Humankind Game by Amplitude

If I'm not mistaken, tissue box on CD/DVD cases of Avengers Endgame, Dungeon Siege and... something else unreadable... A view on what is considered "passé" ?

Home repairs on the top of the windows with blue gel ? Should we be afraid of vacuum casualties ?

on the game itself ? Well... not much, as @Trav'ling Canuck mentions ;-) Nice Map editor ???

***EDIT: Ok maybe not Avengers endgame... I think the top and bottom boxes are actually Endless's game boxes ;-) ***


*** EDIT 2: Also... is that printed art on the sheet on the desk behind the main one ? ;-) ***
 
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Facial tissues within easy reach demonstrates concern about spread of communicable diseases.

This is one I can deny: As a matter of fact, the tissues within easy reach demonstrate concern about spread of my coffee all across my desk.

If I'm not mistaken, tissue box on CD/DVD cases of Avengers Endgame, Dungeon Siege and... something else unreadable... A view on what is considered "passé" ?

Dungeon of the Endless, Endless Space, and Endless Legend, actually

Home repairs on the top of the windows with blue gel ? Should we be afraid of vacuum casualties ?

Those are blue sticky notes our artist uses to block out that sliver of light that would otherwise reflect on his screen.
 
This is one I can deny: As a matter of fact, the tissues within easy reach demonstrate concern about spread of my coffee all across my desk.



Dungeon of the Endless, Endless Space, and Endless Legend, actually



Those are blue sticky notes our artist uses to block out that sliver of light that would otherwise reflect on his screen.

He thx... this if FUN :lol::goodjob:
 
Wow, disks!

I like they're keeping old artefacts around as inspiration for their historical game. It's a nice touch.

6MA23Ln.png
 
What stood out to me the most is those games were sealed.

I just assumed they were covering for past poor production decisions (disks? who buys physical copies anymore?) by re-purposing company assets.

But I like @AntSou 's artifacts explanation better!
 
Enhance!

I'm looking forward to seeing if all of you can extract any more information out of this, but I will most likely neither confirm nor deny any of your theories.

You mention "Roman Spin"
Does that imply the Roman Emblematic Building will be the Circling Maximus?

With an accompanying Tour de Forum event?
 

Not unlikely: rectangular layout, stockade and berm defense, center road are all characteristics of Roman castramentation - not to mention being in the rear of a Roman Army, which could be a Clue.

Follow-Up Question: is it a Roman 'Special' Building/Map Structure or a more generalized Fort graphic that applies to anyone, or anyone in that Era?
They are feeding us information on individual Civs/Factions and their 'Emblematic' Buildings, but we still don't have a lot of data on the 'normal' Buildings, Wonders, Improvements (or their equivalents on the map) and what they do.
 
Also Harappans had no emblematic combat unit. did the dev team had any evidence on the existence of Harappans courier being superior to anyone else?

Since we know so little about the specifics of the Indus Valley Civilization and nothing at all about their military, I suspect this is derived from the fact that we do know the "Harappans" had (for the time - 2500 BCE) pretty long-distance trade networks - with central Asia, central India, and Mesopotamia, at least. To me that indicates that the "Courier" Unit of theirs might have some enhanced ability to set up Trade Routes or make contact with other Factions.
 
But no civs. particularly those of antiquity exists without military institutions. Didn't Harappans known to tame elephants for combat purpose?

Short answer: No, not yet.
There is indirect evidence that elephants may have been tamed for use as draft animals as early as 2000 BCE, but it's hotly debated whether they were used in the Indus Valley. The earliest mention of War Elephants is in the Ramayana and Mahabharata, Hindu epics from about 5th - 4th centuries BCE, describing events from as far back as 1100 BCE - still almost a 1000 years after the Indus Valley civilization declined.
There are lots of clay/terracotta figurines found in the archeological sites of the Harappans: they depict largely oxen and chickens and more rarely, horses. In the very late (declining) Harappan period there is a model of a chariot drawn by 2 horses, but by this time the earliest Vedic (Indo-European) migrants are appearing, so this might have been a 'borrowed' technology - since we cannot read a word of the Indus script, we just don't know.
Significantly though, there are no models or figurines of elephants.

The most certain aspects of the Indus Valley Civilization are:
1. Extensive water management technology, both widespread irrigation systems and 'plumbing' even into individual houses with primitive toilets, wash basins, and running water, city drainage and sewer systems.
2. Widespread trade on both land and sea - no models of boats found, so what kind is anybody's guess, but constructed harbors on coastal sites and canals that are too big for irrigation, so presume some kind of river boat traffic. Trade goods found from Mesopotamia, Central Asia, central India, Iran and the Persian Gulf. They had standardized weights and measures, and Trade and manufacturing goods for trade seems to have occupied the majority of the city populations.
3. NO direct evidence of armies or major military establishments - cities are walled, but no hoards of stored weapons as are found in Mesopotamia and Greece, no statues, figurines, or wall frescos of massed warriors or soldiers. This doesn't mean they were unarmed, but it implies that any military they did have was not very important to them.
4. It was HUGE. Over 1000 sites found from the borders of Afghanistan to the modern Pakistan/Indian coast, including cities of 30 - 60,000 estimated population and pretty much uniform cultural artifacts rom one end to the other. Whether that means it was all a single "Empire" or a web of city states is still debated. One indicator, though, is that nothing resembling a Central Palace or governing complex has been found in even the largest of the cities, which seems to rule against a central government.

So, the problem with a Harappan military is not that it didn't exist, but that at the moment we don't have any idea what it looked like or what, if any, specific type of 'particular' (Unique or Emblematic) unit they may have fielded.

That's what led me to (tentatively) conclude that Humankind's Harappan Courier might be a 'semi-military' unit to enhance contact and trade, which would tie in with one of the salient features we can certainly ascribe to the Harappan Civilization.
 
@Catoninetales_Amplitude
I have two questions
1) I see civilizations having unique... I mean, emblematic unit and building, but not ability of the civ itself. Are they going to have emblematic abilities? If not then, out of curiosity not complaint, why have you decided against such design
2) Is there going to be limit of at most 10 civs (human or AI) during game? A lot of civ players love to play the world of up to 20... It'd be cool if you either enabled more than 10 even at cost of repeating players, allowed modders on that, or made more civs appear during the game. No, "we have awesome MINOR factions on the map" response doesn't count ;)

On a sidenote, I love your choice of ancient civs so far. Mycene and especially Harappa are impossible in Civ series due to the issue of "recognizable, well documented historical ruler" - Humankind is leaping over this problem!
 
In my opinion, the presence of the Harappan “Runner” rules out the possibility of emblematic civilian units (if such a thing even exists in Humankind), as I would have thought they’d be the perfect civilisation to give a unique trader, such as the bullock cart or auroch.
 
@Catoninetales_Amplitude
2) Is there going to be limit of at most 10 civs (human or AI) during game? A lot of civ players love to play the world of up to 20... It'd be cool if you either enabled more than 10 even at cost of repeating players, allowed modders on that, or made more civs appear during the game. No, "we have awesome MINOR factions on the map" response doesn't count ;)
I second that. It would be especially neat if in a later expansion you could add something akin to stability and when a civilisation can split in two rival civilisations (as Germany and France from the Frankish empire).
 
Short answer: No, not yet.
There is indirect evidence that elephants may have been tamed for use as draft animals as early as 2000 BCE, but it's hotly debated whether they were used in the Indus Valley. The earliest mention of War Elephants is in the Ramayana and Mahabharata, Hindu epics from about 5th - 4th centuries BCE, describing events from as far back as 1100 BCE - still almost a 1000 years after the Indus Valley civilization declined.
There are lots of clay/terracotta figurines found in the archeological sites of the Harappans: they depict largely oxen and chickens and more rarely, horses. In the very late (declining) Harappan period there is a model of a chariot drawn by 2 horses, but by this time the earliest Vedic (Indo-European) migrants are appearing, so this might have been a 'borrowed' technology - since we cannot read a word of the Indus script, we just don't know.
Significantly though, there are no models or figurines of elephants.

The most certain aspects of the Indus Valley Civilization are:
1. Extensive water management technology, both widespread irrigation systems and 'plumbing' even into individual houses with primitive toilets, wash basins, and running water, city drainage and sewer systems.
2. Widespread trade on both land and sea - no models of boats found, so what kind is anybody's guess, but constructed harbors on coastal sites and canals that are too big for irrigation, so presume some kind of river boat traffic. Trade goods found from Mesopotamia, Central Asia, central India, Iran and the Persian Gulf. They had standardized weights and measures, and Trade and manufacturing goods for trade seems to have occupied the majority of the city populations.
3. NO direct evidence of armies or major military establishments - cities are walled, but no hoards of stored weapons as are found in Mesopotamia and Greece, no statues, figurines, or wall frescos of massed warriors or soldiers. This doesn't mean they were unarmed, but it implies that any military they did have was not very important to them.
4. It was HUGE. Over 1000 sites found from the borders of Afghanistan to the modern Pakistan/Indian coast, including cities of 30 - 60,000 estimated population and pretty much uniform cultural artifacts rom one end to the other. Whether that means it was all a single "Empire" or a web of city states is still debated. One indicator, though, is that nothing resembling a Central Palace or governing complex has been found in even the largest of the cities, which seems to rule against a central government.

So, the problem with a Harappan military is not that it didn't exist, but that at the moment we don't have any idea what it looked like or what, if any, specific type of 'particular' (Unique or Emblematic) unit they may have fielded.

That's what led me to (tentatively) conclude that Humankind's Harappan Courier might be a 'semi-military' unit to enhance contact and trade, which would tie in with one of the salient features we can certainly ascribe to the Harappan Civilization.

SInce the concepts of Indian Caste System came with the Vedic conquest. I might say that Harappan caste systme was more or less different to Vedic Era. Particularly Ramayana emphasis on the Vedic superiority and emphasis on Warrior (Ksatriya) caste and to back Monarchy system. However there were Commonwealth style government exists in Old India and Ksatriya as Old Indians (maybe Harrappans too!) know were very different to those of Khmer and their successor states (particularly Ayutthaya which later formed what's known as Siam to the World much later on). While those of Khmers and Siamese assigned meanings of the term Ksatriya and Raj as one and same (And means King), Indians as i've just know in very recent years, referred to this caste as something akin to Euro Knights or Japanese Samurais, and the 'Raj' was more or less different to Ksatriyas.

I'd say Harappans might be a kinda confederacy rather than a single Empire. In India, the concepts of 'Emperor' (Chakrabhadi: means a person whom his chariot wheel rolls undeterred) was so grand that only a few king / president may earn this title.

Also did Varanasi (กรุงพาราณสี) associated to Harappans or Vedics? there were many siamese folklore citing of this city under their renditions (Krung Pharanasi) ruled by a great 'king' maned 'Promatat' (Bhrama Dati, The Gifted One) and peasantry with local Thai names. Did you know the identity of this mythical king who he was? and which era did he associated to? Harappans or Vedic or later?
 
@Catoninetales_Amplitude
I have two questions
1) I see civilizations having unique... I mean, emblematic unit and building, but not ability of the civ itself. Are they going to have emblematic abilities? If not then, out of curiosity not complaint, why have you decided against such design
2) Is there going to be limit of at most 10 civs (human or AI) during game? A lot of civ players love to play the world of up to 20... It'd be cool if you either enabled more than 10 even at cost of repeating players, allowed modders on that, or made more civs appear during the game. No, "we have awesome MINOR factions on the map" response doesn't count ;)

On a sidenote, I love your choice of ancient civs so far. Mycene and especially Harappa are impossible in Civ series due to the issue of "recognizable, well documented historical ruler" - Humankind is leaping over this problem!

When they all get back to work on Monday @Catoninetales_Amplitude can doubtless give you a more informed answer, but I'd bet money that the 'unique' Civ/Faction attributes come from their type: Warmonger, Expansionist, Agrarian, Scientist, Builder - and, presumably, some more relating to, possibly, Trade, Religion, or 'Gold' in general. Another point is that since they have you choose a new faction every Era, they could also 'tweak' the attributes from each Type in each Era - that would give you potentially 6 different Civ attributes even if you kept the same Faction from Bronze Age to the end of the game.

Except for the lack of Leaders and therefore, Leader Attributes, it looks as if Humankind has the potential to give a player a lot more variety of 'bonuses' and attributes and special features in each Civ/Faction: presumably, a new Emblematic Unit and Building each Era, a different Faction Bonus with each type of Faction and Era - and by not using Named Leaders, they open up the possibilities for a raft of 'Civs' that the Civ Franchise cannot touch, like Harappans, Olmecs, Minoans (Civ could do Myceneans, but it would be the same way they did Sumer - using 'semi-legendary' Leaders like Agamemnon or Nestor from Homer)

In my opinion, the presence of the Harappan “Runner” rules out the possibility of emblematic civilian units (if such a thing even exists in Humankind), as I would have thought they’d be the perfect civilisation to give a unique trader, such as the bullock cart or auroch.

It's not certain evidence, but as I remember, their earlier Endless Legend game had no 'civilian' units at all: everything moving on the map was some kind of military unit. That makes me suspect, at least, that they will do something similar: religion will be not be spread by having some kind of Missionary scamper about the map, and Trade Routes will be established normally by some kind of mechanism, not a civilian 'trader' unit. - and, again, that's why I would think that the Harappan 'Emblematic Unit' might be a Scout sort of thing that also makes friends/established a trade relationship faster and more easily than whatever the normal mechanism is - it would neatly include one of the singular traits of the Indus Valley Civ that we have hard evidence for.
 
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