Humankind Game by Amplitude

Thank you Siptah theres lots of talk about there.

Regarding future era I'd really like the game to stick to known history perhaps up to the end of the cold war after all we don't really know what our current 'era' is all about let alone the future I'd really like them to end with ideological battles of the 20th century rather than chuck in some laser tanks or try and figure out what effect social media should have on a civ.
 
Thank you Siptah theres lots of talk about there.

Regarding future era I'd really like the game to stick to known history perhaps up to the end of the cold war after all we don't really know what our current 'era' is all about let alone the future I'd really like them to end with ideological battles of the 20th century rather than chuck in some laser tanks or try and figure out what effect social media should have on a civ.
Well, they said it ends in the age of communication and social media. So really more today than in the 20th century.
 
Thank you Siptah for the summary. I would have provided one myself otherwise, but did not yet get around to that.

The two screenshots you shared weren't new, though. They've been available on Games2Gether since Feature Focus #02. :D


Now let me add some remarks on your summary:
  • Rivers can be economically exploited in a few ways, and they do have an impact on movement and combat. They are not navigable by naval units, however.
  • The "temple-like" quarters in this case were Commons Quarters.
  • Yes, the construction is not a race for Wonders. We can't talk about the specifics of unlocking yet, though, as we need to reveal other game systems before we can explain that.
  • Finding the natural wonders gives you fame. Whether controlling it provides additional fame is something I'd need to look up.
  • Mentioning the Gauls was really just humorously riffing on Asterix (it has been on my mind a bit, after the recent death of Uderzo).
  • Regarding Mac: Our previous games where out on Mac, but I am not going to make any promises until I have QA confirmation of a working Mac build.

And yes, the end of the game is probably closer to our current time than to the end of the cold war. I don't think tere's a specific cut-off year, but I don't recall any wildly futuristic techs, either.
 
Thank you Siptah for the summary. I would have provided one myself otherwise, but did not yet get around to that.

The two screenshots you shared weren't new, though. They've been available on Games2Gether since Feature Focus #02. :D


Now let me add some remarks on your summary:
  • Rivers can be economically exploited in a few ways, and they do have an impact on movement and combat. They are not navigable by naval units, however.
  • The "temple-like" quarters in this case were Commons Quarters.
  • Yes, the construction is not a race for Wonders. We can't talk about the specifics of unlocking yet, though, as we need to reveal other game systems before we can explain that.
  • Finding the natural wonders gives you fame. Whether controlling it provides additional fame is something I'd need to look up.
  • Mentioning the Gauls was really just humorously riffing on Asterix (it has been on my mind a bit, after the recent death of Uderzo).
  • Regarding Mac: Our previous games where out on Mac, but I am not going to make any promises until I have QA confirmation of a working Mac build.

And yes, the end of the game is probably closer to our current time than to the end of the cold war. I don't think tere's a specific cut-off year, but I don't recall any wildly futuristic techs, either.

Regarding the summary that 'resources' were Production, Science, Food, and 'Not Dust' (which I'd always assumed would be replaced by Gold in a Historical 4X anyway), that means we have a Basic Resource Quad of Food, Production, Science and Gold.
So, I would assume that the City Quarters would be related to increasing the totals of those 4 Resources in the city, and that Religion and Culture, unlike Civ VI, are not 'Resources' to be accumulated and spent at will.

As regards the Mac, I too assumed that Humankind would be available for it since all the previous Endless games from Amplitude are. IF it takes extra time to port to the Mac I can understand, especially since all development work has gotten a little more difficult given the current situation. Just remember everyone that there are alternatives: I finally broke down a few months ago and set up a Bootcamp partition on my Mac so that I could access old Windows/PC games left over from some years ago when I maintained a separate PC for gaming only. That's allowed me to dabble in my old favorites Settlers 6, Patrician and Port Royale, and assuming it doesn't turn out to be too much of a graphics test, also gets me ready for Humankind on release regardless of platform.

I presume that it's much too early to release System Requirements for Humankind?
 
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As regards the Mac, I too assumed that Humankind would be available for it since all the previous Endless games from Amplitude are. IF it takes extra time to port to the Mac I can understand, especially since all development work has gotten a little more difficult given the current situation. Just remember everyone that there are alternatives: I finally broke down a few months ago and set up a Bootcamp partition on my Mac so that I could access old Windows/PC games left over from some years ago when I maintained a separate PC for gaming only. That's allowed me to dabble in my old favorites Settlers 6, Patrician and Port Royale
I‘m aware of it, but prefer to not reboot all the time and like to have as much disk space as possible, as it really speeds up calculations I do for work.
Just so you know, you can play these game with wine as well, I played a lot of these older games on mac with it (Patrician and Port Royale are always fun). However, I‘m not sure if it still works with Catalina.
 
I‘m aware of it, but prefer to not reboot all the time and like to have as much disk space as possible, as it really speeds up calculations I do for work.
Just so you know, you can play these game with wine as well, I played a lot of these older games on mac with it (Patrician and Port Royale are always fun). However, I‘m not sure if it still works with Catalina.

I refuse to go to Catalina for a while, since it will require Upgrading several sets of software I use constantly, in turn requiring some substantial costs. Also there is nothing that Catalina does that I am interested in. This is not new for me - I stuck with Mac OS 9 for about 6 years until too much software simply wouldn't work with it anymore and I had to upgrade to OS 10.
Luckily for me, the bulk of my work is Word Processing, which is does not tax memory excessively. Of course, downloading thousands of pages of archive documents from the Russian Ministry of Defense and several obscure websites in the past few years that are all graphics (Preview/JPEG files) files is starting to eat into my file space, but I'm a long way from maxing it out.
 
So I was able to catch the VoD of yesterday's stream in German and there are a few new infos - or at least infos that I did not realize yet. There's also one or two new screenshots I think.
Great info. Couple of things I'm curious about here:

1) Will biome actually have any effect at all on gameplay? I understand that it doesn't affect base tile yields, which is cool and will help with balance, but it would still be cool if there were certain effects in the game that were impacted by it (religion, wonder construction, culture bonuses, whatever else) - I can see it affects natural wonders, so this makes me think it will impact other things in some ways as well.
2) Lack of "dust" is very interesting. Is this just because it's not called that? Will gold be a resource? Gold/dust has generally played a fairly core role in the way 4x gameplay works.
 
Great info. Couple of things I'm curious about here:

1) Will biome actually have any effect at all on gameplay? I understand that it doesn't affect base tile yields, which is cool and will help with balance, but it would still be cool if there were certain effects in the game that were impacted by it (religion, wonder construction, culture bonuses, whatever else) - I can see it affects natural wonders, so this makes me think it will impact other things in some ways as well.
2) Lack of "dust" is very interesting. Is this just because it's not called that? Will gold be a resource? Gold/dust has generally played a fairly core role in the way 4x gameplay works.

From the terrain video they put out, it looks like they have the same kind of resources per tile based on terrain and biome that Civ has (+Food on grassland, + Production on hills, etc) but with more variety of biome (from the visuals) and therefore probably some very different 'bonuses' or yields from them.
As for 'Adjacency bonuses' or something similar for Religion, Culture, Quarters, World Wonders, etc I would assume they have them, but I don't remember seeing any details or specifics.

'Dust' was used in Endless Legend almost exactly the same way 'Gold' is used in Civ VI, so I always assumed that in Humankind, Dust would be renamed Gold. After all, it's hard to see how a Historical 4X could be designed without Money in the game!
On the other hand, and as usual, details are lacking. Can we buy units with Gold only? Can we speed up production with Gold? Is accumulation of Gold going to yield 'Fame Stars' that lead directly to Victory? (one would assume so, but so far that's an assumption only)
 
I refuse to go to Catalina for a while, since it will require Upgrading several sets of software I use constantly, in turn requiring some substantial costs. Also there is nothing that Catalina does that I am interested in. This is not new for me - I stuck with Mac OS 9 for about 6 years until too much software simply wouldn't work with it anymore and I had to upgrade to OS 10.
Luckily for me, the bulk of my work is Word Processing, which is does not tax memory excessively. Of course, downloading thousands of pages of archive documents from the Russian Ministry of Defense and several obscure websites in the past few years that are all graphics (Preview/JPEG files) files is starting to eat into my file space, but I'm a long way from maxing it out.
I use Catalina on my iMac, primarily so that I can use my iPad as an alternative to a Wacom Cintiq graphics tablet.

My MacBook Pro is at Mojave, since it has plenty of 32-bit software that don't work on Catalina.
 
Great info. Couple of things I'm curious about here:

1) Will biome actually have any effect at all on gameplay? I understand that it doesn't affect base tile yields, which is cool and will help with balance, but it would still be cool if there were certain effects in the game that were impacted by it (religion, wonder construction, culture bonuses, whatever else) - I can see it affects natural wonders, so this makes me think it will impact other things in some ways as well.
2) Lack of "dust" is very interesting. Is this just because it's not called that? Will gold be a resource? Gold/dust has generally played a fairly core role in the way 4x gameplay works.

No, the biomes to not influence the basic yields of the different terrain types by individual tiles. Instead, the biomes control how much of any given terrain type spawns in a territory, which natural modifiers (like the little oasis in the desert) and natural wonders can spawn, and as far as I recall which resources can spawn.

On the note of "no dust:" There will of course be some form of "gold," but I don't know if we have settled on a German word for that resource yet, so I answered around giving it a name.
 
Do we already have a hint what the topic of the next feature focus video, which is hopefully released later today, is?
 
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