Technically it does, but you're lucky if any actually line up with their realise counterparts, bar the natural wonders...I just hope this map implements the "naming rivers/mountains" GS thing... standard size one doesn't IIRC
You forget those from the cradle of civilization - Egypt, Babylon, etc.![]()
Even with more African civs, it wouldn't change the crowded Europe, the map really just likely won't be big enough and I honestly think that the diversity has already gone too far by picking so many Female leaders and adding savage tribes like the Zulu who caused the genocidal Mfecane in Southern Africa, there should be more of a distinction between tribe, nation, and civilization in this game.that is the why is needed more african civs and less europeans civs
Egypt, yes, Babylon/Sumer, no. Southern Mesopotamia was a swamp (and still is to a limited extent)--no stone or wood to build with, few natural resources of any kind except clay, and limited agriculture without extensive artificial irrigation. Arguably it was the amount of organization necessary to make Sumer livable that created the world's first civilization there.Those areas were initially quite fertile and productive.
lag OK, but crash? why? out of memory?I imagine the huge earth TSL map will be the same size as the regular huge maps. Which is too small to be a good representation of earth, and too big for my PC not to crash now that it's pretty old...
lag OK, but crash? why? out of memory?
that is why is also important less european representativity.Even with more African civs, it wouldn't change the crowded Europe, the map really just likely won't be big enough and I honestly think that the diversity has already gone too far by picking so many Female leaders and adding savage tribes like the Zulu who caused the genocidal Mfecane in Southern Africa, there should be more of a distinction between tribe, nation, and civilization in this game.
that is why is also important less european representativity.
The only way to get a remotely historical TSL is to blob basically all of Western Europe into Germany
The Hansa and the extra district civ traits means Germany will somewhat lag behind everyone else at first but around Renaissance era it’s bonuses start to happen and it’s zoooooom past everyone else
Blob the slavs into Russia
Blob the Middle East into Persia
North Africa gets Egypt
Sub Saharan Africa is CS/barbs
Going further east you Scythia, then India, then Vietnam, China, Mongols and Japan.
North and South America is also CS/barbs only
Australia is barbs only
That gives you a somewhat historical baseline. You might be able to also fit England in there
If you want multiple European Civs you need a Fatty World Map
Those areas were initially quite fertile and productive.
You said this same thing in the other topic and still don't agree with it. Why do you completely ignore NA/SA/AUS civs?
Just because they aren't ancient civilizations doesn't mean they don't exist. You also completely disregard the Native American civilizations.
I honestly can't figure out a rational for this besides for a crazy eurocentric bias. Even if you were using the argument that you were only going for historic type civs and not "immigrated" civs, you are intentionally ignoring Maya, Inca, Mapuche, Cree, Maori etc.
And Africa? For all of Africa, you choose Greek influenced Egypt as the only representative for all of Africa.
Its a little bizarre.
What am I missing? What are you trying to achieve with this "historical" map? You are neither using civs that were there historically nor civs that were there modern times. Its very inconsistent.
There should have been Earth maps of all map sizes with true start locations at launch.
Yeah. In comparison Civ V had a super set of maps (notably the Scrambled maps) of continents, countries and in various sizes. I'm a map player and really love these (as well as the great scenarios of Civ V) but I think a majority of civ players don't care too much about maps or scenarios.
(IDK but I don't think the Scrambled maps DLC sold very well)
So I'm very pleased there are two new TSL maps to play.![]()
Maybe I'm in the minority, but I much prefer the real life maps, even ifYeah. In comparison Civ V had a super set of maps (notably the Scrambled maps) of continents, countries and in various sizes. I'm a map player and really love these (as well as the great scenarios of Civ V) but I think a majority of civ players don't care too much about maps or scenarios.
(IDK but I don't think the Scrambled maps DLC sold very well)
So I'm very pleased there are two new TSL maps to play.![]()
I'm really not that fussed about scenarios. Some interest me and ill probably try them, but most are too limited. Like, some are 50 turns, and in most of my games, I'm barely even getting started by turn 50...The dearth of scenarios also really stood out for me
Maybe I'm in the minority, but I much prefer the real life maps, even if
the starting positions generally suck more than the generated ones.
I'm really not that fussed about scenarios. Some interest me and ill probably try them, but most are too limited. Like, some are 50 turns, and in most of my games, I'm barely even getting started by turn 50...
Maybe I'm in the minority, but I much prefer the real life maps, even if
the starting positions generally suck more than the generated ones.
I would love to, but I mostly play on the Switch. I have a copy of the base game on the computer, but it struggles so will have to wait until I get one that can actually run the gameYeah? Maybe you will enjoy the Scrambled maps I modded for Civ VI. (They are all based off the map script from Outback Tycoon; landforms generated from satellite images).
E.g: Scrambled Australia -> Scrambled Australia [RF+GS+NFP] | CivFanatics Forums
They are also on Steam. (Do a search for "Scrambled" and they should turn up).