[GS] Hungary Discussion Thread

I'm late as usual, but here's my take:

Leader Ability - Raven King
  • Levied units gain +2 movement and +5 combat strength
  • Levied units can be upgraded for free (no gold or resources needed)
  • Levying units earns 2 envoys with the city state
  • (Black army unit, discussed below)
Well, dang. This is potentially very powerful, as it means you can temporarily gain a very large, very strong, very mobile army, and even gain some envoys to offset the cost and protect your investment.


Civilization Ability - Pearl of the Danube
  • +50% production to districts and buildings constructed across a river from a city center
I love this. There are a few civs which have ways to speed up district production, and many which can build a single district, quickly, but this is definitely among the more flexible and powerful bonuses of that type. What sets it apart, though, is the fact that it also applies to buildings. I believe this will be both very interesting, and very powerful.


Unique Infrastructure - Thermal Bath
  • Replaces Zoos
  • Provides +2 amenities to each city center within 6 tiles (vs +1 for the Zoo) (does not stack)
  • Provides +2 production to each city center within 6 tiles
  • Provides +2 additional amenities and +3 tourism if the city has a Geothermal Fissure
  • Unlike the Zoo, does not provide +1 science for each rainforest and marsh tile
This is a bit of an odd one, but it seems good. I do not think it will be a big factor, as it arrives fairly late in the game, but it is quite interesting. It has the potential to provide a lot of amenities, so I can see the usefulness if you have a somewhat wide empire.


Unique Unit (Leader) - Black Army
  • Light cavalry
  • Replaces Courser (new unit for Gathering Storm)
  • Probably Medieval Era
  • Strength bonus for adjacent levied units
This is probably going to be pretty good. For one thing, it replaces an existing unit (a new one which bridges a gap in the Light cavalry line), so you can upgrade into it. On top of that, it then upgrades into the other unique unit. The bonus for levied units is interesting as well, and synergizes with the other parts of the Leader Ability. I imagine medieval Hungary can build a very efficient strategy around a medium sized standing army of Black Army cavalry assisted by levied units from city states. Both the cavalry and the levied units will have great strength and mobility.


Unique Unit (Civilization) - Huszar
  • Light cavalry
  • Replaces Cavalry
  • +3 strength for every alliance
Again, the fact that we get a replacement unit, which even upgrades from another unique unit, is awesome. The ability is also very nice, and completely different from everything else. Combat strength from alliances is very cool.


Overall, I'm impressed! I'm usually not into conquest oriented civs, but there's just a lot to like here. The abilities are distinct, interesting and seemingly quite powerful. It's also a nice mix of abilities, with some being good for warfare, and others for peaceful development.

I also like the music and overall flavour. :)

This was a good start.

Yep, while certainly not everything will be useful, they're set up well to go on a conquest spree once the Black Army starts coming online, especially if they get a Levied army to go along with it. I have a strong feeling that Pearls of the Danube will be nerfed to be only a +25% upgrade, but even that would be very strong in getting a city up and running, as noted being one of the rare bonuses that apply to buildings and not just districts.

The baths will help in late game with amenities for sure, and the small production boost is nice. And if you can get them in a city with a fissure, they're a crazy strong amenity producer at that stage.

The Huszar isn't great, given that I seem to rarely have alliances, and less likely if I have used the Black Army to its full power. But the fact that it's a unique on the same line as a previous unique means that it should always come into play, and you can stay relevant for longer. And if you are lucky enough to have fostered some alliances, all the better.

To me, the civ should play well. Basically, find rivers and pop your cities at the bends in the rivers for max production, not worrying too much about max adjacencies for districts knowing that you can build them up quicker. And then use the levy ability to suzerain the best city-states, using their army instead of yours.
 
Since you guys started describing your history classes...

Here, in Czech Republic, the primary education is divided into nine classes, each for one year. In first five, all pupils learn basic things about our country, from sixth to ninth, we learn about the world, too.
6th: Stone age, bronze age, iron age, Mesopotamian civilisations (Sumer, Assyria, Babylon), Egypt, India (Aryan invasion, Ashoka), China (only Qin Dynasty), Greece (Persia was mentioned there), Rome.
7th: Frankish Empire, England, France, Russia, Mongol invasion, reconquista, colonialism, reformation, Byzantine and then Ottoman Empire, Kingdom of Bohemia. It ended with 30 years' war.
8th: Austrian Empire, France, Great Britain, Italian and German attempts to create a united country, detoriation of Ottoman Empire. American independence and Japanese Meiji periods were mentioned, too. Ends with WWI.
9th: Czechoslovakia between wars, rise of Communism, Fascism and Nazism, WWII, Cold War. Ends with Velvet Revolution with only some of the most important events of the modern era mentioned there, like collapse of Yugoslavia.

Now, I study at language grammar school. We basically repeat these topics of the primary education, but now it's much more detailed (mentioning Akkadian Empire, Sassanid Empire, Han Dynasty, Arab Caliphates, etc.). I also have a great teacher. Right now, we're learning about the Renaissance.
 
Moderator Action: Please let us remember this thread is about Hungary's First Look video and how they will play in Civ VI.
 
Unique Ability – Pearl of the Danube
Rivers play a big part in the prosperity of Hungary’s cities. With “Pearl of the Danube,” any district or building constructed across a river from a city center is built faster. This allows you to outpace the competition through careful city planning around rivers.
Lmao, rest in peace Egypt. I hope they get a rebalance, because this ability is so much better than their's. Aside from that, Hungary look really fun and pretty strong. We'll see how losing the science on the zoo affects them, but aside from that I see nothing but great bonuses. I've never been one to levy CS's, but for free envoys I just might.
 
The last few posts on folks learning from Civ makes me hope that they tone down the snark in the Civilopedia and focus on sharing as much of the history behind each civilization, leader etc. I loved reading the Civ IV,V pedias and want to love the one in VI but cannot.

That is my one main gripe about the Civilopedia. It's just so bad that I don't even read it anymore.
 
Again, the fact that we get a replacement unit, which even upgrades from another unique unit, is awesome.

Correct me if I'm wrong, but wouldn't this be the first civ to have that feature with their UU?
 
Correct me if I'm wrong, but wouldn't this be the first civ to have that feature with their UU?
It is. All of the others are in different classes.
Macedon: Hetairoi (Horseman)/Hypaspist (Swordsman)
America: Mustang (Fighter)/Rough Rider (Cavalry)
Norway: Longship (Galley)/Berserker (INFAMOUS MILITARY TACTICS UNIT)
England: Redcoat (INFAMOUS MILITARY SCIENCE UNIT)/Sea Dog (Privateer)
 
It is. All of the others are in different classes.
Macedon: Hetairoi (Horseman)/Hypaspist (Swordsman)
America: Mustang (Fighter)/Rough Rider (Cavalry)
Norway: Longship (Galley)/Berserker (INFAMOUS MILITARY TACTICS UNIT)
England: Redcoat (INFAMOUS MILITARY SCIENCE UNIT)/Sea Dog (Privateer)

I didn't realize there were so few instances of leaders with extra UUs.
 
I didn't realize there were so few instances of leaders with extra UUs.
And they're all Western civilizations. There are a number of NON-Western civs that are good candidates for having a second unique unit, so it's pretty sad that we're apparently limiting 2 UUs only to European-based civilizations.
 
Thermal Beer Spa? I am there. :D
The tub is all yellow and you can't tell if it's all beer or someone peed in it

Everything you told me about your history education is fascinating, I actually considered going into History teaching in high school as a career.
Here I had 7th grade and 8th grade to learn World History, 9th and 10th grade to learn French-Canadian centric Canadian history. In 12th/13th grade (in a separate institution from high school called "CEGEP") every student dreads Western Civilization.


Back to topic: I actually levy from CS a lot. I don't play on higher difficulties but on Prince it can be a very powerful ability. In Civ5 I bribed a CS next to my rival if a war occurred so that I could see CS troops invading my enemy forcing them to fight a war on multiple fronts. In Civ6 the ability to actually control CS troops was a godsend. Now that I can use it with a Unique Unit it's even better, and upgrading CS unit is free means major hassle out. I wonder how Geothermal Fissures will play out though.
 
Interesting Civ , tho another warmonger ehh...and his looks are more like alexander , then civ6 alex is.

Still levy idea is great.
 
Yep, while certainly not everything will be useful, they're set up well to go on a conquest spree once the Black Army starts coming online, especially if they get a Levied army to go along with it. I have a strong feeling that Pearls of the Danube will be nerfed to be only a +25% upgrade, but even that would be very strong in getting a city up and running, as noted being one of the rare bonuses that apply to buildings and not just districts.

The baths will help in late game with amenities for sure, and the small production boost is nice. And if you can get them in a city with a fissure, they're a crazy strong amenity producer at that stage.

The Huszar isn't great, given that I seem to rarely have alliances, and less likely if I have used the Black Army to its full power. But the fact that it's a unique on the same line as a previous unique means that it should always come into play, and you can stay relevant for longer. And if you are lucky enough to have fostered some alliances, all the better.

To me, the civ should play well. Basically, find rivers and pop your cities at the bends in the rivers for max production, not worrying too much about max adjacencies for districts knowing that you can build them up quicker. And then use the levy ability to suzerain the best city-states, using their army instead of yours.
I think you are right about the 25% nerf.

I also think your opinion on the UU's are correct. The good news is that even if you can't use either of the UU's abilites very well, there's still the +4 and +4 era score.
 
It’s seems that Hungary has the ability to spawn armies far away better than other civs. If you’re playing continents this could be useful in conquering cities far away. It would be interesting to see this in action.
 
Hunagry looks awesome. Really looking forward to playing them. Also really liking Corvinus design. It's so nice to see so many medieval and renaissance leaders in the game.
 
I'm so happy, that after 22 years /I started with Civ 2/ I can play with my nation! I appreciate that from 54 hungarian kings and some suzerains Firaxis choosed Matthias of Hunyad, because he is the most popular in Hungary, too. I love hussar too, they choosed for him the typical colors from middle of 19th century, thx.

It's so interesting to see what learn students from history in other countries. We start to learn history from 5th Grade, like this:
5th Grade: Evolutionary of human, ancient Egypt, China, Mesopotamia, Greek and Rome history, early hungarian history until Stephan the First /997-1038/
6th Grade: history of Europe until 1640 and Hungary until 1711, Islam, China, Japan, Russia etc., Native american people before Colombus
7th Grade: world history /mostly Europe, colonism, China, Japan, geographic discovery and U.S. Independent War/ and Hungary history until 1914
8th Grade: world and Hungary history until 1945 /it was in 1989 behind the iron curtain we didn't have to learn about communism... XD/
In high school
from 9th to 12th same as earlier but with much more detail. I finished it in 1993, but no lessons over 1945... XD
Due to I got a historian degree I made it for the third time with super details /yep, even Africa, Asia, South-America/ on university for 4 years with at least 15-20 other subjects like source critism, archeology, diplomatic /how to read ancient text etc./, ancient historians etc. This is without master degree...

I bring you a famous paint about Matthias:
 

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Also really liking Corvinus design.
Something seems off about his design to me that I can't quite put my finger on; I think it's something to do with the hair. I love his blue tabard, though.
 
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