Humankind Quick Questions and Answers

The slow scrolling is indeed a problem, and there is no solution yet. The best is to scroll out a lot…

I just realised you can click and drag, which makes it acceptable speed. Been moving the camera at a snails pace for the last hour with the awsd keys :lol:

Still, proper scrolling would be better, as there's a 100% chance I'll screw up at some point by accidently clicking on something when I intended to just move the camera.
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Edit: A different problem. There's a battle animation speed option, but apparently no unit speed option? They take a while to move.
 
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Yeah the slowly moving units can‘t be helped at the moment. Makes multiplayer a bit of a drag imho. Quick movement à la civ is apparently not easy to implement with simultaneous turns.
 
So after playing a bit with the quick start the game automatically puts you in the first time you play the game, I realise I'm in a continent by myself (also difficulty is Town and I want to start at Metropolis). I'll start a new game.

Which map size do you recommend? I'm thinking Large / 8 Players?
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Edit: already started, but still looking for advice. A different question. Is this a good spot for an outpost?

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I have no idea what I can do with mountains. It seems I'll have limited options with district placement, but it's a pretty defensible location. Also prairies around for food.
 
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Have my capital right next to Harrapians capital. They stole my population (their unique ability) by cooldown what made me mad.
The question is different though - if my opponent war support has dropped to zero - can I continue the war? Or their remaining city is saved as long as I don't have enough victory points to force them passing it to me?
 
Have my capital right next to Harrapians capital. They stole my population (their unique ability) by cooldown what made me mad.
The question is different though - if my opponent war support has dropped to zero - can I continue the war? Or their remaining city is saved as long as I don't have enough victory points to force them passing it to me?
Nope...once war support is zero then peace is forced.
 
So after playing a bit with the quick start the game automatically puts you in the first time you play the game, I realise I'm in a continent by myself (also difficulty is Town and I want to start at Metropolis). I'll start a new game.

Which map size do you recommend? I'm thinking Large / 8 Players?

Depends on what kind of game you want. The 'default' options almost guarantee you will contact one or more AI players in the Neolithic. On the other hand, if you start alone on a continent, you cannot trade with anyone for qute a while, and Trade is a really good source of both Resources and Money - in fact, as a general rule, it is the best single source for Money/Gold in the game, so being isolated hurts.

My favorite map combination right now is Large, 3 continents, 6 Factions. That gives you room to spread out a bit before bumping into each other, usually means you have at least one neighbor on your continent (sometimes 2, in which case there may be an empty continent) and there will be room for several Minor Factions on your starting continent, which adds a real Wild Card to the early game: get a bunch of Violent Minor Factions, and you may be fighting off Raiders constantly!

The default maps will give you a very barren interior to most continents - which is historical, but can leave you playing in what appears to be Southern Utah anywhere away from the coast. The solution is to pick Many Rivers, which gives you some decent city locations even in the middle of the Gobi-equivalent.
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Edit: already started, but still looking for advice. A different question. Is this a good spot for an outpost?

View attachment 605792

I have no idea what I can do with mountains. It seems I'll have limited options with district placement, but it's a pretty defensible location. Also prairies around for food.

Remember, sooner or later you will probably want to Upgrade the Outpost into a City (which costs lots of Influence) or attach the Outpost to a City (which costs much less Influence) IF you attach an Outpost like this one with low Food production, the result may be a City with negative Food for its total population - just something to be aware of.

You can't "work" mountains for anything, but the Zhou (Ancient Age Faction) Emblematic Quarter, the Confucian School, generates +5 Science for every adjacent Mountain tile. That means, though, you'd have to put the Main Plaza (City center) on an adjacent tile so you could put a School Quarter on that tile. Let's see, the School gets a flat +1 Science, and +5 Science per adjacent Mountain, and it counts as a Research Quarter (an Age before you can build regular Research Quarters) which provides another +3 Science, and the School and Research Quarter provide, combined, another 2 Researchers Slots on the City, but they take population to fill. Even without those, a Confucian School on that tile would give you a minimum of 29 Science. The first 5 Technologies on the Tech Tree each cost 35 Science, so that one tile could send you zooming ahead of everybody else in Technology from the start of the first Age - and those early Techs give you access to Warriors, Archers, Scout Riders, and Infrastructures that provide more Food per Farmer's Quarter and Industry (Production) on Forest or Woods tiles, Artisan's Quarters to exploit Luxury Resources, and Palisades to defend the City.
 
Is it normal for "Goody Huts" (Curiosities?) to constantly spawn on the map? I feel like I'm getting tons of resources from them. Is there a setting that affects how often they spawn?

As far as I've been able to tell, they keep respawning, as long as the tile is out of sight of any unit, city, district or outpost. That means they can spawn even inside your own territory, and after you 'take' one, as soon as your unit moves away one can respawn in the same Region. They can also spawn in the Ocean, but more rarely and I haven't seen them respawn in the water.

And yes, they can be a major source of Money, Influence and Science in the early game, which is why I keep Scouts or mounted units roaming the map for most of the first two Ages of the game looking for every Curiousity I can find - it's always worth it.
 
Remember, sooner or later you will probably want to Upgrade the Outpost into a City (which costs lots of Influence) or attach the Outpost to a City (which costs much less Influence) IF you attach an Outpost like this one with low Food production, the result may be a City with negative Food for its total population - just something to be aware of.

You can't "work" mountains for anything, but the Zhou (Ancient Age Faction) Emblematic Quarter, the Confucian School, generates +5 Science for every adjacent Mountain tile. That means, though, you'd have to put the Main Plaza (City center) on an adjacent tile so you could put a School Quarter on that tile. Let's see, the School gets a flat +1 Science, and +5 Science per adjacent Mountain, and it counts as a Research Quarter (an Age before you can build regular Research Quarters) which provides another +3 Science, and the School and Research Quarter provide, combined, another 2 Researchers Slots on the City, but they take population to fill. Even without those, a Confucian School on that tile would give you a minimum of 29 Science. The first 5 Technologies on the Tech Tree each cost 35 Science, so that one tile could send you zooming ahead of everybody else in Technology from the start of the first Age - and those early Techs give you access to Warriors, Archers, Scout Riders, and Infrastructures that provide more Food per Farmer's Quarter and Industry (Production) on Forest or Woods tiles, Artisan's Quarters to exploit Luxury Resources, and Palisades to defend the City.

Thanks for the input! That's my capital now though, so no Confucian School there :lol:
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However, there's plenty of mountains nearby, so they might be an option for later still. Like you said, the inner parts of the continent are pretty barren, but I'm loving that! The regional system seems to make the map more congruent than what I was used to in Civ. So far I'm pretty impressed with the game, even more so considering it's in such a great state at release.
 
So I played a few hundred turns on Hamlet just to see if I would like the interface.

I can say:

1) This game has huge potential. More fun for me than Civ6 right out of the box.
2) The feedback in the UI is often unclear (for example, does replacing an artisans camp with a luxury-specific building cause gains or losses in resources, and why does the tooltip blot out the sun and usually cover the tile?
3) While the changing civs thing is actually really fun, the countries should be referred to in game text by a Leader name; Literally any random name is fine, even "Player 2", but keeping straight which country went from being the Aztecs to the French after being the Greeks gets unfun.
Edit: When selecting opponents, the AI characters have names (some of them) so it would be perfectly fine to have a smattering of historical leader-figure names and multiplayer use profile name. And since they have "AI tendencies", naming them would make us learn to love or hate them. Even if it's something like "Bob, the guy that absolutely will not open his borders."
4) I'm usually a person that plays on very small, very cramped maps (Civ, Stellaris) and I can say that on "Small" with the suggested player count of 4, the map feels very small. The territory regions probably cause this because you can't "overbuild" to maximize tile coverage. I like it, I really do, but the maps probably need some tweaking on size suggestions.
5) The game suffers from the same thing Civ6 does when it comes to the visible map. The graphics are PRETTY but often hard to tell if a tile is being worked, has been upgraded, etc. I get that I'm massively colorblind and I don't expect the world to cater to me, but would it kill them to have the mouseover say what is on the tile? Yes, I played with all 3 map modes on (Hexes, Outputs, the other one). The map fills the screen with basically 1.5 regions on 4K resolution and those resources icons are tiny as hell.

Overall, 7/10 on launch day. Only one crash, and the minor issues like unit animation move speed that others are complaining about (HUSTLE GUYS KNEES TO CHEST). Looking forward to 1.1 patch and probably UI mods (cough cough @sukritact )
 
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What is this yellow blinking ping? Nothing pops up when I mouse over it.

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One of my territories fell into another empire's sphere of influence, but I don't know what that means. Nothing seems to have happened and I received no pop up explaining it.

The ping is a graphical bug I'm pretty sure.

I also have no idea what sphere of influence is :(
 
The ping is a graphical bug I'm pretty sure.

I also have no idea what sphere of influence is :(

Sphere of Influence means that some neighbor's Culture (Influence) is stronger than yours in that Region. That means if you adopt Civics, for instance, that are different from the adoptions by the Dominant Influence, a City in that region will take a major Stability hit. There are bonuses that are counted by Regions under Influence, which means that someone else is getting a bonus for your territory if they have dominant Influence in it.
Eventually, they may be able to take the region away from you without a war (something like Civ VI's "flipping" cities), but to be honest, I haven't tried that and have never had the AI do that to me. Needs some more test games . . .
 
Do you think it's a good idea to jump straight into the game if I did only play first two betas for short amount of time, or should I take a tutorial?
 
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