Huge Europe Map

Is it possible to add new civilizations to the scenario after its creation? I think the addition of Saudi Arabia would be beneficial. Didn't think of it before.
 
Arabia is in the list of standard RtW nations, which I've used to encompass Saudia Arabia and the other small Arabian penninsula nations.

Easiest way is to define one of the blank teams/civs in the WBS file as Arabia, and give them one unit (you can copy an existing infantry unit and change the UnitOwner to what Arabia is) at plot 0,0 (bottom left).

Start a new game as nation 1 on that map (so no AI has a chance to move anything) go into world builder and remove the unit at 0,0 and setup the cities and units for Arabia where they should be. :)
 
BTW, in adding some improvements to DalesCombatMod, and fixing some bugs, I appear to have fixed the mysterious random AI turn crash. :) So I can re-enable StackAttack for RtW after updating the DCM modules in RtW. :D
 
Arabia is in the list of standard RtW nations, which I've used to encompass Saudia Arabia and the other small Arabian penninsula nations.

Easiest way is to define one of the blank teams/civs in the WBS file as Arabia, and give them one unit (you can copy an existing infantry unit and change the UnitOwner to what Arabia is) at plot 0,0 (bottom left).

Start a new game as nation 1 on that map (so no AI has a chance to move anything) go into world builder and remove the unit at 0,0 and setup the cities and units for Arabia where they should be. :)

What file should I use to access WBS?
 
Notepad is what I use.
 
will this map include north africa?
 
will this map include north africa?

It will include a signifncant portion of north africa. The Tropic of Cancer is the furthest the map goes southward, so thats 90% of Egypt, Lybia, Algeria, etc.

Here's a new screenshot for you. The feared French Maginot Line!

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Chamboozer-
thanks for the info and screenshot. looking foward to playing the scenario.
 
This is a beautiful thing you're creating, boozer! :hatsoff:

btw, is there no other way to fill up wide vacant spaces like North Africa, besides just giving the little cities huge culture? (I've been making a LOTR scenario in spare time, and it's tough filling up some vacant places in Harad and such)
 
Is it not possible to extend the map a bit northward to the tip of Scandinavia, without losing parts of north Africa? I don't know how much I like the thought of Norway, Sweden, and Finland losing half their territory.

The map looks good, though. I look forward to trying it out.
 
Dale, I've run into a strange problem. I'm unable to declare war as any civ. It happened after I put the final 2 civs into the game (America & Canada). Any ideas as to why this happened?
 
Is the huge europe map included in Ulitmate Editon or sepreatly?
 
Chamboozer: when you mouse over the Civs scoreboard does it say "can't declare war"?
 
Okay this is where you need to do some python. The map needs to be linked into RtW so that the mod knows which map it is. The way I set that up is by using plot 0,0 as a key plot (you'll notice on my maps that plot 0,0 is not ocean). Each map has a unique key which is read on loading by python to determine which map it is. Once the map is found out then it sets up everything. Currently the default is to turn diplomacy off until after turn 1 when the player makes their choice (historical, random, open). If the player chooses open, then all the diplomacy is turned back on.
 
Okay this is where you need to do some python. The map needs to be linked into RtW so that the mod knows which map it is. The way I set that up is by using plot 0,0 as a key plot (you'll notice on my maps that plot 0,0 is not ocean). Each map has a unique key which is read on loading by python to determine which map it is. Once the map is found out then it sets up everything. Currently the default is to turn diplomacy off until after turn 1 when the player makes their choice (historical, random, open). If the player chooses open, then all the diplomacy is turned back on.

Good thing plot 0,0 isn't ocean here either. Is there a way to temporarily remove this, or will I have to code the Historical/random/open choice box into it now? If it's the latter, I might have trouble because I can't get python to work properly on Vista (tried really simple commands and nothing happened).
 
That's strange cuz I did AOP3 & UE on Vista. Had no problems with python.

Anyways, no you will have to link it in as the choice between those three options sets up all the options in the game (turning diplomacy on/off, assigning hidden techs so can build settlers if needed, etc).
 
Alright, i'll start by looking into getting Python working then get back to you when I need more specifics on this.
 
So what do I do? I assume all it involves is linking the map to some file containing the Gameplay choices, or is it more complicated than that?
 
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