HRY1 - Monarch SG

Preturn - OK I veto the scout in London and swicth to Granary, with wheat and game this capital can crank out settlers. Also I switch the citizen to the wheat, we wanna grow as fast as possible.

Turn 1 (3000BC) - Talk to the French, we are pottery, warrior code and Ceremonial burial ahead of them, they have no cities other than their capital, although I can see a settler of theirs heading south. The french have furs, which leads me to notice that we can see no luxuries on the map so far. wow.

Turn 2 (2950BC) - York scout -> granary. Nottingham founded, starts warrior.

Turn 3 (2900BC) - Exploring.

Turn 4 (2850BC) - London size 2. Warrior in the west spots a hut.

Turn 5 (2800BC) - Warrior pops hut, gets another warrior.

Turn 6 (2750BC) - Exploring scout just nw of London spots furs, ha, thought so ;) Scout north of Paris find the coast at the end of the jungle.

Turn 7 (2710BC) - Exploring.

Turn 8 (2670BC) - ooooh green borders in the west, Aztecs, Japanese or Celts?

Turn 9 (2630BC) - Ah Celts, we are pottery, masonry, alphabet and mysticism ahead of them. London hits size 3, switch citizen from Mined Bonus Grassland to Forest to time the granary to finish at the same time as we expand.

Turn 10 (2590BC) - Exploring.

Turn 11 (2550BC) - Exploring.

Turn 12 (2510BC) - Nottingham warrior -> worker. Scout in jungle in the north has a barbarian finish its turn right in his face. We run south. French research Warrior Code. Warrior near the celts spots a hut.

Turn 13 (2470BC) - Pops the hut -> another warrior.

Turn 14 (2430BC) - Exploring. York hits size 3.

Turn 15 (2390BC) - exploring.

Turn 16 (2350BC) - London size 4 Granary -> settler. Nottingham size 3. Lux to 10%. York MM'ed for Shields, granary in 5 turns. Scout spots a hut.

Turn 17 (2310BC) - Exploring.

Turn 18 (2270BC) - Warrior spots a hut. Scout pops hut -> 25gold.

Turn 19 (2230BC) - Warrior pops hut -> The Wheel. nice :D We have horses just outside Londons influence to the NW.

Turn 20 (2190BC) - York granary -> settler. Warrior in the far west finds the Celts capital.

OK I take one more turn, we get Writing then ;) Sorry about this but I couldnt help myself :p

Turn 21 (2150BC) - Writing -> Literature. London settler -> settler. This settler heads NW to get both the horses and the furs. Lux to 0%. 100% research, literature in 20turns at -2 gpt, we have 411gold ;) Warrior pops hut -> maps. 2 scouts will pop huts next turn.

And that was my go. Not much expansion but we have two granaries now, we have so much room here to expand that its almost silly. F8 scores show us 147, Celts 104, France 103.

We are Pottery, The Wheel, Writing and Mysticism ahead of the French.
We are Masonry, The Wheel, Alphabet, Writing, Pottery and Mysticism ahead of the Celts :p

Neither Civ has contact with the other.

Tips for the next players, EXPAND!!!

We have granaries and more than enough room, build settlers till it hurts. Keep an eye on both civs. If they manage to either a) contact each other or b) get a tech we dont trade like its going outta fashion. Until then please keep them backward :D

Nottingham has little or no shields to work with. Maybe mine a grassland and turn this into a worker producing city?

Also keep an eye on our happiness, until we get the furs online, when a city hits size 4 its gonna riot, please dont let this happen, its embarrassing ;) 10% lux is the way to go, dont use entertainers, we have ooodles of cash (its a technical term)

Also I check F11 to see how the top five cities go. London is 2nd, and it shows Moscow, Rome and Thebes in the top 5 as well as Paris. So Romans, Egyptians and Russians huh?

Anyway, I'm outta here...

Melifluous
THE SAVE

So:

bacon king
Ville
Melifluous - JUST PLAYED
Yaype - UP NOW
Brewster - ON DECK
Hooray
 
Some very nice turns. :goodjob:
We are actually ahead of the Celts and French? That's a little good and bad. Let's keep an eye on them since they might try to sneak attack us (in my experience, the AI doesn't seem to like it when I'm ahead in tech).

Only furs as luxes? :( I hope some of our future neighbors have some others to trade. Oh, looking at the save, I see that the Celts have Wines nearby. If Brennus ever starts trouble, we should "acquire" those. :satan:

Checking the F11 screen was a good idea. However, a quick check of the Space Race reveals even more. Here are our opponents:
France
Celts
Germans
Vikings
Spain
Russia
Carthage
Rome
Eqypt
Greece
Ottomans

Because of the Culturally-linked starting position, I'm just going to assume that the European civs are on the same continent, and the Mediterranean ones are on another. Osman could be with the Mediterraneans, or possibly on his own little island.
 
Good and Bad?

Nah that would just be good ;)

Sneak attacks hmm, well to get around that there are a few tactics I try.
1) Trade with the AI a LOT. Once you get to Map Making, sell your WM to every civ, every turn (tedious)
2) Make a trade that involves you giving them gpt or luxuries, they probably wont attack you straight out, and if they do then their rep is shot.
3) Maintain a large body of troops. The AI knows when you are weak and will FALL FROM A HEIGHT onto a consistently undefended city.

Other Stuff:

Luxes? Who cares man... We need a few MP to start with, then later we can trade for the rest

Melifluous

PS. Space Race checking? Fantastic...
I still learn something new everyday...
:goodjob:
 
Point 3 is probably the one that really applies to me. If I'm being peaceful, I tend to neglect troops in favor of city improvements. Hopefully playing some SGs like this will break me of my bad habits.
 
Well,

Are you sure you just wanna build ? ;)

From this sort of position some pointy stick would take out the French and Celts.

Make no mistake, we have a fantastic position and the AI certainly doesn't, build 7-8 towns. Switch to horsemen and wipe the others off the map...

But I digress, and my warmongering side is to be repressed, this should be good..

Melifluous
 
Let's just say that I'm not completely against some aggression. The game certainly would be boring with nothing but building. I've never played a game without at least one war anyway.
 
I got it. I will play my turns shortly and get my report up soon. Good work so far. :goodjob:

I looked things over, and I wanted to post this dotmap to see what you guys thought. I will wait for a little while for some responses, but if nothing is forthcoming in the next few hours, I will just get my turns posted.

Orange borders are those of cities that have already been founded. I was trying to use our space as efficiently as possible. I recommend that we settle to the NW first, so as to block the French off from being able to take other land away from us. I didn't map out the area to the East and South, because that will be filled by us after we have secured our borders to the West (if there is one) and to the North. With this much free space available to us, I think we should expand and build as much as possible. Our victory condition can easily be a peaceful one if we want it to be on this map. If we want to be warmongers, that works too, but I think we should get our area built up nicely first. The dot to the West is a half-fishing village, and the half-city NE of Nottingham is there to fill space. Also, the dark blue dot can be moved SE one spot to further reduce waste, as can the purplish-reddish dot to the SW. Well, here it is:



England_Dotmap1.JPG
 
Well, I decided to just go ahead since nobody replied. The most new cities will come after me anyways. So here are my turns:

Pre-Turn: I haven't gone the all-out Lit route before, but I guess if we want GL, then it is a good thing to do.
London and York ----> Warrior It is best to let settler factories grow to 5 or 6 before producing a settler, because it is the most efficient way to do things.

2110 BC: Nottingham Worker ----> worker
Worker moves out to mine to try to get some more efficient production for Nottingham.
Scout pops deserted hut.
Scout pops hut, we get 25 gp

2070 BC: Workers clearing forest on game to make London a true settler factory.
London warrior ----> warrior
York warrior ----> settler
More exploration

2030 BC: Meet Scandinavian Scout. Trade IW, and contact with Germans and Spanish for Wheel, Masonry, and 15 gp. Also, 66 gp for contact with French (they will meet them anyways, so we might as well profit). Vikings have four cities right now. At the moment, the Vikings are the only civ with tech parity (everybody else is behind).
French contact with Celts for 35 gp.
German contact with Celts for 44 gp.
Spanish contact with Celts for 10 gp.
These may seem small, but considering that the Vikings are close to meeting the French on their own, it is bound to happen regardless.
Hastings founded. Iron within borders, and horse will be within expanded borders.
Lux to 10% to deal with unhappy person in London

1990 BC: Philosophy popped from hut. We have a huge tech lead at the moment.

1950 BC: London warrior ----> settler We have to MM London to make sure it produces settlers efficiently.
Lux back to 0% since there are now 2 warriors in London.
Warrior popped from hut.

1910 BC: Blah blah
Actually, nobody has tech parity with us. vikings don't have Alphabet as of yet. (That means no writing or philosophy).
Embassies built in Germany, Scandinavia, and Spain for about 200 gp total. It may be a bit pricey, but it gives us a good idea of where they are.

1870 BC: MM London to produce settler on same turn as growth
Lux back to 10%
Wine discovered to our SW

1830 BC: Vikings start building colossus.
Blah blah

1790 BC: French tell us to leave their lands. Scout was in territory of newly built city. I do so.
London settler ----> settler Again, make sure we watch London so that it builds settler on the turn it gets to size 6.

1750 BC: Nottingham in disorder. Sorry. My bad. I thought cities up to size 4 were ok with 10% lux and a warrior, so I neglected to check. My bad.
York settler ----> Barracks We need to get a city outputting some units, and York has good production, so they get the task.

Note that the settlers are moving to the light green and dark yellow dot on my dotmap (the closer settler to each dot).

Good luck with the next turn. :goodjob:

The Save
 
Okay, good dotmap and some good turns. I think that city placement will do just fine.

bacon king
Ville
Melifluous
Yaype
Brewster - UP NOW
Hooray - NEXT
 
Got it! I'm glad we've finally managed to get the saves sorted out. It would be a shame to waste such a promising start.
 
Preturn
- things are looking good so far. We have plenty of room to expand and most of the other civs are off to a poor start. Rivers everywhere, should be good for commerce and science.

T1) 1725BC
- Nottingham worker -> warrior
- Set lux to 10% and lower research to save money (still due in 8 turns)
- Move workers near Nottingham to wheat on river -> irrigate and road
- Move settler (near Hastings) north to lime green spot on Yaype’s map)
- Move settler from York westward towards the deep yellow dot (maybe one square south of the original location to have access to river = more overlap, but I think we can live with that)
- Exploring with warriors and scouts (large cache of wines near the German borders)

T2) 1700BC
- following up on moves I stated in the last turn
- mine BG (we have a lot of these) near London
- irrigate wheat near Nottingham
- exploring

T3) 1675BC
- nothing much going on (I think I may have missed a turn in here somewhere)


T4) 1650BC
- London settler -> settler (6 turns)
- Move new settler to Hastings
- Change production at Nottingham from warrior -> worker
- Move settler/warrior pairs into position (will build towns next turn)

T5) 1625BC
- build Cantebury on lime green dot -> warrior
- build Coventry on deep yellow dot -> warrior
- move workers from London to Hastings (connect the two)
- see goodie hut East of France (I hope our luck continues)

T6) 1600BC
- London worker -> settler
- Nottingham worker -> warrior
- Moving settler and warrior from Hastings towards the lower red-pink dot on Yaype’s map (need to get a warrior to Hasting ASAP – undefended)
- Settler pops hut -> deserted (worst thing we could get)

T7) 1575BC
- Lit due in 1 turn (science to 50% - 10gpt)
- Not much happening

T8) 1550BC
- Lit discovered -> want to get contact with other civs so I choose Map Making - 15 turns @ 80% - will be able to trade maps with the other civs
- Spanish are building the Colossus
- Move workers near Hastings to furs (we will need these online rather soon)
- MM London to grow and produce settler in the same turn (3 turns)

T9) 1525BC
- exploring
- workers start on road on furs
- workers roading horses outside Hastings
- nothing much happening
- Diplo check – We are up several techs on every one else and may be able to carry this advantage through to the finish. Everybody is totally broke, except for the Spanish (they have 5g)

T10) 1500 BC
- York barracks -> worker (we will have one turn of unhappiness when York grows in one turn)
- Nottingham warrior -> warrior (warrior to London)
- Cantebury warrior -> warrior (warrior to Hastings)
- Coventry warrior -> worker (warrior to Hastings)
- Germany is building the Pyramids
- Road to horses completes (we can now build chariots)
- Move settler/warrior pair into position (build next turn)
- Worker starts mining BG outside Hastings

Science check
- Map Making in 13 turns @ -1gpt (80% sci / 10% lux)
- We are well above everyone else (Vikings are closest and are missing writing)


I think we should look to crank out some workers and improve/road as much as possible. We should also look to finish the initial ring of cities around London. With all of the BG, these will be powerhouses.

On Yaype's dotmap - the powder blue city to the NE of Nottingham sould be moved one space NE to avoid settling on a BG.


PS: My sister is getting married on the 2nd on Aug so if my turn comes up around then you can skip me (I should be good for one more turn before that).


Here is the >SAVE<
 
Got it. I'll play my turn tomorrow.....er, later today.

We've got Lit now. Should I get the GL started during my turn? Or has that become a low priority? I would certainly understand if you all think we should skip it and keep on expanding at full speed.
 
But if we would build it, we would never be poor;)
I say:START BUILDING IT

We can set our research to 0% and get 50gpt or more and also an empire with happy citizens. (30% Luxuries) (after GL is finished, ofcourse;) )
 
Originally posted by Ville
But if we would build it, we would never be poor;)
I say:START BUILDING IT

We can set our research to 0% and get 50gpt or more and also an empire with happy citizens. (30% Luxuries) (after GL is finished, ofcourse;) )

Hmm I think this is a bad idea, and a common trap for people when they build the GL. Unless we are going the way of the spear then we dont want to ever stop researching.

Building the GL (for me) will mean
a) Nobody else builds it and gets a free ride
b) We might pick up republic/monarchy if we dont research it

Personally I would say dont build the GL, we are MILES ahead on tech, and get to Education as soon as possible.

If someone gets the GL....
...Sell em Education :satan:

Melifluous
 
Which government style sould we be going for? I would like to switch to Republic as soon as possible to keep our level of research high, but with the lack of luxuries we may run into some problems with unhappy citizens.

With this game set up as a peaceful builder, Monarchy is not the best option.
 
I plan on going straight for Republic. I almost always do. Our research thus far has been in that direction anyway.

I'm going to go for GL.
 
Woo hoo! My first SG turn ever! Thankfully it was only 10 turns, so if I did anything stupid, it won't be too major.

Pre-Turn: Everything looks fine. Road finishes to connect Furs and they reach London.

1475 BC: London Settler -> Settler
Hmm, Scandinavia has Horseback Riding. I decide not to trade for it. It's not very important and I'd like to keep our Writing out of his hands for now.
Warwick founded on hot pink spot.

1450: Pop hut, get another warrior. Nothing else of note.

1425: York Worker -> Warrior
Spain has Writing now, and might trade it to Scandinavia. Maybe I better try for that HBR after all? Nope, Ragnar tries to rip me off.

1400: Nottingham Warrior -> Worker
Micromanage just a little.

1375: York Warrior -> Temple
Hastings Temple -> Warrior
Canterbury Warrior -> Warrior
Coventry Worker -> Warrior
Celts begin Oracle. Eh.

1350: London Settler -> Settler
Newcastle founded on pink-ish dot.

1325: Not much, except a French settler appears to the north, and will probably take one of the blue spots up there.

1300: Nottingham Worker -> Warrior
Hastings Warrior -> Worker

1275: The French settler is....just standing there doing nothing. He might be waiting for an escort, since I just saw a warrior appear nearby.
Nothing else of note.

1250: The French settler turns back?! What a moron. He could have grabbed a spot from us easily.
Canterbury Warrior -> Worker
Coventry Warrior -> Worker

Okay, the Settler north of Newcastle is headed toward the dark blue dot. Let's hope that French settler stays stupid and doesn't settle near there first.
I just couldn't get the GL started. York is my planned spot, but I started a Temple there instead to expand borders to grab several more BGs. Building the GL should still be feasible since no one else has Lit yet.
Ragnar and Isabella have Writing now. The others seem to have made no tech progress (that I can see).
Map Making is due in 2 turns.
Oh, and that Settler in London will finish a turn too early. The next player might delay production on that.

Here's the save:
SAVED GAME

And here's a purty picture:
HRY1250BC.JPG


EDIT: The roster now:
Bacon King - UP NOW
Ville - NEXT

Melifluous
Yaype
Brewster
Hooray
 
It's looking like it will not get back to my turn before Saturday, so I just want to tell you guys that I am going to be gone from July 26th until August 3rd. I am going on a nice roadtrip to visit some law schools so that I can figure out where I will be come this time next year. Anyways, I will continue commenting until I leave, and I will be ready to play as soon as I get back. Things are looking good for this game, and I definitely don't want to miss out on too much. :goodjob:
 
Turn 0-1250BC-nothing

IBT- London Settler=> Great Library (80 turns)
Hastings=>Worker=>Settler
Warwick Worker=>Worker

Turn 1-1225BC-movement

IBT- Nottingham Warrior=>Settler
Spanish are building the Oracle

Turn 2-1200BC-movement

IBT-Map Making=>Code of Laws

Turn 3-1175BC- Coventry change worker->Galley. Bacon Founded. Bacon building Worker. Pop a hut, get Horseback Riding.

Turn 4-1150BC- Newcastle Warrior=>Temple. London Grew, TGL in 55.

IBT-Canterbury Worker=>Temple
York Temple=>Horseman

Turn 5-1125BC- Warwick change Worker->Galley

That's it, i only had time for 5 turns

http://www.civfanatics.net/uploads4/HRY1_1125_BC
 
Back
Top Bottom