Sorry, but I'm still not seeing how this game has been massively oversimplified. I mean, consider the following:
-Culture & tile acquisition is much more complex & organic.
-Strategic Resources are more complex (no more unlimited units from a single resource deposit).
-removal of tech trading & its replacement with research pacts makes far more sense-its certainly not a simplification.
-From what I've seen of the tech tree, all of the techs are there except the ones which have been merged into the Social Policy system (which, again, makes somewhat more sense).
-Civ4 religions have been removed from Vanilla Civ5, but are replaced by Piety & Rationalism in Social Policies.
-Governments/Civics haven't been removed, they're also now part of the whole Social Policy system.
-From what we're hearing, there are 10 Social Policy branches with about 5 options per branch-& you can have 6 non-exclusive branches in play. This makes for a total of around 30 broadly "Governmental" options compared to 25 for Civ4 (or 20 if you don't include the default options).
-Combat is now going to be many times more complex-most certainly *not* dumbed down.
-City States add a new layer of complexity to the diplomacy system.
-Specialists, Great People & Golden Ages are all still part of the game.
-From what I've read, the victory conditions aren't dumbed down-though the Domination Victory has been altered in order to make it much less tedious to achieve.
-Terrain improvements are still pretty much as complex as they were in Civ4.
So, all in all, I'm not seeing a great deal of evidence to support this "dumbed down" theory of Civ5. Now, I'm not saying that the changes they've made are all necessarily *good* or that I'll personally *like* them-I'm just highlighting that the changes made so far don't seem to indicate a move towards over-simplification/dumbing down!
Aussie.
I've been wanting to start a thread about this matter, issuing particular mini discussions but without losing perspective of the overall simplification-non simplification of the game. You might have just give me the final incentive. I borrow some lines from your response Aussie. And I will add here that I don't believe the game to be massively over simplified, as many things have been made more deep (which leaves me a weird disorientation about the ultimate purpose of the developers, as features have seemingly gone around different/opposite directions as far as simplification and deepness is concerned).