I have a terrible habit of retiring late in the game after losing 1 or 2 cities.

I was feeling the same as you when I first played and was losing cities to a nearby civ who would suddenly attack with a stack of 15 cavalry. I found that keeping up an up to date defense is essential, especially in border cities with civs who are cautious or below. Also, I have gotten better at making diplomatic decisions and have to think things carefully when making a trade or other deal. Smart diplomacy should save you from some wars, especially religious diplomacy.
 
Also you should have a couple cities that can kick out current era military units in 1 to 3 turns. If you don't then your improveing tiles wrong, building the wrong buildings, placeing cities in the wrongs spots or a little bit of all of the above.
 
*ahem* F-asterisk-colon-ampersand diplomacy.

There. I said it.

I am totally clearly far too tired to be sitting in front of the computer and skimping out on essays.

The power ranking advice is a good one. If you find yourself lagging behind on power rankings, you are doing something wrong. Or playing at a difficulty level that is too high for you. Prince or Noble is a good place to start.

Or, if those seem not at all the case, then perhaps you chose the wrong civ.

With the early culture boost that a Creative civ brings I find I can maintain and hold the number one... or at the least... third... spot most of the games I play in.

As a result, most civilizations hate me for having a small army and a high ranking.

And not giving them any tribute. Ever.

The second key thing: mobility.

No matter how small your army is... mobility is ridiculously important. So important, in fact... that if you aren't building roads, you need to switch all production you have to workers, build roads, and forget hammers for a turn or two.

Even with a small but dedicated border force you can significantly outpace an enemy army on your own territory, provided that you have a good transportation network.

Thirdly: know thine enemy.

If you've got Montezuma on your border, or any dumb pundit who will never get anywhere scientifically, but can raid your towns arrows of death... keep that border town well garrissoned. If not with quantity of troops, quality of troops. And perhaps consider, as people have said, using that city as a production center.

Fourthly: know your landscape.

Large borders are tough to defend. Sea borders, on the other hand, are far easier. Block off whatever ithsmuses you can leading to your territory with cities or forts. Take over as much territory culturewise so that the enemy is facing one one direction. Fighting a two-front war with few troops is insanity. A one front war, even if the front is large, is likely easier than shuttling units back and forth throughout your empire. And if they try a sea invasion... you hopefully see the transport, and if you don't have a navy to intercept it, at least you can reprioritize units. It takes a turn to land, after all, you've got plenty time.

And lastly:

Keep your units (except one unit per town to keep them happy) outside of your inner towns. Keep them on your borders. If something happens on your inner towns you can likely get them there faster than your enemy. And consider getting a fast horse, not for offense, but to raid into enemy territories and destroying their transitways.

If they can't get to the front, then you've got plent of time to pump out those emergency troops till you can seal a peace deal.
 
I have the same problem because I'm always high on ranking, but low on power. My objective is to build just enough units to be a deterrent until I can crush face with superior tech. It's easier if you end up with only 1 or 2 enemies on your border. In my current game (on Prince), I'm next to Tokagawa. I tried to keep 2 archers in each city and had a handful of swordsmen to chase barbarians away from my precious cottages. Every once in awhile, he would demand something and I would cave. Tech? OK. Stop trading with Persia? I guess so.

After I founded Islam, it spread across the globe like wildfire (5 of 7 civs including mine). Tokagawa declares war anyway for no good reason. Unfortunately for him, he's got knights, samurai, and a few musketmen fighting my infantry.

Tigris' points above were all great. The only bit I disagree with is meeting their demands. If I think it will buy me another 10 or 15 turns so I can get gunpowder, I'll do it.
 
I have noticed that when the 100 turn countdown kicks in, all the AI's kick into "Time to throw down" mode. That's when the everyone that see's your in the top 3 are going to do what they can to take you down, and the usually careful AIs who cow-towed to others most the game start making their moves. I think there is one unseen modifier at this time, in red, saying "-4, they are going to win if I don't do something!".

And this is good programming, because, just like humans, you are not going to continue the same tactics when your in 4rth place, and you KNOW it's now or never to try to win the game (or at the very least, take down the Civ that's caused you problems since day one).

Once you know the AI personaities, this is easier to survive. Isabela is an itchbay, yes, but she wants "things", "stuff". The world is her mall, and YOU are her credit card; keep her happy with money and occational gift, and she will always attack the other peasent Civs who DARED not to give daddy's little girl everything she ask. Ceaser is simular, except he respects strength; if he does not get what he wants from you, he still holds back militarily if you don't give it too him (IF you have a decent army). You can count on Isabela to throw a hissy fit at you reguardless of your armie's strenght if you don't buy her the latest pair of stylish shoes. . .
 
You could try the "always peace" option when you create the custom game ;-)

If you dont want war you will definitely not get one. If you dont want that build-only option, you have to make sure you got strength in numbers, mixed arms and strong defense in border cities. If you block a resource the AI needs, it will come and get it. They generally dont enter useless wars.
 
i f you want peace just try to maintian an small average military. that is usually enough to make anyone think twice before attacking. and make sure that you are good friends with your neighbors. friends can always help you deal with any bully.
 
Crush the weak!!!
 
I find a lot of times if you can spread the reglion throughout the comps empire espically spread it to the comps capital before they learn a relgion of there own(very hard on harder diff settings) they are a friend for life.

Also like mensioned above if your playing a peace / builder if someone asks for something and you don't have the muscle to back it. You best be givin up that tech or tribute to keep your friends happy :P
 
(I've never played Civ I through III, but I have played MOO1 / MOO2 and the oft-lamented MOO3. So far I'm on my second game in Civ4.)

In MOO2, I'm very much the builder with the unofficial motto of "no war before its time". I carry just enough of a stick to make the AI think twice about taking me on. Plus, in MOO2, I'd setup trade with anyone (keep them happy) and research pacts with the weaker races (but not the top 2 rivals). My second unofficial motto is that diplomacy is war by another means, a.k.a. the art of talking nice while I ready a very large rock.

The tutorial game in Civ4 was a trick in some regards. Just the one pack of lions at the start and no barbarians at all. So when I got into my first real game (2nd easiest difficulty level), I was in for a nasty shock as barbarians kept harassing my villages, leaving a trail of burned and ruined lands. It took me a while to figure out that I needed to place archers every 2-3 squares along my border along with horse archers to intercept invading barbarians.

Right now, I've got Hatshepsut to my SW (Friendly), Isabella to my SE (Pleased) and to my south, wedged between those two powerhouses are Victoria (Friendly, but tiny) and Peter (Annoyed, and also tiny). I'm playing as Tokagawa. Somehow I managed not to get outgrown along the way and Hat and myself are basically tied for first place.

The early military buildup to beat back the barbarians seems to have been enough of a military presence to thwart the ambitions of Peter and Isabella. Peter's always been belligerent, and Isabella's mood runs hot/cold. Plus, I have geography on my side. The continent is roughly triangular with a large lake in the middle. I ended up controlling everything north of the lake with small extensions down the 2 sides. So unless they build naval units to shuttle across the lake, I only have 2 small areas to protect.

Also, if you create a custom game, you can change the win conditions (I have all of them turned off except for the "space rocket" win).
 
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