...I played GOTM the other day and I think it is because I now see it for what it should be and weep. That it is not worth spending my time on while I still enjoy the forum.
Think of it like I am a civ IV fanatic, my time is done, just hanging on for memories sake.
@Victoria "see it for what it should be and weep" is an interesting thing to say. That's sounds like how I feel - I feel like the game has all the pieces to be awesome, but then just falls apart for often quite trivial reasons.
Like, I think Tornadoes and Coastal Flooding are fine - the real problem is that Coastal Cities can't really handle repairs or building Sea Walls, you can't use stronger cities to support them (other than to buy a builder who can only fix improvements anyway), and all the send aid rubbish is useless because you'd don't get much really and can't repair anything with gold regardless. And that's on top of Coastal Cities being often not worth the effort anyway.
Some of this could be easily fixed. eg Make Coastal Cities more valuable, so you want to have them. Have a Policy Card (eg Emergency Services, Military Card) which reduces the cost of Repairing Districts and Buildings. Let Military Engineers speed production of Sea Walls.
We get big patches and expansions and these things don't get better. Maybe it's because the game is so big, that FXS find it hard to balance everything. Which is fair enough. But at the end of the day, if the game isn't fun I'm not going to play it. There's no hard feelings, but I'm not going to play a game just because the designers are trying hard. It actually has to be fun.
Air Defence, Resources, Power, Colonial Cities are all great mechanics, massively let down by FXS getting the numbers all wrong and or making some (maybe in hindsight) bad calls. eg Tier 3 buildings weren't properly buffed or made more dynamic; too many things need niter and oil, not enough need iron.
Civ currently feels like it's balanced around Pangea Maps and games ending in about the Renaissance. That's fine, but not what I want. I like the whole ancient classical era thing, which does work really well, but then I want colonialism (exploration, conquest and trade) and I want industrial revolution (including social and political upheaval) and these are a fail.
I'm not cross. I like the FXS gang - they seem like really genuine people, who are creative, hard working and listen. I really like the community here. But I'm also kinda done. I'm just not getting what I want from the game.
I really hope the next patch moves the needle.
I can't imagine the point of playing civ generally, but 6 especially, without mods. Given that Firaxis had chosen to focus on "Ooo shiny", it's only reasonable for players to put the other elements in hands that care about those elements. Or, alternatively, just play a different 4X/different game entirely.
I'm okay playing with Mods, but I haven't actually seen any that really address my issues with the game. Perhaps that relfects how hard it is to get these things right. Or perhaps I'm being too fussy. Dunno.
I've tried doing my own mod in fits and starts, but I have limited time / other responsibilities, it's a big job for a non-coder like me (although I can usually work things out), and it's hard to really commit when FXS are still actively developing the game (various patches have addressed a lot of my gripes, it's just there are some big ones still outstanding).
And a bit like
@Victoria, I'd prefer to play without Mods or at least very very few, so I can discuss the game with others and be discussing the same thing.