SupremacyKing2
Deity
The government system in civ7 feels very half-baked to me. You only get 3 government choices per Age. You cannot switch governments during an Age (WTH!?!). Governments don't have passive abilities, they just provide one of two bonuses during celebrations. Also, governments don't determine the number of policy cards per category (military, economic, diplomacy and wildcard) like civ6. This was a feature in civ6 that I think made governments more interesting as they made some governments better at military and others better at peaceful while some had wild cards which allowed to be flexible. In civ7, policies have no category and you just add an extra policy per celebration instead of having to decide which military or economic or diplomatic or wild card to slot in.
I defintely hope that Firaxis expands on the government system maybe in a future expansion:
- More governments.
- Governments get passive abilities.
- Governments could have a unique building that could give you extra abilities or generate unique civilian units, like great people.
- Ability to change governments during an Age, maybe at a cost of losing a policy slot or getting a period of anarchy. Switching governments during a celebration could be free.
- Bring back different types of policies like military or economic.
I defintely hope that Firaxis expands on the government system maybe in a future expansion:
- More governments.
- Governments get passive abilities.
- Governments could have a unique building that could give you extra abilities or generate unique civilian units, like great people.
- Ability to change governments during an Age, maybe at a cost of losing a policy slot or getting a period of anarchy. Switching governments during a celebration could be free.
- Bring back different types of policies like military or economic.