Good day, all.
I've been a fan of the Civ series since number one, and I'll keep being a fan for many years to come. And, with the inclusion of modding tools and a large community of people who use them, Civ IV seems like a modder's paradise. I've played scads of mods, both retail and fan-based, and with each one, my mind fills with more ideas. I know that I'm totally out of my depth with a lot of them, but you've got to start somewhere, right? For me, there's rarely a better way to learn how to swim than to jump into the deep end.
The idea that's forefront in my mind at the moment revolves around the Zodiac: Twelve tribes, each following a particular sign, that sign granting them certain bonus. But there's one idea that I'm quite frankly stuck on.
Time passes, as I'm sure we all know. And as we go through the year, we spend about a month within the realm of each symbol of the Zodiac. That's not a problem; I can just make each "month" ten or twelve or fifteen turns (I'm still working on that part), and have the turn timer say as much. But the problem comes from what to do during that "month". I have two possible ideas. The first idea is that each symbol has its own unique always-active power, a la "Rhye's and Fall of Civilization", and during their "month" in prominence, they gain extra commerce and culture, much like a mini-golden age. The second idea is that each symbol does not have a universal ability, but during their "month", they gain an even more powerful ability, and that it vanishes after their month is up.
I have equally good arguments for both ideas, and I can't make up my mind either way. So I ask you, good modders of Civilization, to weigh in on this. I figure if anyone would know which would be better, it would be you. (The next post will have the lists of powers as they stand.)
I've been a fan of the Civ series since number one, and I'll keep being a fan for many years to come. And, with the inclusion of modding tools and a large community of people who use them, Civ IV seems like a modder's paradise. I've played scads of mods, both retail and fan-based, and with each one, my mind fills with more ideas. I know that I'm totally out of my depth with a lot of them, but you've got to start somewhere, right? For me, there's rarely a better way to learn how to swim than to jump into the deep end.
The idea that's forefront in my mind at the moment revolves around the Zodiac: Twelve tribes, each following a particular sign, that sign granting them certain bonus. But there's one idea that I'm quite frankly stuck on.
Time passes, as I'm sure we all know. And as we go through the year, we spend about a month within the realm of each symbol of the Zodiac. That's not a problem; I can just make each "month" ten or twelve or fifteen turns (I'm still working on that part), and have the turn timer say as much. But the problem comes from what to do during that "month". I have two possible ideas. The first idea is that each symbol has its own unique always-active power, a la "Rhye's and Fall of Civilization", and during their "month" in prominence, they gain extra commerce and culture, much like a mini-golden age. The second idea is that each symbol does not have a universal ability, but during their "month", they gain an even more powerful ability, and that it vanishes after their month is up.
I have equally good arguments for both ideas, and I can't make up my mind either way. So I ask you, good modders of Civilization, to weigh in on this. I figure if anyone would know which would be better, it would be you. (The next post will have the lists of powers as they stand.)