CivFanaticMan you presented some interesting ideas, but I think you spoiled it when you let loose with:
For the sake of making this discussion worthwhile, can I please ask you to elaborate some on what it means to put more immersion back into civ5?
For one, making the AI's act as simulated nations, as in Paradox games, Civ 4, Galciv 2, etc..
Thats the biggest immersion breaker / fun breaker for me.
The AI's act like impatient 5 year olds rushing for gunpowder and mass-declaring war on the player because of no other reason than their own ensured future success.
Everything they do is with one single goal, winning the GAME.
When the player observes this, one is constantly reminded that it is a game and they are ai's.
When you play a game like Civ4 or a Paradox title where they try to simulate a nation on a turn by turn basis rather than RUSH RUSH WIN WIN WIN GG!!!!!, it feels more immersive and fun, because it feels more like it is the JOURNEY that matters, not the boring statistics screen at the last SECOND..
For example, when you play a Paradox game you can have fun for a dozen hours without even winning, even just keeping the status quo or even being slapped around by the major powers.
When you play Civ5, there's nothing to do but warfare. So keeping the status quo is just doing nothing, and being slapped around by the major powers isnt fun because theres no point, theres no ripple effects, the only effect is that your army dies and your cities get razed.
None of the mechanics that made the game meaningful to play are there anymore. Its just a Starcraft 2 marine rush.
This is the problem with Civ5, they focused so much on winning the game, and not on if the JOURNEY through all these ages and dozens of hours, should be fun or complex or not.
The entire game is streamlined, for the player, the economics, and the AI's, to enable maximum efficency to rush to VICTORY..
Not to enjoy a long amazingly fun addictive journey.
Civ has always been about the journey, not the GG in the end.
For that, we have Starcraft 2, and civ can never touch that genre, so i dont know why they tried so hard.
They should have kept at what they did best, the epic journey.