Humankind Game by Amplitude

- There are some changes in the natural environment (rainforest at the lower left turns into a forest, the oasis in the upper right and the mountain next to it)
- The Three Horsemen turn into Two
- The Statue from the bulding in the centre desapears
- There are less houses in the neighbourhood in the centre left of the image

That is all I can see, don't know if there is anything else
There is. I found more, but still missing one.
 
I'm cautious how much information we can garner from these screenshots, but here are my thoughts:
  • I'm pretty sure the environmental changes will not occur naturally in-game - purely a map editor feature.
  • The number of units shown on a tile could be representative of their current health perhaps?
  • Does the district change from a commons quarter to a market? Do we have the capability of swapping out certain quarters for others? Or is this a less developed/in construction form of the same quarter?
  • Is the statue in the quarter with the two baths the equivalent of a Building in Civilization VI? Something that can be built to improve the yields or functions of a quarter?
  • I have no idea what missing/added eye on the Bireme could signify, if anything. Might just be an edit made in post.
 
Top left lake / forest - I doubt lakes can change to forests or vice versa, but...?
Top left mountain / larger mountain - I doubt mountains can grow, but...?
Three hourses / two horses - does this represent health?
Buildings theme in the middle - are the quarters to the right of them of one culture, and the quarters below those of another culture? Or is the size of the quarter increasing?
Statue in the bath just above the changing buildings / no statue - is this a building that can be built in a quarter?
Bottom right floodplain-esque land / forest - can land around rivers flood? Random events?
Eye on the ship / no eye on the ship - does this signify a promotion?
 
Some of these changes, especially the very small ones, were made in post for the sake of the little game.. The rest with devtools. These are two different legitimate gameplay states (apart from two of the very small changes), but the differences do not necessarily have a way to transition between the two states in game.
As for the quarter: Same culture, different types of generic Quarter
 
For anybody who is interested in this aspect of the game, we now have a blogpost and Feature Focus about the soundtrack.

The blogpost doesn't feature additional information this time around, because I am frankly out of my depth talking about music (though I probably did read a bunch of the texts used by the choir, at least in translation, while I was studying). Besides, in the Feature Focus you will get to listen to some of the music.

Finally, you can check out the full main theme on G4F's channel:
 
My headphones died last week, but as soon as my new headphones arrive I will be diving into that! :D
 
For anybody who is interested in this aspect of the game, we now have a blogpost and Feature Focus about the soundtrack.

The blogpost doesn't feature additional information this time around, because I am frankly out of my depth talking about music (though I probably did read a bunch of the texts used by the choir, at least in translation, while I was studying). Besides, in the Feature Focus you will get to listen to some of the music.

Finally, you can check out the full main theme on G4F's channel:
The music for Humankind is just incredible, giving @christophertin some competition. Tin is an amazing composer, but competition is always good.
 
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For anybody who is interested in this aspect of the game, we now have a blogpost and Feature Focus about the soundtrack.

The blogpost doesn't feature additional information this time around, because I am frankly out of my depth talking about music (though I probably did read a bunch of the texts used by the choir, at least in translation, while I was studying). Besides, in the Feature Focus you will get to listen to some of the music.

Finally, you can check out the full main theme on G4F's channel:

If entire music in HK sounds like this I'll change my national identity to French
 
Some time ago somebody posted a screenshot from some other site about spotted and semi-confirmed civs from all eras (beyond classical too), I cannot find it, aby helping hand?
 
What I wonder about that document is the conclusion from seeing the Taj Mahal that the Mughals are in. Hopefully, they are. But not every wonder needs the associated culture that build it, right? Otherwise, the Todai-ji would make a medieval Japan iteration necessary.
 
Toudai-ji was built earlier, sure, but the wonder takes on the design of a full reconstruction made during the Early Modern period from a European perspective.
It's kind of like St. Basil's cathedral which is an old structure but which got its modern and well recognised shape only during Imperial Russia.
 
Toudai-ji was built earlier, sure, but the wonder takes on the design of a full reconstruction made during the Early Modern period from a European perspective.
It's kind of like St. Basil's cathedral which is an old structure but which got its modern and well recognised shape only during Imperial Russia.
You‘re right. But the line of thinking Taj Mahal means Mughals are in still seems too hypothetical for me.
 
I gotta agree, a wonder doesn't garantee a culture is in, units and city styles are better indication.
 
Imgur album updated to include the Byzantines
https://imgur.com/a/4cPjGSY

Also I honestly did not see this coming - that we'll start immediately with the Medieval Era I mean.
Also did not see coming: the Byzantines as merchants. Any reason for this trait to be apt for the Byzantine Empire historically? I always saw them as a "religious" civ.
 
Any reason for this trait to be apt for the Byzantine Empire historically?
As someone else mentioned in the Byzantine thread, the Byzantine luxury trade was the lifeblood of Europe, and the Byzantines had a booming economy for much of their existence. There's a reason that Byzantium is a byword for sophistication and decadence, much like Babylon. It's somewhat unexpected--much like making the Celts Agrarian instead of Builders--but not unfitting.
 
Byzantine's sat at the crossroads of Europe getting that sweet silk road trade as well as a fair share of the mediterranian's. They also solved a fair few problems by throwing money at them placating aggressive neighbours or causing strife in their land through bribes and the funding of opposition.

Byzantine military manuals even had lists of "which enemies are easiest to bribe" which implies that they would always have enough Gold or other goodies to bribe Somebody.

Among other things, Byzantium planted and cultivated 'exotic' trade goods originally from India and the Far East, like Indigo and Silk (famously smuggling the silk worms out of China in one of the earliest examples of 'industrial espionage' in history!), and thus converting Crossroads traffic into Origin Traffic for themselves with even greater profits.

It hasn't been mentioned, but I hope along with whatever Bonuses are Normal for Merchant/Mercantile Factions, Byzantium has some extra ability to leverage her Gold for diplomatic or military purposes, which would be perfectly Emblematic for them.
 
As someone else mentioned in the Byzantine thread, the Byzantine luxury trade was the lifeblood of Europe, and the Byzantines had a booming economy for much of their existence. There's a reason that Byzantium is a byword for sophistication and decadence, much like Babylon. It's somewhat unexpected--much like making the Celts Agrarian instead of Builders--but not unfitting.
Don't forget that the word "byzantine" also means overly complex and intricate.
 
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