That's a good point about hunting. Hunting is a decent starting tech when there are huts, but it's basically just junk without huts - a bit like starting with fishing when you aren't on the coast.IMHO starting out with Hunting sucks extra bad if one does not play with huts.
I'd be in favor of trimming the huts outcomes down a bit rather than removing them. I wonder if there's a mod for that.
I wonder why civs with hunting start with only a scout rather than with a warrior and a scout.
It's a hilarious way to nerf civs though. Make Inca start with hunting.
There should be a scout UU for lulz.
This does open up the engineering bulb, though, so it's probably better than starting with hunting.
I don't know if you know about this, but I find it quite ironic than in Civ3 the Incas did started with a scout and that their unique unit was actually a unique scout, the Chasquis Scout, which, IIRC, treated all terrain movement as if it had a road.![]()
Monarch, standard sized fractal map, random leader, huts and events both on.
I think that huts and events add a little unpredictability to the game, forcing me to adapt my strategy on occasion.