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Humankind - Joseon discussion thread

Discussion in 'Humankind by Amplitude' started by Eagle Pursuit, Jul 28, 2020.

  1. Elhoim

    Elhoim Iron Tower Studio Dev

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    It's not theoretically, that's how several cultures are done. Check the Greeks, Persians, Carthaginians, Goths and Mauryans (and maybe even Rome). Their quarters focuses on something else entirely different that their primary affinity. Basically, they are not "one note", and even in ones which have something linked to the affinity, they have something else going for it as well.

     
    Denkt, Hawke9, Kjimmet and 5 others like this.
  2. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    I agree.
    Looking at the bonuses of the EQs the Seowon might be similar to the Ampitheatron for the Greeks, or the Tumulus for the Goths, focusing on influence and faith not to mention Public Servants Slots.
     
    Zaarin, Uberfrog and Elhoim like this.
  3. Guandao

    Guandao Rajah of Minyue and Langkasuka

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    It seems like the high point of Joseon science was during Sejong's reign. Oh well, keep on making them Scientists. :sleep:

    It's not that it isn't suitable for Joseon, but it's just a tired trope in these kind of games. Hopefully, the Seowon might give some non-scientific bonuses.
     
  4. Uberfrog

    Uberfrog Deity

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    Given that “public servants” and “administrators” seem to be a thing in game, those would be natural fits for a seowon’s yangban.
     
    Kjimmet, Zaarin, conorbebe and 2 others like this.
  5. Zaarin

    Zaarin Chief Medical Officer, DS9

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    I'm tired of the trope, too, but it leaves things open for an Aesthete Silla and/or Merchant Baekje and/or Expansionist Goguryeo/Goryeo later on.
     
  6. pineappledan

    pineappledan Deity

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    For every 1 person on this forum who is tired of the repetition of Joseon being portrayed as science-oriented in 4x games, there will be a new player for whom the joseon are novel, scientist or otherwise.

    The portrayal is obvious because the culture’s leaning in this regard is obvious in a way that makes for easy gamification. Not many other nations in this timeframe had dedicated centralized research institutes like Joseon did. I don’t recall people complaining about Babylon’s scientist focus or the Dutch’s mercantile focus as being ‘tropey and obvious’.

    Sure, HK isn’t breaking new ground with this choice of focus/unit/district, but these were obvious choices because they had obvious appeal to developers of similar games. These games tend to deal in broad, reductionist overgeneralized pop-history, after all, so we shouldn’t be surprised when precedents emerge and tend to get followed.
     
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  7. Elhoim

    Elhoim Iron Tower Studio Dev

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    After playing with Open Dev, I'm pretty sure the unique quarter will add "Public Servant slots" like the common quarters do, which you can assign pops to increase the stability of the city.
     
    conorbebe and tedhebert like this.
  8. Denkt

    Denkt Reader

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    Well Babylon offers more than just science since their emblematic quarter have synergy with the farmers quarter which should drive them into a food/science hybrid. The normal science quarter instead have synergy with the crafts quarter so normally science and industry go hand to hand but for Babylon it is instead food and science. Egypt is a builder civ but its emblematic quarter have synergy with the trade quarter which in turn want farmers quarter so you will probably end up strong in food, money, influence and industry as Egypt.

    Basically many emblematic quarters seems to influence synergies in different ways, often breaken the normal rules of food-money and industry-science, so Babylon become food-science and Egypt become food-money-industry-influence.
     
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