Humankind Game by Amplitude

16th week of 2020, 41 more cultures to go.
To me, this looks like a late 2020 release, and not like an autumn release.
I also wonder when Amplitude will step up the reveal speed to get it all done - there might be a break over summer as well.

No "live" gameplay footage or beta yet, which also makes it look like a later release. Not that I want the game to be rushed out in a bad state.
Still hopeful to see something soon though, as Writing Bull announced that it wouldn't be an eternity until his first gameplay preview two weeks ago.
 
Just want to echo what Siptah said - Please do not rush! What we've seen so far of Humankind is incredible, so it would be a shame if the final product was not up to the same standard of quality. Take all the time you need :)
 
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Just want to echo what Siptah said - Please do not rush! What we've seen so far of Humankind is incredible, so it would be a shame if the final product was not up to the same standard of quality. Take all the time you need :)
Amplitude has an excellent history of supporting their games after release, both in content and in patches. They patch much more regularly than Firaxis.
 
- There are some changes in the natural environment (rainforest at the lower left turns into a forest, the oasis in the upper right and the mountain next to it)
- The Three Horsemen turn into Two
- The Statue from the bulding in the centre desapears
- There are less houses in the neighbourhood in the centre left of the image

That is all I can see, don't know if there is anything else
 
- There are some changes in the natural environment (rainforest at the lower left turns into a forest, the oasis in the upper right and the mountain next to it)
- The Three Horsemen turn into Two
- The Statue from the bulding in the centre desapears
- There are less houses in the neighbourhood in the centre left of the image

That is all I can see, don't know if there is anything else
There is. I found more, but still missing one.
 
I'm cautious how much information we can garner from these screenshots, but here are my thoughts:
  • I'm pretty sure the environmental changes will not occur naturally in-game - purely a map editor feature.
  • The number of units shown on a tile could be representative of their current health perhaps?
  • Does the district change from a commons quarter to a market? Do we have the capability of swapping out certain quarters for others? Or is this a less developed/in construction form of the same quarter?
  • Is the statue in the quarter with the two baths the equivalent of a Building in Civilization VI? Something that can be built to improve the yields or functions of a quarter?
  • I have no idea what missing/added eye on the Bireme could signify, if anything. Might just be an edit made in post.
 
Top left lake / forest - I doubt lakes can change to forests or vice versa, but...?
Top left mountain / larger mountain - I doubt mountains can grow, but...?
Three hourses / two horses - does this represent health?
Buildings theme in the middle - are the quarters to the right of them of one culture, and the quarters below those of another culture? Or is the size of the quarter increasing?
Statue in the bath just above the changing buildings / no statue - is this a building that can be built in a quarter?
Bottom right floodplain-esque land / forest - can land around rivers flood? Random events?
Eye on the ship / no eye on the ship - does this signify a promotion?
 
Some of these changes, especially the very small ones, were made in post for the sake of the little game.. The rest with devtools. These are two different legitimate gameplay states (apart from two of the very small changes), but the differences do not necessarily have a way to transition between the two states in game.
As for the quarter: Same culture, different types of generic Quarter
 
For anybody who is interested in this aspect of the game, we now have a blogpost and Feature Focus about the soundtrack.

The blogpost doesn't feature additional information this time around, because I am frankly out of my depth talking about music (though I probably did read a bunch of the texts used by the choir, at least in translation, while I was studying). Besides, in the Feature Focus you will get to listen to some of the music.

Finally, you can check out the full main theme on G4F's channel:
 
My headphones died last week, but as soon as my new headphones arrive I will be diving into that! :D
 
For anybody who is interested in this aspect of the game, we now have a blogpost and Feature Focus about the soundtrack.

The blogpost doesn't feature additional information this time around, because I am frankly out of my depth talking about music (though I probably did read a bunch of the texts used by the choir, at least in translation, while I was studying). Besides, in the Feature Focus you will get to listen to some of the music.

Finally, you can check out the full main theme on G4F's channel:
The music for Humankind is just incredible, giving @christophertin some competition. Tin is an amazing composer, but competition is always good.
 
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For anybody who is interested in this aspect of the game, we now have a blogpost and Feature Focus about the soundtrack.

The blogpost doesn't feature additional information this time around, because I am frankly out of my depth talking about music (though I probably did read a bunch of the texts used by the choir, at least in translation, while I was studying). Besides, in the Feature Focus you will get to listen to some of the music.

Finally, you can check out the full main theme on G4F's channel:

If entire music in HK sounds like this I'll change my national identity to French
 
Some time ago somebody posted a screenshot from some other site about spotted and semi-confirmed civs from all eras (beyond classical too), I cannot find it, aby helping hand?
 
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