Did you start a new game? That isn't save-game compatible.
Is anyone having trouble with the Resource Exclusion list? I have the option checked, but I'm getting Bison all over Europe and other things that shouldn't be happening. I have the updated YnaempLoading.lua file.
EDIT: Looks like none of the More Luxuries stuff has been added to the list for the Giant Earth Map. Well that's something I can fix myself at least.
Also, I think CBP lets the AI move their starting Settlers? This is causing some issues with City-States. Any way to disable that or otherwise force them to settle on spot?
Is anyone having trouble with the Resource Exclusion list? I have the option checked, but I'm getting Bison all over Europe and other things that shouldn't be happening. I have the updated YnaempLoading.lua file.
EDIT: Looks like none of the More Luxuries stuff has been added to the list for the Giant Earth Map. Well that's something I can fix myself at least.
Also, I think CBP lets the AI move their starting Settlers? This is causing some issues with City-States. Any way to disable that or otherwise force them to settle on spot?
Using the in game editor to do it manually for them. Plot the city for them then remove their settler.
You can turn it off in the CoreDefines.sql (I think that's where it is) in the CP. Search the folder for the word 'start' or 'settler' and you should be able to find it set it to 0 and they won't move.
G
Projekt? This is not a German forumIntro:
Thanks to the Community it seems so that YnAEMP is finally working with the Community Patch Projekt...
You are the first one that seems to see this mistake. Sometimes I mix English and GermanProjekt? This is not a German forum![]()
Haha, "projekt" is exactly the same in Polish...
Haha, "projekt" is exactly the same in Polish
Any1 has problem with CSs without Settlers? I often meet CSs' Warriors without any City settledDo I need download any addons/patches in order to avoid problems with TSL CSs? Happened on: Huge Earth, Large Europe.
- Madeira's Selection of ancient city-states to use with the giant map only (still beta version)
- Ynaemp City States for vanilla Civ5, without overlapping start positions and less CS to give more place to European civs.
- Ynaemp City States Extended, with 45 CS with TSL. Due to game engine limitation, only 41 can be loaded in game, and on those, some may be erased at start because of overlapping start location.
- Ynaemp City States for G+K: Add new CS to G+K, you can then use YnAEMP only spaced CS for G+K to remove CS that are to close from other Civilization (require G+K Expansion)
The add-on mods for vanilla civ5 shouldn't be activated at the same time, if you do it the custom game setup menu will tell you and refuse to launch. The add-on for G+K can be used together (And I'd suggest you to use both)