Hydro's Mods for AND

I always install you modmods, I love extra content:D even if I don't always build the buildings I love to have the option that I can if I want.
 
There is already a Greek Fire event that gives the promotion to naval units.

I was planning to have the greek fire event give the new greek fire promotion instead.

There never was a mirror based heat ray it was a fiction created by romantics sometime between 1600 and 1900 AD. I forget when.

Well this is alternative timelines. Who says it could not be made in this timeline?

Like the kite bomb idea - is it a promotion for units built in that city or a unit?

It would be a promotion for siege weapons.

I know its a lot of work but could you post a link to the description or documentation for each of your mods in your first post. I keep forgetting which one does what.

I will try to post links to their original topics. However the stats posted have been tweaked by me and some by Afforess since then. So I am not sure how much they will help.

EDIT: I think everything is linked now.
 
I do not know what to say. You are just using RoM and AND beta right? No other mods?

Nope dont even have any others listed in the mods area besides the regular Firaxis ones.
 
From what I can tell from your error its sound like you have an old schema file. Like somehow it did not include a newer one. Which really makes no sense to me since this is the first version and has only had the newer schema file. Unless its when Afforess tweaked stuff. In short I am suspecting if there is an error it might be something from Afforess's tweaking of the science buildings. They use to all be % science not + science outputs.

I am not sure what to do now If i try to fix it to the original Afforess might tweak it back again and then cause the problem again. *grumble*

Anywho which mods do you have installed in AND?
 
From what I can tell from your error its sound like you have an old schema file. Like somehow it did not include a newer one. Which really makes no sense to me since this is the first version and has only had the newer schema file. Unless its when Afforess tweaked stuff. In short I am suspecting if there is an error it might be something from Afforess's tweaking of the science buildings. They use to all be % science not + science outputs.

I am not sure what to do now If i try to fix it to the original Afforess might tweak it back again and then cause the problem again. *grumble*

I just figured it out, it was a bad d/l of 2.9 that is causing this, i just d/led it again with a fresher copy of 2.91, and now the error is gone:crazyeye:
 
i've a suggestion for a building i like to see. not sure if it already exists so best i just ask.

Forestry District
80 :hammers:
+1 :hammers: on every forest tile (with road if possible)
available with Bronze Working
never obsoletes (but forests vanish)

unless forest isn't much different form water this should be doable just like the fischermans hut.

fits best into the early buildings mod i think. heard that RoM had some problems with AI killing all forests pretty early. might help preventing that.
 
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