Caprikel
Warlord
So in other words, take a civ and give it both a thematic malus and bonus to make the civ more asymmetrical in design similar to Mali, Kongo, and Maori.
I'm quite a fan of Asymmetrical civ designs since they make the civ more unique and change gameplay more so than with other civs, so I thought it would be fun to have a thread where we take existing civs and make them more Asymmetrical.
I'll start things off with Gitarja's Indonesia. Since this civ has all naval bonuses, it would make sense to give them a malus for not settling on the coast. I'll just make this one simple and have it so cities settled inland have -30% production, but cities settled on the coast get a +20% production boost.
This example probably isn't a good one, since as Indonesia you would already be wanting to settle on the coast, so it would make Indonesia too good on naval maps, but it's just an example to help give a general idea of what I'm talking about.
I'm quite a fan of Asymmetrical civ designs since they make the civ more unique and change gameplay more so than with other civs, so I thought it would be fun to have a thread where we take existing civs and make them more Asymmetrical.
I'll start things off with Gitarja's Indonesia. Since this civ has all naval bonuses, it would make sense to give them a malus for not settling on the coast. I'll just make this one simple and have it so cities settled inland have -30% production, but cities settled on the coast get a +20% production boost.
This example probably isn't a good one, since as Indonesia you would already be wanting to settle on the coast, so it would make Indonesia too good on naval maps, but it's just an example to help give a general idea of what I'm talking about.