HRY4 - Russian Roulette

preturn, 1750 BC!
- hmm, looks fine, press space!

turn 1, 1725 BC!
-Novgorod: scout -> scout
-Rostov: worker -> worker
-found Yekaterinburg: barracks

turn2, 1700 BC!
-moscow: worker -> barracks
-St. Petersburg: settler -> spear

turn3, 1675 BC!
-Yaroslawl: warrior -> temple
-find the Delhian Volcanoe (I don't see the indian capital, but I know, where it is!)

turn4, 1650 BC!
-we learn writing -> philosophy (due in 20)
-there's a black hole over the carthaginian land, so I build an embassy for 33 gold:
HRY4-carthago.JPG

->Hannibal does not know the Arabians, the Indians and the Sumerians!
-Don't want to waste more money!
-one of our scouts flee from a barb camp

turn5, 1625 BC!
-St. Petersburg riots. My fault! It gets a scientist for one turn
-Novgorod: scout -> worker
-Sumerians are building the Oracle

turn6, 1600 BC!
-St. Petersburg: spearmen -> spearmen
-the hethithian (hatti? don't know the english word) city of Hattusa finishes the Oracle!
-found Yakutsk: curragh

turn7, 1575 BC!
-frogot to trade:
to Carthago: writing. From Carthago: mathematics and hbr
I wanted to trade IW from Korea, but after I traded with Carthago, they don't want anymore. Nobody else is up to something we don't have¨


turn8, 1550 BC!
-St. Petersburg: spear -> settler
-Rostov: worker: -scout
-a hatti scout shows up. I greet Mursilis, he has 4 cities and has IW. I trade writing to him for IW and 110 gold!
there are two iron sources near us: 1. is north of Moscow. Just 2 tiles outside the new city of Yakutsk! Moscow will expand in two turns and then we have it in our border! the second is in the direction of India, near a horse source. There might be a good place to put a city, just to prevent India getting them!
-I want to know, where Mursilis lives, so I open an embassy in Hattusa for 55 gold:
HRY4-hattusas.JPG


turn9, 1525 BC!
-Novgorod: worker -> settler
'And, now, the day of apocalypsis has come!', shouted the hatti prophet. But everyone laughed at him. 'You'll see!' he spoke. And while he spoke, a big mourning came from behind him. He looked back, and saw the mountain exploding! This was the punishment of God for building the unholy Oracle!

HRY4-hattusas,_afterwards.JPG


How will they cope with it?

turn10, 1500 BC!
-Moscow culturally expands
-Korea builds the pyramids

And here's the save!

mfG mitsho
 
Can I join?

It will be my first SG
 
Originally posted by mitsho
'And, now, the day of apocalypsis has come!', shouted the hatti prophet. But everyone laughed at him. 'You'll see!' he spoke. And while he spoke, a big mourning came from behind him. He looked back, and saw the mountain exploding! This was the punishment of God for building the unholy Oracle!
[/B]

ha! one down, 7 to go! just curious, did our embassy survive?

edit: of course it did, just like when a capitol is razed, it will move to the next capitol. sorry for the dumb question :rolleyes:
 
Originally posted by mitsho

turn2, 1700 BC!
-moscow: worker -> barracks
-St. Petersburg: settler -> spear

turn6, 1600 BC!
-St. Petersburg: spearmen -> spearmen

turn8, 1550 BC!
-St. Petersburg: spear -> settler
mfG mitsho

Hi mitsho. I don't want to be critical of other's play as I am new to the SG process and overall, your turns appear to be very successful. :) But I was curious if you realized that St. Pete's had been setup as a 4T settler pump? It appears that the population has grown over 6, which means the granery was emptied (emptied @ size 7) and then had to be refilled. IMHO, it would be best if we left St. Pete's to build settlers only until the expansion phase of the game is complete. Other cities can concentrate on the army and spit out a settler or 2 when thier pop gets to 6 or more. During the previous turns, St. Pete's only produced 1 settler and is into its 2nd. If we had left it cycling, and @ 1 per 4 turns, we would have had 3 settlers during your turns (turn 2, 6, and 10).

We still may be able to do something with the increased pop and I don't think it will prevent us from ruling this world. I'll defer to our esteemed host to figure out the best course of action from here. ;)
 
@grahamian our embassy did survive! and now it shows somewhere another hatti city (just the city tile!)

and secondly. Yes, St Pete is a good settler factory. But we cannot use settlers without some garrison. And there was no city where to build garrison in 4 turns.... So we need barracks first that we can build it correctly. And so, I needed a spear for happiness, because I had to take a warrior out of st Petersburg. It is not good to leave some cities undefended. This attracts just the AI for war!

mfG mitsho
 
@mitsho: good point re: garrison, though the new cities could have build some of thier own (i guess i'm a bit more of a risk taker :) ). It's not a big deal as long as we can still turn the pump back on when we think we're ready. like I said before, I thought your turns were very successful. it's always interesting to see other styles of good play.
 
Heh. Too bad they hadn't built something more important like the Pyramids or SoZ. As it is, the Oracle isn't that big of a loss for the AI.

Oh wait, it's still my turn isn't it? I'll have my turns later today then.
 
Pre-turn: Sell Math and HBR to Sumeria for 107g and two workers.
Rostov and Novgorod switched to Warriors because we need more Settler escorts.

1 1475:
St. Pete's Settler->Settler

2 1450:
Arabia demands HBR and I cave.

3 1425:
Novgorod Warrior->Warrior

4 1400:
Yakutsk Curragh->Curragh

5 1375:
St Pete's Settler->Settler
Rostov Warrior->Barracks

6 1350:
Vladivostok founded -> Temple
Notice that India's and Korea's volcanoes have both erupted, but did not destroy their capitals.

7 1325:
Philosophy learned. Take Literature as free tech. Now researching Code of Laws.
Moscow Barracks->Library
Novgorod Warrior->Library
Yaroslavl switched to Library
Agh, Carthage took the Wines spot! They will die for this offense.

8 1300:
Yekaterinburg Barracks->Library
Sumer has Polytheism at monopoly right now.

9 1275:
-

10 1250:
St Pete's Settler->Settler

Vladivostok should be switched to a Library as well. I forgot to do that.

Here's our empire, along with a rough and loose dotmap:
HRY4_1250_dotmap.JPG


It is, of course, subject to much change. Even looking at it now, I see some different spots that would be just as good.

And the Save:
What's that? Oh, it's a Save!
 
No, sorry. It's full up.

Hmm, maybe I should make my next SG have different teams like the RBC series usually does. Then I could handle having so many extra people wanting to join.
 
Preturn: Decrease lux one notch and increase science. Col goes from 16 turns to 12 turns.

turn 1 : Settle Smolensk. Novogrod settler -> Granary. I see we have irrigated grassland. Irrigating grasslands gives us no extra food in despotism. So it is a waster of a perfectly good tile.

turn 2: change Moscow library to settler.

turn 3: create embassy in India for 40G.

turn 4: Our scout lands up next to barb camp and dies. :(

turn 5: Trade Polytheism for Philosophy from Korea. Trade Philosphy for 150G and 105 G to Arabia and the Hittites.

turn 6 : Settle Khabarovsk.

turn 7:

turn 8 : Reduce science to get CoL next turn.

turn 9; Meet Japan. They are behind in techs. Finish Col start on Currency due in 20.

turn10: Dyes online. Reduce lux to zero. MapMaking is available and we can buy it for CoL. But maybe we should wait a turn or
two to see if we can do a two fer. Currency is now due in 14.

Our capital has been churning out workers. IMO, that is what we should do till it goes belly up. You need to do some MM between our capital and the settler factory so that all the food rich tiles are always used. Be sure to do that. On my first turn I saw that the capital was using a mountain tile which is not what we want at the beginning of the game.

Here is the save.
 
Originally posted by betazed
I see we have irrigated grassland. Irrigating grasslands gives us no extra food in despotism. So it is a waster of a perfectly good tile.

If it's the tile NW of Moscow, then it's only because I was trying to get irrigation up that Wheat tile.
 
Originally posted by betazed
turn 5: Trade Polytheism for Philosophy from Korea. Trade Philosphy for 150G and 105 G to Arabia and the Hittites.

Betazed said: "Also why are we selling the techs so cheaply. If we had not sold Myst to Carthage so cheap would it have been possible to get HBR from him for it later?"

You are as mysterious as your avatar is. You yell at me for selling out cheaply :D At least I got a worker in my trade.
And think of the discount we would've got if Arabia hit Currency or Construction next turn?

"Disclaimer - This is just plain sarcasm and supposed to be smiled at"

On my first turn I saw that the capital was using a mountain tile which is not what we want at the beginning of the game.

2 shields from the volcano is not allowed? Or does the volcano erupt quicker or what?

I don't follow you, can you please direct me to where it says we are not to use extra shields instead of food?

It wasn't my play, so I don't really know.


Otherwise, good set of turns. :)
 
Hi, it looks like we have 10 cities now and are closing in on the OCN of 16 cities (C3C editor lists an OCN of 20 cities with an Emperor handicap of 80% = 16). In fact, we should reach that number during my or Gozpel's turn. We have a few options after we get to 16 (probably more and am looking for suggestions):

1. Keep on expanding and settling cities(damn the OCN!)
2. Turn St. Pete's into a 2T worker factory for a little bit
3. Build a barracks @ St. Pete's, allow it to grow so production reaches 10+ spt, and start churning out horses & swords
4. Build more settlers but have them join other cities

Maybe we should vote so we can have a clear direction. I'm inclined to go with #1 till we run out of room (we can build the FP later and increase the OCN, also, this is what I do in PTW) but I haven't played C3C enough to get a good feel of what the overall increased corruption will do to us.

Probably more options but it's too early for me to ponder them all. :sleep: Oh, also, what VC do we want to go for?
 
Originally posted by Hooray


If it's the tile NW of Moscow, then it's only because I was trying to get irrigation up that Wheat tile.

This is why following the game and knowing a screenshot is worth more than a thousand words :)

I saw it and wanted to do THAT in my turns already. :)

Criticism is good, but unfounded criticism won't help.
 
I stand corrected about that irrigation tile. :blush:

As for the tech trade I traded Philo for Poly first before trading it for cash. Thus for Philo I got Poly + 255 G which IMO was a fair price for Philo.

Originally posted by gozpel
Criticism is good, but unfounded criticism won't help.

And in any case those are not criticisms directed at any particular player but rather to this particular game (I hope you understand the distinction). We all have different playing styles and play according what each of us feels is best. It is worthwhile to argue about these methods from time to time to figure out if there are oppurtunities to improve. :)

Here are three more things that I noticed.

For example, I also vetoed a temple build in a city. Why were we building temples. If we want culture expansion we should build libraries which are cheaper for us. And we do not need the happiness factor for quite some time since luxes are getting connected.

Also I noticed that our fur city was building a curragh. Why? We already have one curragh charting out the coastline and a scout charting out another. So how will this curragh help?

Lastly, Novogrod built a settler. It is good to churn out settlers from multiple towns. Helps in the expansion. But why a settler from a town that does not have a granary and is not food rich? Either we should not have created a settler or whipped a granary in that town. Either is logical but creating a settler without a granary in that down hurts growth severely.

As for working the mountain tile, IMO, in the beginning game growth is far more important that shields. Hence in almost every scenario (barring a few exception like a wonder race) grasslands should be worked first before mountains.

Last but not the least, sometimes we should heed criticisms. Who knows they may be right from time to time. :D
 
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