I just had an epiphany about Civ5!

CivFanaticMan

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Ok I was sitting, reading people's rants on the forums when, all of a sudden, the shocking truth came to my head! I know why people seem to be getting borded with Civ5 so easily, and why it just isn't living up to its predecessors. Here is my theorem:

1. When we play any strategy or rpg we expect 1 of two things from the game: self immersion or competitive immersion.

Self immersion is basically roleplaying; every detail is something to geek about, and deepens the 'story' of the game. By the end of the game you have progressed through an epic story that you will remember for years to come. Its like both writing and reading a good book.

Competitive immersion is more mechanical. You aren't playing for an immersive story, you play to win. You review past games in your head, not so much as to reenact a story you made, but so you can review your strategy. This doesn't mean there is no good story. You can have a story to tell your friends but its mostly a story about mechanical gameplay.

2. Games that fall more ( and i say 'more' because most games have aspects from both styles, but the game was made to work for this gameplay type) under the Self immersion category would be: Any Paradox game, Mass Effect, Dragon Age, Civilization 4, Rise of Nations (campaign), The Sims, Sim City, ect.

Games that fall more under the Competitive immersion are: Starcraft, Total War games, Call of Duty, Civ Rev.

3. Each game in each gameplay category have something in common (besides being in the same gameplay category) is the length of each match or game. Think about it, a Starcraft battle lasts about 20 minutes on average; a Total War battle lasts about 10 minutes; a Call of Duty match lasts about 15 minutes; Civ Rev lasts about 2 hours, and thats about the max amount of time a "Competitive immersion" type game would last.

In the Self immersion category: Paradox games last really long; Mass Effect has 40 hours of gameplay; Dragon Age has a whopping 80 hours of gameplay max; a game of Civilization 4 can last anywhere from 3 hours on fastest speed to 20 hours on slower speeds; Rise of Nations can last 3 hours; And both the Sims and Sim City can be endless.

Self immersion = longer games, Competitive immersion = shorter games.

4. Why is this?

Well, in a game where your immersing yourself with the story and with the characters you want to suck every detail out of the game. Every event, every mission, every conflict, dialogue, and movement is part of an epic story. A game needs to be long so you can absorb everything and create your own story. This is why in Civ4 many people enjoy epic or marathon games; they are long enough so you can absorb all the details without them going away to fast. If an immersion game is too short the story feels un-epic, and rushed through. As humans we never want a good story to end.

When you play competitively, the game needs to be shorter or else it drags on and gets boring. The longer it takes to win, the more discouraged a player gets. And if you lose you feel that all that time was wasted. A player who plays competitively wants to win as fast as possible, while having a challenge at the same time.

5. Whats my point?

Civ5 doesn't fit anywhere! Civ5 is designed to lean towards the Competitive side because the AI competes to win as well. An AI that competes to win takes away from immersion. But Civ games last longer about the 2 hour threshold! This creates a drag for those players who like a longer game. You find yourself hitting next turn over and over waiting for you to win. The only immersion comes from the combat, which only can entertain for a certain amount of time. Civ5 lacks immersion for its length.

6. The Solution:

Either Fraxis should put immersion back into Civ5, or it should dumb it down even more and make games lasting 2 hours or less like in Civ Rev.

Try playing a game of Civ5 on the fastest game speed. Lets see if you have more fun or not.
 
This seems to me to be an oversimplification. I dont like the dichotomy you set forth as your premise. it seems to be that civIV was just as much competitive as immersive, it depends on who you ask.
 
2. Games that fall more ( and i say 'more' because most games have aspects from both styles, but the game was made to work for this gameplay type) under the Self immersion category would be: Any Paradox game, Mass Effect, Dragon Age, Civilization 4, Rise of Nations (campaign), The Sims, Sim City, ect.

The codexer in me is crying.
 
This game is about achievements. Lots of achievements for the neurotic player to grind through. Play a scenario to get the achievement. Buy a map to get an achievement. That's all this game is. They don't feel there is a problem with their game. It is an achievement game. Build 10,000 walls and get the Wallmania Achievement. The more I look around at this thing, the writing is on the wall. I am happy to own the previous installment because it isn't such nonsense. Good day.
 
They're mostly artificial Achiements, too. Like "chop down 1,000 forest" or "convert 10 Barbary Pirates". Why? Why would I care? Answer: to get the Achievement. That's all. They're mostly not things you would do otherwise - I mean, some are, sure, but they're obvious ones, like "Win on King" or "Win as Napolean" which you would probably do just by owning the game, no Achievement system necessary.

So they're either something you'd do regardless or something you'd only do because it's an Achievement. Either way, they're artificial, not really measuring significant accomplishments.

I think the OP has a good point. Civ V has veered too far into the "just play to win" category & too far away from the "just play to play" category. Too much Minesweeper, not enough Bard's Tale, to oversimplify it, while dating myself at the same time. If you just play to have fun in your little world, you'll get bored quick. If you just play to win, it takes too long & you'll get bored slow, but still bored.
 
Just curious, have you played civ V yet? Because as of a week or so ago, you admittedly had not. This thread would hold more weight if it was written by someone who has actually played the game.

Ok I was sitting, reading people's rants on the forums when, all of a sudden, the shocking truth came to my head! I know why people seem to be getting borded with Civ5 so easily, and why it just isn't living up to its predecessors. Here is my theorem:

1. When we play any strategy or rpg we expect 1 of two things from the game: self immersion or competitive immersion.

Self immersion is basically roleplaying; every detail is something to geek about, and deepens the 'story' of the game. By the end of the game you have progressed through an epic story that you will remember for years to come. Its like both writing and reading a good book.

Competitive immersion is more mechanical. You aren't playing for an immersive story, you play to win. You review past games in your head, not so much as to reenact a story you made, but so you can review your strategy. This doesn't mean there is no good story. You can have a story to tell your friends but its mostly a story about mechanical gameplay.

2. Games that fall more ( and i say 'more' because most games have aspects from both styles, but the game was made to work for this gameplay type) under the Self immersion category would be: Any Paradox game, Mass Effect, Dragon Age, Civilization 4, Rise of Nations (campaign), The Sims, Sim City, ect.

Games that fall more under the Competitive immersion are: Starcraft, Total War games, Call of Duty, Civ Rev.

3. Each game in each gameplay category have something in common (besides being in the same gameplay category) is the length of each match or game. Think about it, a Starcraft battle lasts about 20 minutes on average; a Total War battle lasts about 10 minutes; a Call of Duty match lasts about 15 minutes; Civ Rev lasts about 2 hours, and thats about the max amount of time a "Competitive immersion" type game would last.

In the Self immersion category: Paradox games last really long; Mass Effect has 40 hours of gameplay; Dragon Age has a whopping 80 hours of gameplay max; a game of Civilization 4 can last anywhere from 3 hours on fastest speed to 20 hours on slower speeds; Rise of Nations can last 3 hours; And both the Sims and Sim City can be endless.

Self immersion = longer games, Competitive immersion = shorter games.

4. Why is this?

Well, in a game where your immersing yourself with the story and with the characters you want to suck every detail out of the game. Every event, every mission, every conflict, dialogue, and movement is part of an epic story. A game needs to be long so you can absorb everything and create your own story. This is why in Civ4 many people enjoy epic or marathon games; they are long enough so you can absorb all the details without them going away to fast. If an immersion game is too short the story feels un-epic, and rushed through. As humans we never want a good story to end.

When you play competitively, the game needs to be shorter or else it drags on and gets boring. The longer it takes to win, the more discouraged a player gets. And if you lose you feel that all that time was wasted. A player who plays competitively wants to win as fast as possible, while having a challenge at the same time.

5. Whats my point?

Civ5 doesn't fit anywhere! Civ5 is designed to lean towards the Competitive side because the AI competes to win as well. An AI that competes to win takes away from immersion. But Civ games last longer about the 2 hour threshold! This creates a drag for those players who like a longer game. You find yourself hitting next turn over and over waiting for you to win. The only immersion comes from the combat, which only can entertain for a certain amount of time. Civ5 lacks immersion for its length.

6. The Solution:

Either Fraxis should put immersion back into Civ5, or it should dumb it down even more and make games lasting 2 hours or less like in Civ Rev.

Try playing a game of Civ5 on the fastest game speed. Lets see if you have more fun or not.
 
CivFanaticMan you presented some interesting ideas, but I think you spoiled it when you let loose with:
Either Fraxis should put immersion back into Civ5, or it should dumb it down even more and make games lasting 2 hours or less like in Civ Rev.

For the sake of making this discussion worthwhile, can I please ask you to elaborate some on what it means to put more immersion back into civ5?

There are lots of games that don't put themselves in narrow genres. A game of civ can be both immersive and challenging, as many of my games on BtS were.

Also, this sounds a little bit like the board-game vs. sandbox game argument again. It's the same basic underlying idea - a question of compromise between gameplay challenge and game story.
 
Are you saying that the longer and more complex the games are the more fun they will be?
If so then I agree
 
For the sake of making this discussion worthwhile, can I please ask you to elaborate some on what it means to put more immersion back into civ5?

I can help you with that. The most exciting thing about CIV4:BTS was that every turn you had the opportunity to turn the world and your own empire upside-down (if you really wanted to). Revolution! Pour that money into science! Release those spies! Abandon the fields - push that production up!

There were so many "leves and switches" that every turn could be a minigame in itself.

I really miss that excitement.

People probably think of me as some grumpy "good ol' days" traditionalist. But I'm not. I really want only the best for Civilization V. I really want it to become better. And it probably will, in like 4 years time.
 
...... Civ5 doesn't fit anywhere! Civ5 is designed to lean towards the Competitive side because the AI competes to win as well. An AI that competes to win takes away from immersion. But Civ games last longer about the 2 hour threshold! This creates a drag for those players who like a longer game. You find yourself hitting next turn over and over waiting for you to win. The only immersion comes from the combat, which only can entertain for a certain amount of time. Civ5 lacks immersion for its length.

6. The Solution:

Either Fraxis should put immersion back into Civ5, or it should dumb it down even more and make games lasting 2 hours or less like in Civ Rev.......

I agree with the basic premis, although the dumb down solution is harsh way of putting it ;)

The basic contention here is what individuals like to see from their games, and not unaturally it will vary from individual to individual. One persons likes / dislikes is another's poison, often to the extent that another's point of view can seem as if its from Planet Mars and hardly reality. Civ IV was good at getting near overcoming that, it provided both the warmonger / win scenario and the builder peacenik flavour. We can argue until the cows come home about how good at either flavour it was - fine - but the point is, those flavours were there.

Civ 5 - as it stands does not have the elements for the builder/peacenik crowd, they have been stripped out. Lets wait and see post patch in a few days - it was an unfinished release, so it could well yet satisfy both camps. However, as it stands unpatched, it really is only a one option game, play to win and kill your neighbour.

All the elements of the game as it stands that have any significant affect on gameplay are focused on a "win" experience. The achievement level in that win are focused on military achievement, the aim is "win" to satisfy a player's need for a good outcome in terms of a game experience. A Builder or Peacenik is not into "win" - as such. Their satisfaction comes from other aspects of the game which have been stripped out.

Thats why I would agree that the game is stuck in no mans land (lets wait for Patch before final verdicts) at present. Civ 5 not a Wargame, never will be, Civ is built on wholely different premise, but neither is Civ 5 a long play Empire Game where the emphasise is on how its built, not how fast your neighbours can be blown to pieces.

For someone in either "camp" to say its therefore a "bad" game, is relatively easy - just as it is relatively easy for the opposing "camp" to yell - "no its not bad". The no mans land its currently in now causes such angst, as both the military and builder camps can see "easy" ways to tilt it in their direction.

It does need to make up its mind what it is going to be. If its to go full blown warmonger, fine, then "X" should happen, and likely as not, it will need to become a short game - it cant be a long wargame, others out there designed as long play wargames will far surpass its abilities. If its to be a balanced mix of the two concepts, then it will need to be a long play game with the builder/peacenik aspects put back. What it cant be is a long play warmonger game, it will die in the long term if it tries, its not bult for it, and not what the Franchise is.

Lets not go down a tired defense/hate road with this, its not that kind of discussion. The Op raised valid issues, the outcomes will depend on individual wants for the game. This is really about what direction should the Franchise take for the future - short play warmonger, or long play strategic, what it cannot do is sit in the middle as currently (unpatched) it is, there is not a market for that - it will die .... neither "camp" wants that.

Regards
Zy
 
Foreing advisor: "city-states don't pursue winning the game"
Meh, immersion killer.

I agree this looks very alike the gameboard/sandbox teory.
 
People probably think of me as some grumpy "good ol' days" traditionalist. But I'm not. I really want only the best for Civilization V. I really want it to become better. And it probably will, in like 4 years time.

I can never stress that enough.

I want the best for Civilization 5.

Like my favorite sports team during a bad season, I want them to do better. I want them to have that turn around game that bring them to the finals in a Cinderella victory. Right now the new coach is making strange plays, trading away the better older players for untested rookies, and promising me that the next season they will have a better team. So I'm waiting for next season. But I'm going to remain angry and vocal about how bad they're doing this season.
 
This game is about achievements. Lots of achievements for the neurotic player to grind through. Play a scenario to get the achievement. Buy a map to get an achievement. That's all this game is. They don't feel there is a problem with their game. It is an achievement game. Build 10,000 walls and get the Wallmania Achievement. The more I look around at this thing, the writing is on the wall. I am happy to own the previous installment because it isn't such nonsense. Good day.

The achievements are an entirely optional element, I don't care about them at all and still enjoy the game.
 
I can help you with that. The most exciting thing about CIV4:BTS was that every turn you had the opportunity to turn the world and your own empire upside-down (if you really wanted to). Revolution! Pour that money into science! Release those spies! Abandon the fields - push that production up!

There were so many "leves and switches" that every turn could be a minigame in itself.

I really miss that excitement./QUOTE]

This is what I didn't like in Civ4, I prefer to slowly build my empire instead of making quick and dramatic changes. As I posted in another thread, Civ5 is for builders (of course when played "normally", not as a total warmonger or ICSer), while Civ4 is for "switchers".
 
This is what I didn't like in Civ4, I prefer to slowly build my empire instead of making quick and dramatic changes. As I posted in another thread, Civ5 is for builders (of course when played "normally", not as a total warmonger or ICSer), while Civ4 is for "switchers".

I respectively disagree.

Civ5 actively punishes you for building.

Throw longer build times on top of that, reduced efficiency for the "advanced levels" of buildings, or the fact that buildings only produce one effect at different degrees, and I would say that Civ5 is anything but for builders.
 
A game of civ can be both immersive and challenging, as many of my games on BtS were.

A civ game can, a game of Civ5 can't.

This is what I didn't like in Civ4, I prefer to slowly build my empire instead of making quick and dramatic changes. As I posted in another thread, Civ5 is for builders (of course when played "normally", not as a total warmonger or ICSer), while Civ4 is for "switchers".

Let me correct this for you:
Civ5 is a game for people who want to follow a certain path from the beginning to the end, without being bothered with readjustments and having to react to the circumstances.

Some people like to go by train from A to B, because all they have to do is to be at thre railroad station at the right time. After that, they can fall asleep.
Other people like to go by car from A to B. They are free about when to leave, they can interrupt their journey for a nice restaurant some where or even do a walk, if they feel like doing so.
 
I respectively disagree.

Civ5 actively punishes you for building.

Throw longer build times on top of that, reduced efficiency for the "advanced levels" of buildings, or the fact that buildings only produce one effect at different degrees, and I would say that Civ5 is anything but for builders.

I agree with you to some degree, the build times are too long (especially compared to research times), and some buildings are quite useless. Fortunately these things can be easily changed in mods, and there are some of them that do it.

Let me correct this for you:
Civ5 is a game for people who want to follow a certain path from the beginning to the end, without being bothered with readjustments and having to react to the circumstances.

Some people like to go by train from A to B, because all they have to do is to be at thre railroad station at the right time. After that, they can fall asleep.
Other people like to go by car from A to B. They are free about when to leave, they can interrupt their journey for a nice restaurant some where or even do a walk, if they feel like doing so.

You're exaggerating as usual ;) You can make some corrections to adapt to the situation, for example by deciding which policies to take next, which techs to research and which buildings to build, but it's not as easy as in Civ4 where you can switch from one economical focus to another in a few turns using sliders and civics.
 
Civ5 actively punishes you for building.

...and for expanding, and for interacting with your neighbors, and for creating units, and for exploring, and for going to war.... the list goes on and on. :crazyeye:

I've never met a game that was so eager to make me stop playing it! :lol:
 
...and for expanding, and for interacting with your neighbors, and for creating units, and for exploring, and for going to war.... the list goes on and on. :crazyeye:

I've never met a game that was so eager to make me stop playing it! :lol:

So do it and post at the forums of games you like if you have nothing interesting or constructive to say here.
Moderator Action: Telling someone to go elsewhere is not constructive too. Please refrain from such statements.
 
I agree with you to some degree, the build times are too long (especially compared to research times), and some buildings are quite useless. Fortunately these things can be easily changed in mods, and there are some of them that do it.



You're exaggerating as usual ;) You can make some corrections to adapt to the situation, for example by deciding which policies to take next, which techs to research and which buildings to build, but it's not as easy as in Civ4 where you can switch from one economical focus to another in a few turns using sliders and civics.

A reasoned and reasonable response, I must say.

I think it's clear there were some missteps with Civ 5, but the game's differences from the rest of the series are being completely blown out of proportion.
 
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