I need help with kensai!

Kristoff

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I'm working on my own Sengoku scenario (in fact it will start well before Onin Wars). I'd like to add to the scenario an excellent kensai unit made by Kinboat. Because kensai were "the holy swordsmen" of exceptional martial skills it makes no sense to let clans just build it as other "ordinary" units. I thought of marking kensai with "created in battle" flag, but thus I would lose leader unit (only one can be flagged like that). So then I thought of creating a special building (small wonder) that would produce kensai - let's say - every 30-40 turns (must be really exceptional, because it will be powerful). But this won't prevent cities without this small wonder from ordinary production of kensai. So now I want to make a special resource needed to create this unit, that I won't place on map at all. So no city will be able to make kensai apart from this, which will build appropriate small wonder. Uff... The question is: does building with "produce unit X every Y turns" check before production if there are resources needed for "normal" production of kensai? If yes, the whole idea doesn't make sense:mad: In other words, can you get units from such building even if you don't have resources needed to produce them in a normal way (shields)?
 
Woah slow down.
If I read this right, I think the problem is you may have edited it so any tribe can build it right? because you complain about people building it normaly. I think that if you edit it so no-one can build it, it will work. The wonder checks resources not a list of people who can build it. And yes it checks on the turn you are due to produce one if you have the resources to do so.

'Course I might have the wrong end of the stick.
 
If you make a small wonder generate a unit, it doesn't matter if you can build the unit or not.
The wonder checks the requirements for the wonder itself, not the unit. so if your wonder requires iron, and the unit horses, it'll check for iron.
 
Originally posted by Zeekater
If you make a small wonder generate a unit, it doesn't matter if you can build the unit or not.
The wonder checks the requirements for the wonder itself, not the unit. so if your wonder requires iron, and the unit horses, it'll check for iron.

Thank You! Great news. But what does it mean that wonder requires i.e. iron? As I suppose, requires iron to be built. Or requires it also later, to have its special effects?
 
Originally posted by Zeekater
If you make a small wonder generate a unit, it doesn't matter if you can build the unit or not.
The wonder checks the requirements for the wonder itself, not the unit. so if your wonder requires iron, and the unit horses, it'll check for iron.

Thank You! Great news. But what does it mean that wonder requires i.e. iron? As I suppose, requires iron to be built. Or requires it also later, to have its special effects?
 
It requires iron to be build, and when it's about to generate a unit, it checks for iron too, before spawning the unit.
 
thats what I would say too...I was going to do something like that for my mod but I didnt want germans or aztecs to have kensai. So I am going to make a small wonder and make japan the only island with the resource to build it.
 
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