Gauls are my #3 pick in any caseCelts seems like a solid choice...unless they play a switcheroo and actually go for Gauls.

I hope they use a more specific name than “Celts”.
Gauls are my #3 pick in any caseCelts seems like a solid choice...unless they play a switcheroo and actually go for Gauls.

Although I too would prefer the Gauls, I'm fine with Celts since they are doing "cultures", and Celts can be the ancestors a number of cultures that lead to cultures in the next eras. It's a nice broad catch all for now that leads historically to France, England, Scotland, etc. Not perfect, but I won't complain too much.I believe Celts is more than solid, a safe choice. I remember in the twich presentation at the 2019 PAX west they introduced a quest about druids where one of the possible outcomes could only be selected if you were playing with the Celts.
Although I too would prefer the Gauls, I'm fine with Celts since they are doing "cultures", and Celts can be the ancestors a number of cultures that lead to cultures in the next eras. It's a nice broad catch all for now that leads historically to France, England, Scotland, etc. Not perfect, but I won't complain too much.
I'm excited to see the direction they take the Celts in, to say the least. It'll be a bit sad if they are Militarists though.While in the base game they appear to be trying to give the broadest possible choices in each Era, so you won't (probably) get more than 1 - 2 choices in any given World Region, they could easily produce a Celtic DLC/Add On to the game in which, after Celts in the Classical Era, you have a choice of Irish, Picts, or Dal Riada Scots in the Medieval Era, each with a different 'direction' from the original Celtic - whatever direction that is. Since the Celtic groups all over Europe had agriculture, advanced iron-working (invented both the pattern-welded sword and link mail armor and the earliest iron plows) and were starting to build cities connected by good roads when Caesar cut their development short, they could be Builders, Agrarians, or even Expansionist.
I'm excited to see the direction they take the Celts in, to say the least. It'll be a bit sad if they are Militarists though.
I think Agrarian is an excellent choice for the Celts.I think Agrarian is a good fit for them are there any other classical civs that would fit Agrarian just as well or better? Ptolemy's Egypt is the only one that comes to mind for me.
Just to give my two cents, I don't have a problem with Carthage having war elephants. When I think of the Punic Wars and Hannibal Barca, the image of African elephants crossing the Alps springs to mind. If that isn't emblematic, I don't know what is.
As for other cultures, I can see the classical or medieval representative for India (so Maurya/Gupta/other) getting the "Elephant Archer", and the Khmer getting their iconic "Ballista Elephant".
I don't see Persia getting elephants, and considering they got theirs from India anyway, I don't think it would be fitting either. I predict cataphracts or Immortals.
Remember, they're Emblematic Units, not Unique Units. They're what people think of when they think of that culture, to the extent that people may think of that culture's military achievements.
I hope for a different name as well. Especially since, as someone who is more into archeology than into languages, I was always disappointed that the celts in civ were so British oriented. Archeologically speaking, the Iron Age Population of the British isles were not celts, just heavily influenced by them. So here we have the chance to get a Celtic culture that is based on the Gauls, Hallstatt or La Tène cultures, which is probably the closest you can get to the Celtic heartland. We saw the name celts in apparently outdated screenshots last year. Let‘s hope it got changed since then.Gauls are my #3 pick in any case
I hope they use a more specific name than “Celts”.
@Boris Gudenuf I agree the mercenary soldiers are emblematic of Carthage at war but the two problems that come to mind with using 'Numidian Cavalry', 'Celtiberian Warrior' or any other mercenary is first there is a possibility those cultures might turn up themselves when Carthage has already pinched their most iconic soldier although I'll admit I'd be pleasantly surprised if Numidia turned up at some point.
Second there might already be a mercenary system in the game, Endless Legend and Endless Space 2 both had mercenary systems as I'm sure you know from playing Roving Clans. If this is the case it might be a little awkward and confusing if Carthage had a mercenary unit that is not considered a mercenary by the game rules. However if there is a mercenary system its entirely possible you will be able to play as Carthage in an accurate manner spending vast sums of money (which as a merchant civ they should be good at) to raise a large army of assorted mercenaries.
It would be very cool if other civs emblematic units could turn up as mercenaries or unique units that only turn up as mercenaries.
I also agree that more accurate emblematic units and districts would be better but I'm pretty much resigned to Vikings getting a Berserker unit... (Can we blame Age Of Empires 2 for a lot of this?)
I'm sure Eater's of the Dead/The 13th Warrior isn't even remotely accurate. But I certainly enjoyed the book & movie.I'm not sure that we could blame Berserkers on any particular game. They have fascinated pseudo-historians forever, in books, movies, and all kinds of popular entertainment. Simply effective and dangerous troops don't get the publicity that Crazed Nutters chewing on their beards get.
Bernard Cornwell's "Saxon Stories" are a much better depiction of Viking and in general, "Dark Age" warfare in England/Britain, and if you can find a copy, Frans G. Bengtsson's Red Orm (also released as The Long Ships) is a novel that catches the very thought processes of the Viking World beautifully - Bengtsson was a Swedish historian and military historian who brought a mass of accurate background to his only novel.
Hm... I think specific tribes are a bit unlikely as they are so specific and not a culture by themselves, right?We could also consider them focusing on a specific tribe that would allow them to further expand them down the road as opposed to just using Celts as an all encompassing term.
-Helveti
-Iceni (I think this could be another option moar war carts)
-Nervii
-Veneti (not gonna lie I'd love it just for the Asterix vibes.)
Someone has suggested the Picts showing up as an Iron age Celtic/British faction, which is possibleLet's see, how to smuggle 'Celts' into an alphabetic Faction List for the Classical Era of Humankind, when they seem to have already skipped past both Celts and Gauls as Faction Titles.
1. The center of the Celtic cultural realm in Europe was the Halstatt Culture of 800 - 450 BCE (approximately): Call them the Halstatt Culture, which would confuse the H**l out of most gamers but actually be as accurate as any other title for them.
2. Halstatt was followed by the La Tene Culture (450 BCE to Roman Contact), one center of which was around Paris, so La Tene Culture would be another confusing, but perfectly accurate title.
3. 'Re-spell' them - call them the Kelts
4. Among the separate Celtic 'tribes' that could be used to complete the stupefaction of the Gaming Public are:
Tectosages
Senones
Venetii
Parisii
Pictones
Sequanes
Helvetii
Treveri
Volcae
BUT some of these are off in southern Germany and central Europe, so really don't apply to the center of the 'Celtic Realm'.
I really, really want a Celtic faction in the game. If they aren't going to include it in the Release Game, I hope somebody Mods it in As Soon As Possible . . .