Duke William of Normandy
King of England & Unofficial Welcoming Committee
You know what to do, people.
I believe that there are some fundamental aspects about Switzerland that should most likely be included in a Swiss Civ, including the following:
Leader Ability: Sonderbund War
Units gain +6 Combat Strength and generate Great General Points from kills when in or adjacent to Swiss Territory. Military Engineers do not expend Charges when building a Fort. Units adjacent to Forts heal +10 HP.
Civilization Ability: Chronicon Helveticum
+2 Culture and Gold for every City-State Switzerland is Suzerain of, and +1 Governor Title whenever Switzerland becomes the Suzerain of a City-State.*
+10% Science and Gold in all Cities when at Peace, +10% Loyalty and Production when at War.
Unique Unit: Reislaufer
Swiss Unique Medieval Era Anti-Cavalry Unit that replaces the Pikeman.
Can sell Reislaufer Units to other Civilizations. No Combat Penalty against Melee Units.
Production Cost: 220
Gold Cost: 880
Gold Maintenance: 4
Movement Strength: 2
Combat Strength: 45
Sight Range: 2
Unique Infrastructure: ETH Zurich
Swiss Unique Building that replaces the Chancery.
Unlocked with Education instead of Diplomatic Service.
+2 Science, +2 Great People Points,* and +1 Diplomatic Favor for every City-State Switzerland is Suzerain of.
+2 Influence and Alliance Points for every University ever built in Swiss Cities.
Production Cost: 290
Gold Maintenance: 2
+3 Influence Points
+2 Science
+2 Great Scientist Points
+2 Great Engineer Points
Leader Agenda: Neutrality
Will not get involved in Foreign Wars if the participants aren’t allied with him. Likes Civilizations that do the same, and dislikes those who intervene in these Wars.
Greeting: Hello and welcome to Switzerland! If I may introduce myself, I am General Dufour.
Agenda Approval: War. What a senseless thing! I am glad that you too are among the enlightened.
Agenda Disapproval: What is the use of making war? Do you seek only to set the world around you aflame?
Attacked: Preposterous! You will never defeat Switzerland! Our defenses are too strong.
Declares War on You: The civilized world has set itself firmly against you. It is a sense of justice that compels us to do so in turn.
Defeated: My defenses were inadequate... my army, too weak. Had I one more chance to set this right, I could. But time waits for no man.
*Switzerland gains a free Governor Title the first time it becomes the Suzerain of a particular City-State.
*+2 Great Admiral and Great General Points for every Militaristic City-State Switzerland is Suzerain of, +2 Great Merchant Points for every Economic City-State, etc.
I believe that there are some fundamental aspects about Switzerland that should most likely be included in a Swiss Civ, including the following:
- The fact that Switzerland is a confederation of cantons that have no singular authority figure but instead a council of various representatives.
- Their neutral stance during multiple wars.
- Mercenaries from Switzerland were highly prized by other European powers due to their capabilities and prowess.
Spoiler Guillaume Henri Dufour of the Swiss Empire :
Leader Ability: Sonderbund War
Units gain +6 Combat Strength and generate Great General Points from kills when in or adjacent to Swiss Territory. Military Engineers do not expend Charges when building a Fort. Units adjacent to Forts heal +10 HP.
Civilization Ability: Chronicon Helveticum
+2 Culture and Gold for every City-State Switzerland is Suzerain of, and +1 Governor Title whenever Switzerland becomes the Suzerain of a City-State.*
+10% Science and Gold in all Cities when at Peace, +10% Loyalty and Production when at War.
Unique Unit: Reislaufer
Swiss Unique Medieval Era Anti-Cavalry Unit that replaces the Pikeman.
Can sell Reislaufer Units to other Civilizations. No Combat Penalty against Melee Units.
Production Cost: 220
Gold Cost: 880
Gold Maintenance: 4
Movement Strength: 2
Combat Strength: 45
Sight Range: 2
Unique Infrastructure: ETH Zurich
Swiss Unique Building that replaces the Chancery.
Unlocked with Education instead of Diplomatic Service.
+2 Science, +2 Great People Points,* and +1 Diplomatic Favor for every City-State Switzerland is Suzerain of.
+2 Influence and Alliance Points for every University ever built in Swiss Cities.
Production Cost: 290
Gold Maintenance: 2
+3 Influence Points
+2 Science
+2 Great Scientist Points
+2 Great Engineer Points
Leader Agenda: Neutrality
Will not get involved in Foreign Wars if the participants aren’t allied with him. Likes Civilizations that do the same, and dislikes those who intervene in these Wars.
Greeting: Hello and welcome to Switzerland! If I may introduce myself, I am General Dufour.
Agenda Approval: War. What a senseless thing! I am glad that you too are among the enlightened.
Agenda Disapproval: What is the use of making war? Do you seek only to set the world around you aflame?
Attacked: Preposterous! You will never defeat Switzerland! Our defenses are too strong.
Declares War on You: The civilized world has set itself firmly against you. It is a sense of justice that compels us to do so in turn.
Defeated: My defenses were inadequate... my army, too weak. Had I one more chance to set this right, I could. But time waits for no man.
*Switzerland gains a free Governor Title the first time it becomes the Suzerain of a particular City-State.
*+2 Great Admiral and Great General Points for every Militaristic City-State Switzerland is Suzerain of, +2 Great Merchant Points for every Economic City-State, etc.

As a leader, Dufour is a good option, though I would personally also see Huldrych Zwingli (an argumentative Reformator that died as a soldier) or Alfred Escher (Industrial Magnate that shaped modern Switzerland, but never got elected to the Federal Council out of the nice Swiss Tradition of Spite) or just an enigmatic group of seven shades representing the Federal Council ;-).
).