I guess it is possible to lose on Apollo

kingsbury

Warlord
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Oct 26, 2014
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I just lost a game around turn 240 on Apollo because even though I had secured my entire land mass (continents/terra? map) and had 2.5x as much science as the #2 guy, I chose to go for a purity win instead of a straight up domination win. He ended up building the mind flower about 6 turns before I settled all my earthlings.

Just goes to show that via bloodshed is usually the most surefire way to win a Civ game.
 
I just lost a game around turn 240 on Apollo because even though I had secured my entire land mass (continents/terra? map) and had 2.5x as much science as the #2 guy, I chose to go for a purity win instead of a straight up domination win. He ended up building the mind flower about 6 turns before I settled all my earthlings.

Just goes to show that via bloodshed is usually the most surefire way to win a Civ game.

Yes, the A.I can win affinity vics on appolo anywhere from 230ish onward, and contact as early as 120ish if they lucksack into the signal ruins. But its moot because the player can consistently win an affinity vic on turn 200ish.
 
A really good player might be able to consistently do affinity wins at around t200. I can hit victory around that time some times but not if I have to war early. I'm sure there's many other players in the same skill range.
 
A really good player might be able to consistently do affinity wins at around t200. I can hit victory around that time some times but not if I have to war early. I'm sure there's many other players in the same skill range.

Just got a T162 affinity win, pretty sure this can be improved a lot (standard speed).

Well with harmony, others are slower. So I guess we should only speak in terms of what time you reach afinity 13 which was T144 in that game.
 
I read Gokudo's comments not as an insult, but as suggesting that a slower finish time may be a result of lower difficulty due to game mechanics. Science comes in faster as the difficulty setting increases.
 
Its just that I do not go straight for the victory I mess around a bit. I go for specific techs before deciding to go for the victory. I do not get it, I am not a Apollo because I do not focus on getting victory above all else? In civ5 you had to beeline for your victory type on Diety not so much in civ:BE. Sure I could cut down on the amount of time It take me to get a victory but its not a competition.
 
Actually it's more the other way around. In civ5 the linear tree made it so you had always many tools at your disposal. In CivBE you cannot change affinity without making a huge detour.

The only reason why it seems that you have more time in CivBE is because the AI is terrible and the difficulty nowhere near Civ5 deity.
 
What made things difficult was that the land mass I was on had a lot of central ground which means that I either had to live with other people on the land mass if I wanted trade routes, or rely on internal routes if I took everyone out on it.

Looking back I probably should have just left a few AI cities and not wiped everyone out.
 
Yea the Ai has always had problems in civ games. Civ 5 diety you had many tools but you still had to focus on getting science/culture techs first to have a chance on winning that victory type. The large tech web enables a lot of options but to much variety for the AI. The AI normally has more science than me and I only get 1/3 of techs before I have my victory wonder. Looking back at some of the replay the AI tends to have ~30% more techs then me when I win.
 
30% more techs isn't necessarily 30% more science though. The AI might be more inclined to pick up cheap techs than to beeline compared to how you play.
 
One of the other reasons I lost is because I was going for a purity win. I don't have much experience with the other affinity wins, but from my understanding you can speed them up based on the production capabilities of your empire. Purity is locked into a 20 turn win minimum no matter what your science or production levels are.

I actually lost with a purity level 16 or 17, and I think the AI was still stuck around 13.
 
Its just that I do not go straight for the victory I mess around a bit. I go for specific techs before deciding to go for the victory. I do not get it, I am not a Apollo because I do not focus on getting victory above all else? In civ5 you had to beeline for your victory type on Diety not so much in civ:BE. Sure I could cut down on the amount of time It take me to get a victory but its not a competition.

I can't get the aggressiveness but my comment was here to point the fact that, if you played in apollo and wanted to win, even without optimizing, you can easily get affinity win around 200-210 on standard.

I won my first emancipation in apollo at 210. If you dodge conflict, no aggressive expansion, no ruins stealing, etc ..., you will avoid conflict and you will be able to be faster.

That's all.
 
I can't get the aggressiveness but my comment was here to point the fact that, if you played in apollo and wanted to win, even without optimizing, you can easily get affinity win around 200-210 on standard.

I won my first emancipation in apollo at 210. If you dodge conflict, no aggressive expansion, no ruins stealing, etc ..., you will avoid conflict and you will be able to be faster.

That's all.

How many games have you won on deity on Civ 5 and Apollo on BE? Just wondering.
 
Diety I won a handful of time, most of the time I lost by a few turns. Apollo only lost on the taigan maps where setting up is hard to do with snow/tundra everywhere. Have to settle a few cities 10 tiles away from my capital.
 
Your win time on apollo directly correlates with when you get the autoplant quest. Just make sure your exploiting the A.I for money(3ept for 1 favor, then 1 favor for 100 energy), and you can hit a t200ish affinity win every time. Even less time if you get lucky ruins, an early institute or autoplant quest and no nearby neighbors.
 
Your win time on apollo directly correlates with when you get the autoplant quest.

I think it has more to do with what type of map you choose, the layout of the map, and what the AI does. Though the autoplant quest does play a factor.
 
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