My relationship with civ7 so far is rollercoaster having up and downs, currently I have the latter phase again as I realised I have somewhat mixed opinion on the setup of the initial civs and leaders, and how do civ switching lines look at this point?
There are as many hits as misses there. Fantastic audiovisuals of civs - other that leader graphics that vary from also fantastic to kinda bad. Not to mention seemingly universally disliked idea to inexplicably switch from "the leader talks to you, the player" to "leaders face each other like in mortal kombat" (seriously, what market research made Firaxis thinks that a good idea??). Great addition of civ-unique policies (frankly I never expected that much civ-unique depth in my pessimism

) but then designs of many civs being disapointingly orthodox archetypes rather than some new takes. Many awesome and fresh additions to the roster (Missisipi, Buganda, Mexico, Chinese and Indian splits), but also my horrible disappointment with the most cliche, overused selection of leaders imaginable. Some cool "historical evolutionary lines" of civs and then inexplicable anticlimactic choices such as Inca being the bridge between Maya and Mexico, or African "line" being three extremely unrelated cultures instead of the obvious idea to first focus on one region (say Sahel or East Africa) and go through actually related cultures.
I think that Firaxis has greatly, severely underestimated the importance of historicity to the playerbase, and we are going to face the maelstorm of complaints on the idea of leaders disconnected from civs, ahistorical civ changes etc. I am also absolutely certain there is going to be a mass of players of country X being angry at the way their country Z is inserted to the forced civ change system - and I can't blame them honestly. I can easily relate to the frustration of Japanese players being unable to simply play as Japan from the ancient era, having 2/3 of the game spent as their IRL political enemy China as the "historical" course, especially as the civ7 approach in this regard is more absurd and ahistorical than previous essentialism. It's easier to go towards historicity and immersion from from "sure we have one Japanese civ from 4000 BC but it implicitly covers all prehistorical and ancient periods of Yamato, Kofun etc" than reach it from the messy idea "Japanese civilizatio doesn't exist at all unless Ming Chinese culture suddenly morphs into Meiji Japan in the 17th century". At this point I wouldn't be surprised if devs made the decision to add Poland to the 2nd era and then force it to turn into Germany or Russia in the 3rd, and them being shocked by this perceived as incredibly offensive, seeing how we gonna get Amerindians being forced to die and be replaced by the colonial states, or all black people cultures being alike.
What I've found interesting on your latter point about reception here is that up until the Inca announcement this week, the Reddit civ sub was very pro civ VII.
Someone posted the now near complete roster there I think yesterday, and the comment / like ratio was equal and in the hundreds (very bad sign for social media impressions) and the comments below were ranging from mixed to hate it, time after time after time.
It's really starting to dawn on non-fanatics what this game is, and I fear for firaxis that they may not like this new direction as much as they hoped.
The saddest part about that for everyone, love or hate the new game style, is that poor reception mean it will heighten the risk the games development cycle gets abandoned for a new direction before enough civs have been added to get the most out of it. Risky times
I disagree with both of these takes. My sense is there's a huge overreaction by a minority of plugged-in civ fans.
It's extremely silly to take one single Reddit thread as representative of anything. If you check out Reddit gaming forums, you'll walk away thinking that the only good game in the last 10 years is Baldurs Gate 3, and the only good gaming studio is CDPR, and the rest of gaming is crumbling around you in a fiery hellscape and there's no enjoyment to be had anywhere, and you need to get ready to drink your verification can of Mountain Dew to keep playing your games.
shocked by this perceived as incredibly offensive, seeing how we gonna get Amerindians being forced to die and be replaced by the colonial states, or all black people cultures being alike.
This in particular is just an egregious overreaction to me. You've seen how the Shawnee themselves are excited with the game and eagerly participated in the development of the Shawnee civ and Tecumseh as a leader, and yet you think you need to be offended on their behalf? (By the way, if you're so concerned, you should avoid the term "Amerindian" which many indigenous groups find distasteful.) What of their own excitement? Are they themselves wrong? Do you really think Civ is trying to pantomime indigenous cultural genocide? Do you really think there is a Firaxis agenda to portray "all African cultures are alike?" Firaxis literally did
everything right here. They rightfully consulted Shawnee cultural leaders, they rightfully involved them from the very beginning of the Civ design, they rightfully got their input and buy-in on everything. And they have shown themselves eager to engage with cultural representatives of indigenous civs for many years now, such as the Maori in Civ 6.
Overall, I think civfanatics (and anyone regularly posting on any forum dedicated to the Civ franchise is essentially a civfanatic) are ruminating way too much on perceived sociohistorical commentaries of civ inclusions and "civ pathways." There is so much handwringing from a vocal minority worrying about how so-and-so group is going to perceive their inclusion in the game, and I think this is condescending and paternalistic at worst and totally misguided at best. It rarely ever comes from members of that group! I think the Shawnee experience with Civ 7 (handwringing by fans and even academics about the perils of including them and Tecumseh in the game, but enthusiasm and gratitude from the Shawnee themselves) is a great case-in-point that people are forgetting.
Firaxis communicate their desire to be inclusive and representative nonstop, and I don't think any Civ fan doubts their intentions. I also think most players understand that a game can't launch with 70 civs, and that DLC is going to add in fan favorites.
The wider audience is not spending its time finding perceived slights in how this videogame is setup, and they certainly aren't sitting down and mapping out complicated pathways on a whiteboard. They're just going to play the game and enjoy it, and they know the goal of the game is to celebrate the cultures of the world and that Firaxis has good intentions, and that not everyone can be in the game at launch. We all know DLC is coming, and that the game is going to end up with far more playable factions than any prior civ game. It's going to be exciting.
This is anecdotal, but my civ playing group is all "casual" (except me) in the sense that they don't participate in online civ discourse. They just play the game and have fun with our MP sessions. The most someone might do is follow the Youtube channel for the next clips, but even then, I'm the one sharing the news with everyone. And
none of them have once brought up any of these concerns, and no one thinks Firaxis is out to humiliate them or insult them.
What's happening is that, as usual, Civ inclusion is the hottest topic of discussion for 4x games. Talking about who is in and who we want to see time and time again takes primacy over all other aspects of discussion for these games. I think some people are just hyperfixating on this aspect The same discussions about key civs missing were present with Civ 6 on release. People wondered why Aztec was a preorder bonus, people wanted Mongolia back ASAP, people couldn't believe Babylon still wasn't in the game after Gathering Storm...
More and more, I think people who participate in gaming discussions online need to recognize that they are essentially taking part in fractured echochambers, and this is bearing out nonstop across genres, where the loudest opinions you're being drowned in don't end up manifesting as true in typical user reviews or critical reviews.
All that to say: if those are YOUR personal concerns, then it is what it is, and you're of course free to draw any opinion you want. But I think you're taking way too many leaps in logic to extrapolate that to the rest of the fandom and start with the doomerism.
I'm just having a hard time with viewing the game through this lens. It's tiring to me perceive everything so negatively and cynically.