How would you change existing civs in BNW?

I'm surprised that I'm the first to mention it, but shouldn't Polynesia get a tweak that makes more sense in BNW? Moai should give tourism. Perhaps an early maritime trade route that is taken away in the following era.

I'm assuming that the Moai (and India's Mughal Fort) will be getting a tourism tweek. I always figured that is what the 'gold after flight' thing was trying to achieve.

As for other UAs Songhai is really irritating, because they are otherwise a civ i'd really enjoy playing. The extra gold is fine, but the war canoe and amphibious promotions - while making historical sense - make so sense within the actual gameplay, if rivers were navigable, yes, but they're not, so this could with a fiddle. River trade route or river tile attack bonus?
 
I'm surprised that I'm the first to mention it, but shouldn't Polynesia get a tweak that makes more sense in BNW? Moai should give tourism. Perhaps an early maritime trade route that is taken away in the following era.

It's confirmed that the Hotel will add 50% of culture from Maoi (among other things) to Tourism, and the Flight gold will probably be removed. Also, Polynesia will gain other bonuses from their UA in BNW as well: Potential leg up to be the first host of the WC due to early ocean travel and safer/more direct Sea ITRs.
 
With the trade, culture, and diplomacy reworked in BNW, Polynesia looks like if it was designed for this expansion. Without the limitation to stay small to unlock policies, Polynesia will be able to go wide, get good gold out of transcontinental trade, get a head start in WC and milk tourism out of Moais later on.

Im starting my first BNW game with them.
 
It's confirmed that the Hotel will add 50% of culture from Maoi (among other things) to Tourism, and the Flight gold will probably be removed. Also, Polynesia will gain other bonuses from their UA in BNW as well: Potential leg up to be the first host of the WC due to early ocean travel and safer/more direct Sea ITRs.

Thanks for the clarification. I hadn't heard about the Hotel yet (or if I have, I'd forgotten). And I DID forget about the World Congress advantage.

And like the poster above, I may well begin my first game with Polynesia. (I like to break into new expansions slowly, only getting little tastes. As bad as I want to play Morocco, they may be the last civ I play with, just to make the play of them all the more sweet!)
 
Yes, but expansion also add new mechanics, tweaks, etc, that affect the way the game is played, and can affect civs that werent created with those mechanics in mind, best example, France.

Dont forget that the game changed direction after vainilla, 2 expansions later the game plays very diferently than it did when it launched, some tweaks here and there to old civs to keep them fun, if anything makes the whole game better.

well in that case Portugal needs some changes :lol: the text about the Civ you see before playing is about the queen not the civ..... :rolleyes:
 
I think I would change something to represent India's many faiths. Perhaps giving Indian cities the ability to benefit from two religions or something.
 
I think I would change something to represent India's many faiths. Perhaps giving Indian cities the ability to benefit from two religions or something.

That would make it too similar to Indonesia's new UB the Candi which benefits from multiple religions.

But I agree it would be a good UA for India, or even Nepal. Those are the three nations that strike me as the most religiously syncretic in terms of the syncretism playing a crucial role, even though many other nations around the world were as well
 
That would make it too similar to Indonesia's new UB the Candi which benefits from multiple religions.
I meant more along the lines of being able to handle more than one 'main' religion. So if you had say, 10 followers of your own religion, and 5 catholics, you'd get the bonuses from your religion and then also catholicism's follower beliefs.

I don't know. I haven't fully thought it through. It just seems that if a civ's going to have a bonus for multiple religions, it should be India.
 
I think I would change something to represent India's many faiths. Perhaps giving Indian cities the ability to benefit from two religions or something.

Indonesia's UB took over that niche now, and even then it seems a bit situational.

There's no point in India having a penalty UA, even more now that having a small tall empire is not required for a cultural victory. I think I saw a while ago a suggestion to give India a faith bonus for cities settled on rivers.

I would like something like: Unhapiness from number of :c5citizen: reduced, cities settled on a river gain :c5faith: every time they grow.

That way you still play India to get massive cities, but you can get into the religous game by doing so.
 
Spain

In the spirit of having more Civs with UIs, I think Spain could benefit one at the expense of the Tercio (which is a rather dull UU).

UI: Inquisitor's Court: +2 :c5faith: , +1 :c5culture: . Opposing Missionaries and Great Prophets suffer 250 attrition if they are within 1 tile of the Inquisitor's Court regardless if there are Open Boarders. If boarders are closed, the 250 attrition is suffered in addition to the original penalty. Can only be built minimum 3 tiles away from each other.

I think this adds more interesting gameplay than yet another Musketman replacement.
 
That would make it too similar to Indonesia's new UB the Candi which benefits from multiple religions.

Depends on how they do it. One possibility that has been brought up before is a UA where India gets the Follower benefits of every religion in the city, whether it's dominant or not.
 
Will Hiawatha's rapid expansion be too extreme in BNW? Should they tone it down or leave as is?

YES. I hate playing against the Iroquois because all. he. does. is. CITYSPAM. It is really annoying. I'd also fix the Indians and the Germans. And the Americans.
 
Spain

In the spirit of having more Civs with UIs, I think Spain could benefit one at the expense of the Tercio (which is a rather dull UU).

UI: Inquisitor's Court: +2 :c5faith: , +1 :c5culture: . Opposing Missionaries and Great Prophets suffer 250 attrition if they are within 1 tile of the Inquisitor's Court regardless if there are Open Boarders. If boarders are closed, the 250 attrition is suffered in addition to the original penalty. Can only be built minimum 3 tiles away from each other.

I think this adds more interesting gameplay than yet another Musketman replacement.

Its funny, I think the Conquistador is the one that doesnt quite make sense as is, the unit we have right now suggest they were more about exploring and settling, and yes, they were explorers, but they were also all about warfare, loot, and cut throat diplomacy, the colonisation part came much later, until the viceroyalties were stablished. The Conquistador should be for conquering not paceful settling.

The Tercio I think is more representative of actual Spanish military progress, as they used it to carve much of their european possesions, if anything it could use a serious buff, as they were all about the formation and discipline, they could use 15% strenght for every tercio adjacent to it, THEN you would worry about a bunch of Tercios coming to siege your city.

I'd love to see a Spanish civ with a UA that benefited from having a massive colonial empire (as oposed to only key locations), but unless we get a third expansion that adds colonies, I dont think they will get changed much in BNW, if anything they'll be nerfed or at least adjust their gold from discovering NW, to something suitable for BNW.

But in the end, if only they buffed the Tercio I would be happy, they need it.
 
Its funny, I think the Conquistador is the one that doesnt quite make sense as is, the unit we have right now suggest they were more about exploring and settling, and yes, they were explorers, but they were also all about warfare, loot, and cut throat diplomacy, the colonisation part came much later, until the viceroyalties were stablished. The Conquistador should be for conquering not paceful settling.

That's exactly what it does though. The Conquistador doesn't have a penalty against cities like the Mandekalu Cavalry; the idea is that you go to another continent, conquer, and then if your Conquistador becomes too weak (either through damage or tech) you can plop it down and found a city.
 
America seriously need an UA overhaul. It shouldn't be confined to the late 18th century - early 19th century era such as Manifest Destiny (soldiers seeing farther and tiles cost less). America is a colossal powerhouse in terms of culture (artists, musicians, etc.) and was a key player in the Ideology clashes (and the reason Democracy arguably won out of all the three). Seeing as these are all new features in a BNW, America should get some sort of bonus for these.
 
That's exactly what it does though. The Conquistador doesn't have a penalty against cities like the Mandekalu Cavalry; the idea is that you go to another continent, conquer, and then if your Conquistador becomes too weak (either through damage or tech) you can plop it down and found a city.

I get it, I think its mechanic is rather original. The thing is, settling only key places doesnt sound like colonial Spain to me, sounds more like something the Dutch would do. By the renaissance is not really that hard to have a couple of settlers ready for when I start exploring instead of sacrificing knights. If anything the Conquistador could use a bonus to fighting in diferent continents, and converting citizens to your religion if they take a city. Something to make the Conquistadors about picking a target in another continent, follow with conquest and quick conversion (even better if they have NW).

I think it would make the second exploration fase that much more fun as Spain.
 
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