Kerosene31
Prince
- Joined
- Nov 12, 2001
- Messages
- 402
I think you are ok on prince. If you drop down a level, you just learn more bad habits. There's nothing wrong with losing on prince, just learn from your mistakes.
Some general advice:
-Watch the military adviser like your life depended on it (your Civs does!). He will give you accurate information on your strength relative to every other civ. This is vital information. If someone has a more powerful army than you, that can be bad. If they have an army that can "wipe you off the planet", that's really bad. Sometimes the AI can be bad at warfare tactics, but if they are that much bigger they will simply overrun you. No matter what victory you seek, check this screen often. It will tell you where your threats are.
-On prince, learning to manage your money is key. It took me some time to figure it out. The key is to be very selective with choosing buildings in your cities. That 1 gold maintenance cost doesn't seem like much on a monument, but that's 1 gold per turn. Over 1000 years that's $1000 gold. Of course there's nothing wrong with the culture benefit, but you have to be very careful on what you build. When in doubt, less is more. Also, look to build cities near gold/gem mines or other gold providing resources, and make sure your cities are working them.
-I'm no conquest expert, and I think it is actually a little harder than other victories (happiness and money are always hard to manage). 3 cities seems a little light. When I started out, the trap I always fell into was not starting a city which had lots of hammers. Early on your capital can provide all the units you need, but as the units get more advanced, you need some more production to get them out in time. If you are going conquest, you should be razing their cities and resettling as much as your happiness allows.
-Finally, sometimes there is just a runaway Civ. You mention France and they are often one. I just played a game on king where France had 4x the score of anyone else and when the "pointiest sticks" window came up, they had 26,000+ while everyone else was in the 4 figures. Sometimes, Civs just runaway and there's not a lot you can do other than take them out early. In this game, France is wiping out Germany and yet Germany is declaring war on me (and losing) and won't offer peace. I'm sure a Civ V expert could have done something, but sometimes the cards just fall a certain way and you don't win.
Some general advice:
-Watch the military adviser like your life depended on it (your Civs does!). He will give you accurate information on your strength relative to every other civ. This is vital information. If someone has a more powerful army than you, that can be bad. If they have an army that can "wipe you off the planet", that's really bad. Sometimes the AI can be bad at warfare tactics, but if they are that much bigger they will simply overrun you. No matter what victory you seek, check this screen often. It will tell you where your threats are.
-On prince, learning to manage your money is key. It took me some time to figure it out. The key is to be very selective with choosing buildings in your cities. That 1 gold maintenance cost doesn't seem like much on a monument, but that's 1 gold per turn. Over 1000 years that's $1000 gold. Of course there's nothing wrong with the culture benefit, but you have to be very careful on what you build. When in doubt, less is more. Also, look to build cities near gold/gem mines or other gold providing resources, and make sure your cities are working them.
-I'm no conquest expert, and I think it is actually a little harder than other victories (happiness and money are always hard to manage). 3 cities seems a little light. When I started out, the trap I always fell into was not starting a city which had lots of hammers. Early on your capital can provide all the units you need, but as the units get more advanced, you need some more production to get them out in time. If you are going conquest, you should be razing their cities and resettling as much as your happiness allows.
-Finally, sometimes there is just a runaway Civ. You mention France and they are often one. I just played a game on king where France had 4x the score of anyone else and when the "pointiest sticks" window came up, they had 26,000+ while everyone else was in the 4 figures. Sometimes, Civs just runaway and there's not a lot you can do other than take them out early. In this game, France is wiping out Germany and yet Germany is declaring war on me (and losing) and won't offer peace. I'm sure a Civ V expert could have done something, but sometimes the cards just fall a certain way and you don't win.