Chamboozer
Warlord
Is it possible to add new civilizations to the scenario after its creation? I think the addition of Saudi Arabia would be beneficial. Didn't think of it before.
Arabia is in the list of standard RtW nations, which I've used to encompass Saudia Arabia and the other small Arabian penninsula nations.
Easiest way is to define one of the blank teams/civs in the WBS file as Arabia, and give them one unit (you can copy an existing infantry unit and change the UnitOwner to what Arabia is) at plot 0,0 (bottom left).
Start a new game as nation 1 on that map (so no AI has a chance to move anything) go into world builder and remove the unit at 0,0 and setup the cities and units for Arabia where they should be.![]()
will this map include north africa?
Is the huge europe map included in Ulitmate Editon or sepreatly?
Chamboozer: when you mouse over the Civs scoreboard does it say "can't declare war"?
Okay this is where you need to do some python. The map needs to be linked into RtW so that the mod knows which map it is. The way I set that up is by using plot 0,0 as a key plot (you'll notice on my maps that plot 0,0 is not ocean). Each map has a unique key which is read on loading by python to determine which map it is. Once the map is found out then it sets up everything. Currently the default is to turn diplomacy off until after turn 1 when the player makes their choice (historical, random, open). If the player chooses open, then all the diplomacy is turned back on.