Humankind Game by Amplitude

It might be heavily dependent on map size if they follow the same one city per region approach of Endless Legend. So 10 Factions sounds already on the limit if that's the case. Each additional faction might require at least one additional region.

8 Factions in Endless Legend on a Huge map ran pretty slowly in the late game.

One presumes that they learn from their own previous games, or at least include applicable mechanisms that worked previously. As I remember, in Endless Legend you could set a relative size of region, so that if you wanted to stuff 'extra' Factions onto a map, you could set regions to Small and pack more room for cities onto the same map.

Something similar would be an easy 'fix' for either playing on a relatively empty map (set Regions to Large) or playing with 'extra' Modded or Expansion/DLC-provided Factions (set Regions to Small). You might not be able to build a Meda City in a small region, but at least there could easily be room made for enough cities to accommodate 12 or 15 Factions instead of 8 or 10 (whatever the Faction/Map Size combos they are planning - one presumes they will have Small, Standard, Large, Huge or some similar range of map sizes, with numbers of Factions to match)

It's an interesting point, though, just How Much Computer will be required to play with those gorgeous maps on a Huge array of tiles/regions and a large number of units, cities, districts, et al in the late game. As we've noticed, the city districts/Quarters have tiny people walking the streets, so there's a lot of \, presumably, CPU/GPU-hogging animation being added everytime you add a city or a 'working' tile to a city.
That could add up fast.
 
It might be heavily dependent on map size if they follow the same one city per region approach of Endless Legend. So 10 Factions sounds already on the limit if that's the case. Each additional faction might require at least one additional region.

8 Factions in Endless Legend on a Huge map ran pretty slowly in the late game.

For me 22 factions in civ5 ran like all hells by the mid to late game on a huge Earth TSL but damn didn't I love playing on such epic level of global history.
Such things should be left to a player.

And regarding territories, well, you'd be surprised how fun you can have from insane setups of very small maps with very large amount of civs, with constant chaos of fighting for living space.

Such things should be left to player. As long as the amount of factions on the map isn't truly engine breaking or unreasonable (I'd agree that more than 22 in civ5 would be indeed unreasonable) - there should be room for players willing to play unbalanced sessions with much more or much less civs than usually. Same with all settings, really, I'd love to see some settings for insane maps with very few/a ton of resources.
 
i just hope that there will be options to customize these animations, i personally can live without the tiny man animations ( it is just a personal preference ) especially considering my old GPU.
 
Speaking to the Additional Factions question: since Humankind appears to not use named leaders or animated specific Leader Caricatures or Portraits, but rather 'still' card-like notices of the Emblematic and other peculiarities of each Faction, it seems to me that would (assuming you folks release the Tools) make it very easy for the Mod Community to add just about any Faction imaginable, without having to draw on high-level animation or graphics skills (not to say some of the Community don't have those skills). Given the number of Civilizations, Alternate Leaders, and 'Altered' Civilizations provided by the Mod Community already in both Civ V and Civ VI, that would provide any gamer with potentially a huge list of Alternative Factions for every Era - and give Amplitude a large mass of feedback on what Factions and Faction attributes are played and desired (and work well) for later 'official' Expansions.

Ideally, it should be relatively easy to add new Cultures with at least 2D assets (though having some 3D assets as well would of course be nice). However, we haven't determined the extent of official modding support yet, so I can't go into any specifics yet.
 
Ideally, it should be relatively easy to add new Cultures with at least 2D assets (though having some 3D assets as well would of course be nice). However, we haven't determined the extent of official modding support yet, so I can't go into any specifics yet.

Please, please, please open it up and make it as easily moddable as possible. My impression is that the success of the civ series also stems from the fact that it was so customizable and moddable for players. That gave it a second life once the initial craze subsided.
As for me, I bought all Civ6 Dlc even if community based civs were Available. One of the keys to a game's success, imho, is to build a large enough fanbase further DLC and versions can be sold to.

Mod support wishlist: a world builder, not just for the map, but also for events, customisation of factions, of calendar, scripts etc.‍‍♂️
 
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Ideally, it should be relatively easy to add new Cultures with at least 2D assets (though having some 3D assets as well would of course be nice). However, we haven't determined the extent of official modding support yet, so I can't go into any specifics yet.

Seeing how creating new civilizations should be much easier in Humankind* it'd be a real waste if there weren't proper tools to do it - check insane things people did on civ5 steam workshop, they have managed to creare hundreds of very high quality factions (damn I'd argue many of them has better designed abilities than most of official civs :D )

*-Reasons Humankind is even better goldmine for the creation of new civs:
1) No great leaders, so no damn leader effort and problem
2 ) It makes creating 'archeological' or obscure civs with no well known leaders that much simpler affair. You can add Harappa, Nazca, Cahokia, Zimbabwe, Phoenicia etc without desperate "token generic leader" or "whatever mythical fictional person we can grab" fake - feeling leaders
3) Civs being split between ages, which insanely multiplies the amount of inspiring factions - I already had the idea of "all ages continuation" packs of 6xChina, India, Iran

Zhou - Han - Tang - Ming - Qing - PRC

Harappa - Maurya - Gupta - Vijayanagara - Maratha - India

Achaemenids - Sassanids - Samanids - Safavids - Qaiars - Iran

Or even for France, though here things get a little stranger but nothing we cannot deal with

La Tene -
Gauls -
France: Kingdom -
France: Ancien Regime -
France: Empire -
France: Republic

Etc (it's quite fun trying to invent such civs continuity to please modern nationalists :p )

Oh God, it is also a tool naturally provoking alternate history timelines (let's try to imagine Byzantium this way)
 
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Another beautiful screenshot. Does anyone recognise what culture(s) we're looking at here?
 
The wonder acts as a district, as the tiles around the pyramid are being worked, and it can be placed away from the city.
 
I like the elephants standing by the road in the lower left. It's a nice touch.
 
Ideally, it should be relatively easy to add new Cultures with at least 2D assets (though having some 3D assets as well would of course be nice). However, we haven't determined the extent of official modding support yet, so I can't go into any specifics yet.

Given that according to the screenshots (lower right hand corner) you're still in "Pre-Alpha" stage I wouldn't expect Mod Support to be a high priority, just keep it in mind . . .
 
did you just by accident stumbled upon the next stage of the video game industry development. just create a basic framework and open up full mod support and let the community make the game
 
did you just by accident stumbled upon the next stage of the video game industry development. just create a basic framework and open up full mod support and let the community make the game

Frankly, I thought that's what Firaxis had already done by accident and poorly: I haven't played an Un-Modded game of Civ VI in almost two years . . .
 
Probably once we have actually revealed more about the gameplay. Right now, a lot of the gameplay info we could give would be pretty much without context.

One more question: is there some way to follow up your reveals and previews more regularly and constistently rather than 'every few days I seek random Web articles about Humankind'?
Some dev diaries, wiki, blogs, videos etc? (If not then I won't be offended at all, it just may be a hint of what many people hope for ;))

Oh, one more thing - people loved "first look" videos devoted to each civilization in civ6. You wouldn't have time to implement such thing of course because of 60 release version civs instead of 18, but I'm sure some people would appreciate some place with all civs gathered and shortly introduced and described. Of course it would still be a ton of work do it's very understandable if you didn't do this. I'm just very enthusiastic for your game and a) have a hunger for info b) have a worry of Humankind getting enough attention.
 
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