappeared before then at least. I know they're mentioned a bit in the annals but I assumed the stereotype of ferocious barbarians came from the Roman era.

The stereotype of ferocious barbarians persisted because it was true for a long time (at least from a southern perspective) - according to Wikipedia the Picts probably ceased to exist sometime after the 10th Century AD (so actually pre-William Wallace by a couple of centuries, but you get the idea of the type of warrior from Braveheart).
 
I think they nailed the Dutch.

Leader: William. Without a doubt the most Legendary Dutch leader. His characteristics look pretty fitting too, at least for the nation at the time.

UU: Sea Beggar. Any Dutchman knows the 'Watergeuzen' and 'Brielle'. This unit allows the player to redo the exact same bold move that can turn the tide for a civilization: conquer an enemy coastal city.

UI: Polder. Without Polders the Netherlands as they are now would have 27% less landmass. Given the fact that every square metre of the Netherlands is cultured land (we have NO untouched land), that means a lot. Polders are great pastures and provided much food for the Dutch, and our milk, butter and cheese are still strong export products.

UA: Dutch East India Company: We're a nation of international traders. We are also among the happiest most welfaring people in the world. This UA reflects both these aspects very well.

Starting bias: Coastal: We're so coastal, we're almost like ... the coast of Germany :P
 
Another Dutchman here.
Leader: Well they couldn't have chosen anyone else without looking like fools, really. Not picking William would've been like having John McCain as the leader of the USA. I mean we've had a few other great folks, but most of them actually weren't leaders.

UU: It had to be something naval, and the Sea Beggar is a great choice. As it's the only Privateer UU it also stands out, most other options would've been a Frigate replacement where it would've competed with the Ship of the Line. It's iconic, it's powerful, it's great.

UI: I think this one could've been implemented slightly better. The current restrictions do feel kind of odd, especially the whole Flood Plains deal. It's not a bad choice to implement, nor is it a poor thing gameplay-wise, it just doesn't seem to be implemented the best way it could've been. Still solid.

UA: It's fitting, that's for sure. High standards of living + Lots of trading well represented.

I would've however liked the Dutch Culture/Maritime Tradition slightly better represented, given our history of Great Artists and Admirals, but as it is, I'm more then happy with the Dutch.
 
I have thought about rebuilding usa too. I think the industrial and economic power of usa should be portrayed instead of its military power.

UUs: Bomber should be kept, not because its good, but the game doesn't have one and I like variety. Minuteman could be changed to a UB that replaces stock exchange. Something called wall street perhaps. Gives extra gold/science and also gold/science from trade routes.

UA: Manifest Destiny is actually useful especially if you go liberty tree and it has historical roots in the Lousiana / Alaska purchases etc. What I want to see though, is perhaps a UA that boosts GP generation (since USA has seen a large influx of talent from all over the world this century). Perhaps from alliance of city states. Each cs ally increase GP generation by 5 percent (arbitrary number) to a maximum of 30%. Gifting of units earns double influence. It synergizes well with the aforementioned wall street as the extra money earned goes to CS allies. It also reflects the many allies USA has supported and armed around the world. E.g. Isreal, South Korea etc.

Something actually occurred to me yesterday but I didn't think of it til nowfor America: New UA allowing any religion in a city to give you its pantheon belief or its follower belief. Given how we use faith in the industrial era this would allow more GP.
 
I'm a little afraid to ask but... why would America have such an ability exactly ? It's not like it's medieval Andalusia over there (that would be an example of an impressive dialogue between religions... before the Almohads showed up).
 
Because "Manifest Destiny" was the idea that American territory should stretch all the way from the Atlantic ocean in the east to the Pacific ocean in the west, so the developers wanted a UA that would help America's expansion. Unfortunately, IMO, it was pretty poorly implemented.
 
Pocatello doesn't count because the Shoshone were a bad pick...

Says you. I (and many others) love Pocatello's Shoshone - and not just for gameplay reasons.

If North America is the largest customer base for Civ, then adding a Western American indigenous people is a great idea for a host of reasons.
 
Says you. I (and many others) love Pocatello's Shoshone - and not just for gameplay reasons.

If North America is the largest customer base for Civ, then adding a Western American indigenous people is a great idea for a host of reasons.

This.

As someone who lives in Colorado I was thrilled that they chose Shoshone out of all options. But honestly, they could have chosen any Western indigenous group and I would have been equally ecstatic

At the end of the day, Firaxis knows how to strike a balance between market and relevance. Shoshone relevant on a global scale? In very minor ways. Relevant to the main market? In significant ways
 
The Shoshone just... didn't do much? At all??? Other than lose, I guess. I suppose that gives them about as much historical relevance as Poland but I didn't they should have gotten into the game either. I do think it was a good idea to include another NA tribe but I would have gone with a group with a more impressive resume, first thought being the Cherokee. They could have worked with the science bleed mechanics introduced in BNW.

Of course they managed to turn the Shoshone into one of the most interesting civs to play so its all a moot point anyways.
 
I'm a little afraid to ask but... why would America have such an ability exactly ? It's not like it's medieval Andalusia over there (that would be an example of an impressive dialogue between religions... before the Almohads showed up).

I think it would be more of a reference to many immigrants from now back to the founding of the country seeking religious freedoms. Then again, I may be wrong there. :confused:
 
America is probably less noteworthy for its religious tolerance than its incredible ability to be very intolerant despite there being no nationwide laws discriminating against non-Protestant religions. The current persecution of Muslims (and Sikhs because what's the difference mirite) is well documented; John F. Kennedy had to give one of the greatest speeches of American politics in order to prove to the public that his Catholicism would not lead America to being a weak puppet of the Vatican. And anyone who grew up Mormon would be well aware of Missouri's Extermination Order. So... no, America is not noteworthy for great religious diversity and tolerance.

A UA relating to immigration in general is definitely appropriate though. Me and some other people were bouncing around an idea where America gets a growth bonus from external trade routes that could work well.
 
A UA relating to immigration in general is definitely appropriate though. Me and some other people were bouncing around an idea where America gets a growth bonus from external trade routes that could work well.

this is a good idea! I second this. Imagind a ua that give growth boost on external trade route, or even more strategical, give 1 pop everytime an external trade route is completed for 30 turns.
 
For what I know about America, it is that great people born and raised in US made the whole nation even greater. Some examples involve Edison (GS), Rockerfeller (GMerchant), Eisenhower (GG), MacArthur (Great Admiral and General), Hemingway (GW), Bob Dylan (Gmusician), etc etc. Not only that, the US follows neoliberalism to the core, which caters for the best of the best (and the near best) and leaves the rest of the US lining up in front of a soup kitchen or job office next to a billboard of America saying "Live the American Dream". A bit cynical but this is what happens when a neoliberal society views the poor as weak and pathetic. So 25% :c5greatperson: GP production rate seems appropriate for America in addition to their current UA.
 
Canadian here.

I wasn't expecting Canada to be included as a major Civ, but I'm kind of miffed by the two cities they picked to make city-states out of. They went with Vancouver and Quebec City. I suppose with a bunch of cities being in the Iroquois city list that cuts the choices down a bit, but there's still a few more they could add;

Calgary - Commercial
Edmonton - Commercial?
Halifax - Maritime or Militaristic
Toronto - Cultural?
Labrador City - Maritime

I also make a point of renaming a city to Fort McMurray if it's founded in snow/tundra for the oil, but that's more of a personal grudge than any compliment to the city.
 
Canadian here.

I wasn't expecting Canada to be included as a major Civ, but I'm kind of miffed by the two cities they picked to make city-states out of. They went with Vancouver and Quebec City. I suppose with a bunch of cities being in the Iroquois city list that cuts the choices down a bit, but there's still a few more they could add;

Calgary - Commercial
Edmonton - Commercial?
Halifax - Maritime or Militaristic
Toronto - Cultural?
Labrador City - Maritime

I also make a point of renaming a city to Fort McMurray if it's founded in snow/tundra for the oil, but that's more of a personal grudge than any compliment to the city.

there is a lot more cities that have greater impact on the course of human history than canadian cities, imho, only cities that have reach 5 or more mil people is met city states criteria.
 
It's striking that no one's raised the one factor that led to US dominance in the 20th Century above all others: mass production (someone right at the start of the thread mentioned the Sherman tank. The Sherman was generally inferior to its German counterparts, and was particularly notable for unreliability and weak side armour, however it was produced in very large numbers because of America's industrial capability for mass production, and it was easy to 'mod' on the same basis, with many Sherman variants being used by American and British forces due to the ability to attach different weapon systems to a mass-produced chassis). Replace the Minuteman with a UB along the following lines:

Production Line: This building works exactly like the Factory, which it replaces. Once Replaceable Parts has been researched, if the city builds a non-Settler unit (civilian, military or trade) and immediately starts building a second copy of the same unit, the production cost of that unit is reduced by 50% (this effect does not stack, however a third or subsequent unit started immediately after the second will retain the same 50% discount as the second).
 
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