Hydro's Mods for AND

There was a persistent XML exception both times I tried Hydro's waste civic in beta 2 and beta 3, each time I started the game. It loaded fine after that and seemed present in the game, but XML errors should not come up when loading the game.
 
There was a persistent XML exception both times I tried Hydro's waste civic in beta 2 and beta 3, each time I started the game. It loaded fine after that and seemed present in the game, but XML errors should not come up when loading the game.

OK, lets see if we can narrow it down. I installed everything except Formations and any of the UI. What did you install?

AND log.
Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Zoology Firestorm Arctic {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Education Sports NIMBY {Civic Buildings} {No Storms} {Early Buildings} ANM {Historical Wonders} {Better RoM} Domestic Withdraw Farming {Warriors of God} {Improved Artwork} {Water Mod} {Civic Diplomacy} Transportation {Misc Buildings} Health Research {Trading Posts} {Spy Satellites} Tactics {Garbage Civics} {Surgeon, Storyteller & Sniper}

Install Type:
Custom

Version:
1.73beta3

Install Directory:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
WinXP
 
Here's mine then. It's pretty much the Recommended set-up, but with a couple of the newer options included.

Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Sports {Civic Buildings} {Early Buildings} ANM {Historical Wonders} {Better RoM} Withdraw Guilds {Modern Corporations} {Mint Green UI} {Improved Artwork} {Civic Diplomacy} {Trading Posts} {Spy Satellites} {Garbage Civics} {Surgeon, Storyteller & Sniper}

Install Type:
Custom

Version:
1.73beta3
 
[...]
For instance I know Afforess changed the stats for the following mods ...

- Water Mod
- Science Mod

where can one find the tweaked stats - before installing i mean. have the links to your mods have the currents stats? i'm very careful when it comes to adding any new buildings to the mod.
 
where can one find the tweaked stats - before installing i mean. have the links to your mods have the currents stats? i'm very careful when it comes to adding any new buildings to the mod.

Here are the tweaked stats for the science mod. You can see what Afforess changed here.

Note that I tested the original to make sure it worked. Anything Afforess changed to break it, he needs to fix.
 
OK i get this error again the the NEW version of AND?

So that means again, i will have to delete your Science stuff:(

I think I found the problem. In Afforess's changes he changed things to be ...

<TechCommerceChanges>

but my originals use ...

<TechCommerceModifiers>

For example ...

Original Code
Code:
			<TechCommerceModifiers>
				<TechCommerceModifier>
					<PrereqTech>TECH_ALGEBRA</PrereqTech>
					<TechCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>5</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
					</TechCommerce>
				</TechCommerceModifier>
				<TechCommerceModifier>


Altered Code
Code:
			<TechCommerceChanges>
				<TechCommerceChange>
					<PrereqTech>TECH_ALGEBRA</PrereqTech>
					<TechCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>2</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
					</TechCommerce>
				</TechCommerceChange>

And as you can see from this it looks like the schema has no idea what a TechCommerceChange is.
 
yeah that are the changes to switch form +x% :science: static +n :science:. very strange that that causes an error
EDIT: never mind. just read that somehow the schema file gout outdated.

Here are the tweaked stats for the science mod. You can see what Afforess changed here.

Note that I tested the original to make sure it worked. Anything Afforess changed to break it, he needs to fix.

ah, thx for that. the changes look balanced - except maybe for the free mobility promotion which is very powerful. i think i'll try it sometime.
 
OK heres what i just did, again, i re-dl'ed 2.91, 173beta3 and by themselves it works, so it must be something else that i add that breaks the connection. Sorry for the stuff i wrote about something being wrong. But it just doesnt make sense what would be doing it, if nothing else has to do with your folders? Just plain weird.:crazyeye::rolleyes:

But thats what you get when you add to many modules to a mod.

EDIT:
It has to do with the Civs and Leaders that Hashishim made, it someplace in his mods that the schema's dont match the NEW ones that are in yours(AND's).
 
I'm afraid that doesn't cure the XML start-up error that I get every time I try to load the game with your waste civic installed. I'm willing to try new things, but errors put me right off straight away.
 
Nothing else I'm afraid.
 
Strange arakhor
The civic worked fine for me(and i like it hydro :D)
 
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