I wonder how they are going to handle quarters. Some questions come to mind:
- How many types are there?
- Emblematic: Are they replacements?
- Can you place more than one?
There seems to be a generic, population quarter, and especial ones for science, etc. I'm pretty sure I saw more than one in cities. Maybe the specialized ones have some kind of requirement, like 3 adjacent population quarters, but no hard limit like in Civ 6 of 1 per city. The same could go with haven/cothon, you could place both. OR the cothon works as a replacement (like haven replaces the normal harbor everyone gets).
From the various screenshots, we have seen several Quarters in the same city that looked graphically at least, to be identical. Whether that means ALL Quarters can be duplicated, or just some, remains to be seen. There is definitely a visible distinction, though, between types of Quarters on the map.
So far, and someone who has scrutinized the screenshots and videos can probably address this better than I, we have seen at least 6 different Quarters:
City Center, with some kind of Palace structure - and it seems that many of those 'Palaces' will be unique to an individual Faction.
Population (the Quarters seen with a bunch of generic huts/houses/apartment buildings)
Production? (the Quarters seen with lots of smoking chimneys - workshops?)
Harbor - at least, a 'Quarter' on the coast, and Possibly the Quarter that the Cothon replaces
Military? - we've seen a Quarter with its own, separate, wall around it, but that could also be some kind of Temple Compound, Administrative Center, Treasury - there are lots of reasons to control access to an separate area within a city.
This seems very incomplete. Once you start differentiating Quarters/Districts by type it's hard to see how you could not need at least Population/Food, Production, Gold, Science, Military, and Religious, and optimally, separate Naval and Air (Harbor/port and Airport), so I suspect there's a lot more 'Quarters' yet to be revealed or identified.
I would like to think that Emblematic Quarters could be either Replacements or Additional depending on the Faction/Quarter, but I'd bet they will go one way or the other exclusively. My question, though, is how much of the 'extra' capability of an Emblematic Quarter carries over into your later Factions. If it is 100% or nearly so, imagine a Renaissance/Industrial British Navy with Cothons!