Really depends when Contemporary Era starts. In the first half of the 20th century, there are quite enough examples of population rejoicing to annexations by their country. And even later, you'll find examples, from Tibet and Palestine to the Krim - maybe make it dependend on the form of government instead of era.Even more the people of Contemporary Era should dislike when their country declare war and/or ocupate foreing territory. The way to assert your control on this era should be throught proxies/puppet states, spy actions, ideologies, economic power like coorporations, and of course the threat of your nuclear/militar power.
I would prefer all eras to feel really fleshed out and spend a lot of time in, not just the last one. I dislike when you rush through developments, like it often happens in civ VI. Rather less upgrades to units, but make them really matter. What use is a unit if it is outdated 20 turns later?So would be great to have many upgrades by era on the last three and real "science research race" on the last one.
There's a tight balance here. As Hannibal Barca put it: Too much is too much, but way too much is just right. So either use a limited pool in which upgrades matter and keep one unit (or weapon if they go with the EL/AC approach) per era or really steady changes every few turns. The worst would be the middle ground. So I really hope they stay with a slow upgrade circle, and the tech tree that've seen so far seem to point to that. It also makes EUs matter much more.
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