I am getting so fed up

I'll never forget the time I lost a full-strength sword army attacking a spearman defending a city.

I remember having that happen... but of course mine was the ubiquitous Reg spear and they are indestructible. I have never made another sword army in all these years since I lost that 1st one. they seem so useless.
 
Useless you say? I know you have read the amount punishment sword armies have met out in SG's like Greebly and Rat play. Give me a sword army in the AA and I am a very happy and distructive fellow.

I would not be to happy about using them on muskets, but spears are dead meat. I of course forgot your well documented trials and tribulations with the rng. How are you making out with the map gods lately? Have they relented any?
 
Useless you say? I know you have read the amount punishment sword armies have met out in SG's like Greebly and Rat play. Give me a sword army in the AA and I am a very happy and distructive fellow.

I would not be to happy about using them on muskets, but spears are dead meat. I of course forgot your well documented trials and tribulations with the rng. How are you making out with the map gods lately? Have they relented any?

i have gone back to my old standbys of Pans for expansionist and continents for all others. However I stop any games where I have 4 or 5 civs on my continent. :sad:

I'm getting used to this. This may sound strange but since I switched to Watercolour terrain I get more cows and that is nice.
 
Island maps are a pain anyway. Just burn some more incense. Wait, maybe leave well enough alone. Better to get extrta cows than nothing.

Maybe you should do a story to get all the evil rng events out for us to commiserate about.
 
Island maps are a pain anyway. Just burn some more incense. Wait, maybe leave well enough alone. Better to get extrta cows than nothing.

Maybe you should do a story to get all the evil rng events out for us to commiserate about.

i tried telling a NOW story once - it went badly :rotfl:
 
If everything fail to take RNG beloved unit try warrior. It helps... When my vet cavalry cut tail and run away from reg longbowmen I found some reg warrior that I forgot about it. Result- longmowman destroyed, warrior promoted and upgraded later to MDI. This MDI took the enemies' capital as it never lost a battle even against musketman and created leader. Another case is with enemy longbowman on a hill refusing do die after MDI attack. Solution- attack with spearman, spearman made elite longbowman dead and buried.
 
Just Really, Really bad RNG luck.

he was on grass and unfortified.

And AI. It's amazing the "special rng results" AI manage to get in the Civ games. That is one of the major reasons I decided against spending more time modding the game. The other major reason was no amount of modding would change the AI programming enough to make the effort worthwhile, for the things I wanted to do. Anyway, the AI being stoned and having the munchies should have resulted in additional penalties against the AI. Stoned people with the munchies don't tend to be very aggressive if there is a bag of nachos around. ;)

One method I use to avoid boring start locations is save the game first, and then have my initial units wander about for 20 or so turns to see what the terrain is like. If I like it, I reload the the zero turn save and play it, otherwise, I start a new game. The way the game is set up where your initial units are clueless about their surrounding terrain is clueless stupidity on the developer's part and one the consistent examples in the series of lazily passing on the same stupid idea with each new edition. At the very least, players should know what their region looks like at the start, they're supposed to be nomads after all. Also, when I wanted a good archipelago map, I found using "continents" with max water got better results with a better mix of small, medium and large islands.
 
One method I use to avoid boring start locations is save the game first, and then have my initial units wander about for 20 or so turns to see what the terrain is like. If I like it, I reload the the zero turn save and play it, otherwise, I start a new game. The way the game is set up where your initial units are clueless about their surrounding terrain is clueless stupidity on the developer's part and one the consistent examples in the series of lazily passing on the same stupid idea with each new edition. At the very least, players should know what their region looks like at the start, they're supposed to be nomads after all. Also, when I wanted a good archipelago map, I found using "continents" with max water got better results with a better mix of small, medium and large islands.

Regarding 20 turns exploring it's good unless you research the wheel or start as Japan. If you do that you "cheat" as you can see if you have horses. The same with starting scientfic and researching iron working.

Regarding continents-80% it usually gives one small continent, one mini continent with several big islands nearby and maybe some dwarf islands in the far away regions- usually near poles. The differense is that exploring the world with curraghs is much harder in continents-80% then in any arch map.
 
Horses aren't that big a deal, and IW is going to take a good deal longer than 20 turns.
 
Regarding 20 turns exploring it's good unless you research the wheel or start as Japan. If you do that you "cheat" as you can see if you have horses. The same with starting scientfic and researching iron working.

I don't start any cities, so research is not possible. As I wrote, I use the initial units to scout the terrain. :rolleyes:
 
And AI. It's amazing the "special rng results" AI manage to get in the Civ games.

I hate to say it, but the AI gets the same rolls you do. When you go on an amazing winning streak with cavalry armies taking no damage at all, do you complain about a horrible RNG and cheating AI? It's just innate human bias, we are only happy when winning all the time.

That said, I have had some seriously crappy runs of bad luck, similar to the one mentioned in the OP's post... especially attacking AC... those little bastards refuse to die! :cry:

Of course, I have had some amazing streaks of good luck as well, with lone warriors resisting entire stacks of raging barbarian horsemen. :crazyeye:
 
I think I have just about had it with this game.

Is there a Simcity game out there that is still around?
 
Simcity 4 is good and cheap. Just remember to terraform before starting the city. Lay your pipes 14 tiles apart to get max water coverage and minimum pipe length. A 7x7 street grid works best.
 
Simcity 4 is good and cheap. Just remember to terraform before starting the city. Lay your pipes 14 tiles apart to get max water coverage and minimum pipe length. A 7x7 street grid works best.

thank you. I'm heading out next week to find SC4. I didn't know they had continued the series.
 
rng...rng...

Most of us get "selective memory" regarding rng.
We remember how our MA got destroyed by pikeman but forgot that the only reason why we got MA vs pike was that we "lost" our SOD of 15 cavs in two turns due to creating 3 leaders from 5 elite battles and inserting the cavs into the new armies!

I usually don't have trouble with rng, at least no problems unsolvable by a good stack of arty.
To placate the rng gods I landed 20 MA against that pike civ, two were sacrificed to the gods, gods accepted the sacrifice and destroyed all other units without losing single hp.

And finally, whoever rants about rng should immediatly disband any leader he gets from the same rng :-)
 
rng...rng...

Most of us get "selective memory" regarding rng.
We remember how our MA got destroyed by pikeman but forgot that the only reason why we got MA vs pike was that we "lost" our SOD of 15 cavs in two turns due to creating 3 leaders from 5 elite battles and inserting the cavs into the new armies!

I usually don't have trouble with rng, at least no problems unsolvable by a good stack of arty.
To placate the rng gods I landed 20 MA against that pike civ, two were sacrificed to the gods, gods accepted the sacrifice and destroyed all other units without losing single hp.

And finally, whoever rants about rng should immediately disband any leader he gets from the same rng :-)

Well enjoy your RNG luck. I personally am sick and tired of even trying.

I just had a situation where 5 of my units (including cavs) died on the attack without inflicting even 1hp of damage on the other. At the same time, every one of the Zulu attackers won without taking more than 1 hp of damage against my useless Vet troops. This is on a secondary (zulu) continent and it takes me 2 turns to get anything there to fight. There is no way I can win this when the rng gods have spoken thus so I quit... this game and The game!!!

I plan to stay around to read stories and games but the playing is over.
 
Well enjoy your RNG luck. I personally am sick and tired of even trying.

I just had a situation where 5 of my units (including cavs) died on the attack without inflicting even 1hp of damage on the other. At the same time, every one of the Zulu attackers won without taking more than 1 hp of damage against my useless Vet troops. This is on a secondary (zulu) continent and it takes me 2 turns to get anything there to fight. There is no way I can win this when the rng gods have spoken thus so I quit... this game and The game!!!

I plan to stay around to read stories and games but the playing is over.

That rng garbage is one of the reasons I don't play much any more. I'll start a game, but then the rng stuff begins and that usually kills my interest in continuing. A couple of years back, I got so frustrated that I began a game only to document the rng. Didn't get far, the rolls mostly favored the AI, as they usually do, and I quit in disgust, as I then usually do.
 
Well enjoy your RNG luck. I personally am sick and tired of even trying.

I just had a situation where 5 of my units (including cavs) died on the attack without inflicting even 1hp of damage on the other. At the same time, every one of the Zulu attackers won without taking more than 1 hp of damage against my useless Vet troops. This is on a secondary (zulu) continent and it takes me 2 turns to get anything there to fight. There is no way I can win this when the rng gods have spoken thus so I quit... this game and The game!!!

I plan to stay around to read stories and games but the playing is over.

It depends on what defenders the zulu had?

Is that impi? If theyare Impi than th rng really sucked.
Is that rfles? That result makes perfectly sense if they were rifles (10 def in city) or musket ( 7 def in city).
What were the "other" troops present? Were they knights and if so why weren't they upgraded. If they were MDI then where are your cannons?
What troops did they attack? if your cavs were attacked it make sense perfectly only if you defended with rifles and they got easily destroyed the rng could be blamed.

In the end it sums up to the where are the cannons question. Only if your attack rating is twice the defence rating you have a good chance to pick up fortified city garrisons. Otherwise you depend on rng (unless you have your cannons).

For good RNGless strategy games try the total war series. All battles solely depend on your tactics, no RNG.

Regarding invasions I think you didn't commit enough troops and no cannons.
My trick regarding invasions is to pring at least 30-50 units, fortify on a mountain near a city, then conquer the city, land the cannons, absorb counterattack (using cannons to weaken them and kill unescorted attackers). Then take the cannons out straight to the core and the capital. Bombard it with the cannons until everything is almost dead,then the cavs enter and destroy the remnant. This stack continues to take every core city metodically one-by-one (unless I can spare two stacks of death). Once the core is gone the cavs fan out to take the fringes without the cannons.

During this war they may mount sporadic attacks against the conquered cities but here the treasury plays, you rush musket/rifles there and hold some cavs nearby to take on the attackers.

I tried to add some pictures but it says I can't
 
perhaps you didn't read all that I had to say. This was a secondary continent where I had some cities. It was the Zulu main continent where they have all their resources to hand and I don't have any strategic resources. I had my hands full on my continent with Vikes and Portugal. I was about to declare on Henry as I had 3 armies to hand. Armies that cannot travel to my other holdings in a caravel.

And as a matter of fact the first skirmish was against a reg Impi.
You don't know about my incredible :cry: rng luck. I once lost an entire invasion force against Gandhi in a Succession Game. I tried to tell the team that they should not have me start that fight but they wouldn't listen.
 
It's depend on what was your invasion force.

My recent invasion forces were:
12 vet and 3 reg archers for archer rushing 6 city civ.
9 cavs+11 crusaders+4 muskets+6 cannons for medieval invasion against 14 city nation.
16 MDI+12 crusaders+10 trebs+10 pikes for invasion of medieval nation while not having salt.
2 cav armies+8 tanks+10 cavs+14 arty to take industrial age nation head-on.
3 tank armies+ 3 cav armies+ 14 tanks+10 cavs+ 20 arty to take late industrial nation of 20 cities.

All that on monarch level.
No RNG can save them from those stacks.
In the later invasions had some ships (4-5 destroyers/battleships)to add more firepower.

I usually try clearing my continent before making wars overseas.
I usually gather enough tech to connect the other continent to my trade network (navigation/magnetism) before invading and spend the research time to puff up the stack.
If I can't ferry the armies I add defenders to the stack.
 
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