Melifluous
King
Preturn - OK I veto the scout in London and swicth to Granary, with wheat and game this capital can crank out settlers. Also I switch the citizen to the wheat, we wanna grow as fast as possible.
Turn 1 (3000BC) - Talk to the French, we are pottery, warrior code and Ceremonial burial ahead of them, they have no cities other than their capital, although I can see a settler of theirs heading south. The french have furs, which leads me to notice that we can see no luxuries on the map so far. wow.
Turn 2 (2950BC) - York scout -> granary. Nottingham founded, starts warrior.
Turn 3 (2900BC) - Exploring.
Turn 4 (2850BC) - London size 2. Warrior in the west spots a hut.
Turn 5 (2800BC) - Warrior pops hut, gets another warrior.
Turn 6 (2750BC) - Exploring scout just nw of London spots furs, ha, thought so
Scout north of Paris find the coast at the end of the jungle.
Turn 7 (2710BC) - Exploring.
Turn 8 (2670BC) - ooooh green borders in the west, Aztecs, Japanese or Celts?
Turn 9 (2630BC) - Ah Celts, we are pottery, masonry, alphabet and mysticism ahead of them. London hits size 3, switch citizen from Mined Bonus Grassland to Forest to time the granary to finish at the same time as we expand.
Turn 10 (2590BC) - Exploring.
Turn 11 (2550BC) - Exploring.
Turn 12 (2510BC) - Nottingham warrior -> worker. Scout in jungle in the north has a barbarian finish its turn right in his face. We run south. French research Warrior Code. Warrior near the celts spots a hut.
Turn 13 (2470BC) - Pops the hut -> another warrior.
Turn 14 (2430BC) - Exploring. York hits size 3.
Turn 15 (2390BC) - exploring.
Turn 16 (2350BC) - London size 4 Granary -> settler. Nottingham size 3. Lux to 10%. York MM'ed for Shields, granary in 5 turns. Scout spots a hut.
Turn 17 (2310BC) - Exploring.
Turn 18 (2270BC) - Warrior spots a hut. Scout pops hut -> 25gold.
Turn 19 (2230BC) - Warrior pops hut -> The Wheel. nice
We have horses just outside Londons influence to the NW.
Turn 20 (2190BC) - York granary -> settler. Warrior in the far west finds the Celts capital.
OK I take one more turn, we get Writing then
Sorry about this but I couldnt help myself 
Turn 21 (2150BC) - Writing -> Literature. London settler -> settler. This settler heads NW to get both the horses and the furs. Lux to 0%. 100% research, literature in 20turns at -2 gpt, we have 411gold
Warrior pops hut -> maps. 2 scouts will pop huts next turn.
And that was my go. Not much expansion but we have two granaries now, we have so much room here to expand that its almost silly. F8 scores show us 147, Celts 104, France 103.
We are Pottery, The Wheel, Writing and Mysticism ahead of the French.
We are Masonry, The Wheel, Alphabet, Writing, Pottery and Mysticism ahead of the Celts
Neither Civ has contact with the other.
Tips for the next players, EXPAND!!!
We have granaries and more than enough room, build settlers till it hurts. Keep an eye on both civs. If they manage to either a) contact each other or b) get a tech we dont trade like its going outta fashion. Until then please keep them backward
Nottingham has little or no shields to work with. Maybe mine a grassland and turn this into a worker producing city?
Also keep an eye on our happiness, until we get the furs online, when a city hits size 4 its gonna riot, please dont let this happen, its embarrassing
10% lux is the way to go, dont use entertainers, we have ooodles of cash (its a technical term)
Also I check F11 to see how the top five cities go. London is 2nd, and it shows Moscow, Rome and Thebes in the top 5 as well as Paris. So Romans, Egyptians and Russians huh?
Anyway, I'm outta here...
Melifluous
THE SAVE
So:
bacon king
Ville
Melifluous - JUST PLAYED
Yaype - UP NOW
Brewster - ON DECK
Hooray
Turn 1 (3000BC) - Talk to the French, we are pottery, warrior code and Ceremonial burial ahead of them, they have no cities other than their capital, although I can see a settler of theirs heading south. The french have furs, which leads me to notice that we can see no luxuries on the map so far. wow.
Turn 2 (2950BC) - York scout -> granary. Nottingham founded, starts warrior.
Turn 3 (2900BC) - Exploring.
Turn 4 (2850BC) - London size 2. Warrior in the west spots a hut.
Turn 5 (2800BC) - Warrior pops hut, gets another warrior.
Turn 6 (2750BC) - Exploring scout just nw of London spots furs, ha, thought so

Turn 7 (2710BC) - Exploring.
Turn 8 (2670BC) - ooooh green borders in the west, Aztecs, Japanese or Celts?
Turn 9 (2630BC) - Ah Celts, we are pottery, masonry, alphabet and mysticism ahead of them. London hits size 3, switch citizen from Mined Bonus Grassland to Forest to time the granary to finish at the same time as we expand.
Turn 10 (2590BC) - Exploring.
Turn 11 (2550BC) - Exploring.
Turn 12 (2510BC) - Nottingham warrior -> worker. Scout in jungle in the north has a barbarian finish its turn right in his face. We run south. French research Warrior Code. Warrior near the celts spots a hut.
Turn 13 (2470BC) - Pops the hut -> another warrior.
Turn 14 (2430BC) - Exploring. York hits size 3.
Turn 15 (2390BC) - exploring.
Turn 16 (2350BC) - London size 4 Granary -> settler. Nottingham size 3. Lux to 10%. York MM'ed for Shields, granary in 5 turns. Scout spots a hut.
Turn 17 (2310BC) - Exploring.
Turn 18 (2270BC) - Warrior spots a hut. Scout pops hut -> 25gold.
Turn 19 (2230BC) - Warrior pops hut -> The Wheel. nice

Turn 20 (2190BC) - York granary -> settler. Warrior in the far west finds the Celts capital.
OK I take one more turn, we get Writing then


Turn 21 (2150BC) - Writing -> Literature. London settler -> settler. This settler heads NW to get both the horses and the furs. Lux to 0%. 100% research, literature in 20turns at -2 gpt, we have 411gold

And that was my go. Not much expansion but we have two granaries now, we have so much room here to expand that its almost silly. F8 scores show us 147, Celts 104, France 103.
We are Pottery, The Wheel, Writing and Mysticism ahead of the French.
We are Masonry, The Wheel, Alphabet, Writing, Pottery and Mysticism ahead of the Celts

Neither Civ has contact with the other.
Tips for the next players, EXPAND!!!
We have granaries and more than enough room, build settlers till it hurts. Keep an eye on both civs. If they manage to either a) contact each other or b) get a tech we dont trade like its going outta fashion. Until then please keep them backward

Nottingham has little or no shields to work with. Maybe mine a grassland and turn this into a worker producing city?
Also keep an eye on our happiness, until we get the furs online, when a city hits size 4 its gonna riot, please dont let this happen, its embarrassing

Also I check F11 to see how the top five cities go. London is 2nd, and it shows Moscow, Rome and Thebes in the top 5 as well as Paris. So Romans, Egyptians and Russians huh?
Anyway, I'm outta here...
Melifluous
THE SAVE
So:
bacon king
Ville
Melifluous - JUST PLAYED
Yaype - UP NOW
Brewster - ON DECK
Hooray