Humankind Game by Amplitude

New picture from le Twitter:
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Again there's a quarter that has 2 "pools" in front of it, just like the Carthagian and Mayan screenshots, I think we can safely asume "normal" quarters of the same kind will follow the same layout, maybe we could use this to spot religious, indutstrial, goverment, etc from diferent cultures?...that would make that the Gothic religious quarter I believe.

Also, the Gothic city center has inner walls! (if it's the city center)

the Tumulus looks different from the one on the culture card, do you think It's just a change in design or is it another type of quartet/wonder?

Also we had seen before a screen with architecture that we assumed was Celtic...does anyone remember it? because if it's the same architecture it could be the nail on the Celtic coffin.

EDIT:

Found the screenshot, those longhouses are looking pretty viking to me, even more with the naval focus.

Spoiler :
Humankind-Sega-1620x800.jpg
 
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Again there's a quarter that has 2 "pools" in front of it, just like the Carthagian and Mayan screenshots, I think we can safely asume "normal" quarters of the same kind will follow the same layout, maybe we could use this to spot religious, indutstrial, goverment, etc from diferent cultures?...that would make that the Gothic religious quarter I believe.

Also, the Gothic city center has inner walls! (if it's the city center)

the Tumulus looks different from the one on the culture card, do you think It's just a change in design or is it another type of quartet/wonder?

Also we had seen before a screen with architecture that we assumed was Celtic...does anyone remember it? because if it's the same architecture it could be the nail on the Celtic coffin.

EDIT:

Found the screenshot, those longhouses are looking pretty viking to me, even more with the naval focus.

Spoiler :
Humankind-Sega-1620x800.jpg
Those kind of look like longships as well... though the merchant ships should really be knarrs.
 
When will we see Alpha pictures? Moving from pre alpha all the way to a full release in less than a year does not seem realistic, unless there is some secret French video game making technique that I have not heard of
 
When will we see Alpha pictures? Moving from pre alpha all the way to a full release in less than a year does not seem realistic, unless there is some secret French video game making technique that I have not heard of

Got to remember that what they are revealing may be far short of what they are actually working on right now.

But, I agree, there is so much that we don't now about how the game actually plays that you can't help but feel there is a long way to go to Release . . .
 
When will we see Alpha pictures? Moving from pre alpha all the way to a full release in less than a year does not seem realistic, unless there is some secret French video game making technique that I have not heard of

It's possible that marketing has been instructed to mark everything as pre-alpha, to avoid getting bogged down on internal discussions about what is set in stone, what might change, etc.
 
Another beautiful screenshot! Gotta say, I love those jagged mountains!
 
It's possible that marketing has been instructed to mark everything as pre-alpha, to avoid getting bogged down on internal discussions about what is set in stone, what might change, etc.

My assumption is that Anything except map and unit graphics, which are probably the most time and talent-consuming, is subject to change. Any actual numerical factors (movement, combat factors, costs of constructing anything, etc) are totally subject to change and therefore, were they to show any such it would simply result in mass confusion when the game sprang different numbers on us on Release Date.
 
For those who are interested, I have put together a features post HERE
 
For those who are interested, I have put together a features post HERE

Possible addition:
In an early post from one of the conventions, and referred to by @Catoninetales_Amplitude, they showed a set of 'Decisions' relating to Civic/Social Policies. The photo showed very early, bare-bones slides, but it appears that at certain points in the game the player will be presented with a decision among 2 or more choices concerning some aspect of their Faction's social or civic development. Apparently, based on the decisions taken you can 'guide' the development of Social Policy/Civic through the game.
I believe the number 150 was mentioned as the total number of 'Decisions' or decision points (not sure which), which would seem to indicate that the Civ VI Civics and Social Policy Cards are combined into this one system/mechanic.
 
Possible addition:
In an early post from one of the conventions, and referred to by @Catoninetales_Amplitude, they showed a set of 'Decisions' relating to Civic/Social Policies. The photo showed very early, bare-bones slides, but it appears that at certain points in the game the player will be presented with a decision among 2 or more choices concerning some aspect of their Faction's social or civic development. Apparently, based on the decisions taken you can 'guide' the development of Social Policy/Civic through the game.

That sounds a lot like how events relate to goverments in Endless Space 2. Which is great! I love both of them, especially the goverment stuff llike goverment types, the senate, senators, parties and laws. Super great system which civ is really really missing.

I played so much Endless Space 2 since I heard about humankind and started exploring other amplitude games :crazyeye: it's a great game which makes me very hopeful of Humankind
 
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That sounds a lot like how events relate to goverments in Endless Space 2. Which is great! I love both of them, especially the goverment stuff llike goverment types, the senate, senators, parties and laws. Super great system which civ is really really missing.

I played so much Endless Space 2 since I heard about humankind and started exploring other amplitude games :crazyeye: it's a great game which makes me very hopeful of Humankind

I've never been able to quite get into Endless Space 2, but have played a lot of Endless Legend in the past year, and I agree that the previous Amplitude 4X games can probably tell us a lot about the types of mechanisms they will use in Humankind - especially ones that worked well in previous games.
 
awesome can't wait to listen to it....oddly I was just wondering today if Humankind would have Era tracks, or culture specific tracks
I have my fingers crossed for culture-specific, but that would total 60 unique tracks, which is a lot. Endless Legend had 32 at launch, whilst Endless Space 2 had 36, so I have a feeling they will be tied to the game's eras, with maybe 5 or 6 tracks each.
 
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