1 - 975 Change build orders. Move workers:
chopping forests is a waste of time right now. Focus on road-building and mining.
We're behind in technology. I trade
Writing and 25g to Arabs for
The Wheel and Ceremonial Burial.
2 - 950 Find Korea north of Arabia. They have a monopoly on Mathematics.
3 - 925
4 - 900 Learn Iron Working. I see that we have
Iron and Horses. Most excellent.
Research set to Philosophy at 90%.
5 - 875
6 - 850
7 - 825 Trade
Map Making and 30g to Netherlands for
Code of Laws and Mysticism.
Trade
Code of Laws and Map Making to Korea for
Polytheism and 40g.
Trade
Map Making to Arabs for
Warrior Code and 14g.
Alright! We're now caught up on technology, except for Mathematics! That's the power of trade, Cows.
Never neglect trade. Trade is absolutely necessary in the higher difficulty levels.
8 - 800 Our first Galley sets out! Yay!
9 - 775
10 - 750
11 - 730 Learn Philosophy. Oh my!
We got a Scientific Great Leader! We also get a free tech for being the first ones to learn Philosophy, so I take Literature as our free tech. Research set to Republic at 90%.
Trade
Philosophy to Korea for
Mathematics and 34g.
I send the SGL to Cowsland to rushbuild the Great Lighthouse. Ottomania switches to Statue of Zeus. Both are due next turn!
12 - 710 I'll let this picture speak for itself
13 - 690
14 - 670
15 - 650 Spot a new land south of Netherlands.
16 - 630 Land a Settler on an island off the coast of Arabia.
The mystery land is home to the isolated and backwards Romans.
17 - 610 Our first Ancient Cavalry is produced by the Statue of Zeus. I'd better get a barracks in there quickly.
Islandopolis founded.
18 - 590
19 - 570 Found an island east of Korea.
20 - 550
Notes: That SGL was a real stroke of luck. We got the Lighthouse and Statue both a lot sooner than we would have otherwise.
Build Libraries and Barracks everywhere. Get a few Harbors too. As soon as we have Barracks, build up our army. Get two spears in every town for defense and MP. Disband old warrior MPs. Build swordsmen.
Be careful about Ottomania. It will riot when it reaches size 6. Try to correct the unhappiness on the very turn in grows, and it won't riot.
There's a Settler in Coast town of fun. We don't have anywhere to put him, though. Do with him what you will.
Revolt to Republic as soon as we get that tech. Cities will riot during the anarchy, so be sure to hire entertainers in our cities where necessary.
Save is attached.