The problem here is that they are not just blocking for their own software and services (which they could probably be argued to be legaly entitled to), they are ALSO blocking you from using and trading all software that requires their services in order to do so - and it is this that they don't actually have any legal rights to be doing.
Dictated by the principal of the Lowest Common Denominator then the second they become an unentangleable part of the whole package of a product - where one or more of the other parts of the package can NOT be considered a license in itself (like is the case with Civ5) - any license claim by other parts of the package (incl. Steam) is no longer valid.
In the OP's specific case, he is talking about a transfer of account- an account that, for all intensive purposes,
belongs to Valve. Valve says that
you, and you alone, can use it. If you try to circumvent their contract, they can deny use of the account. The fact that games verify themselves through Steam is unfortunate- but if you tried to hack the EA Copy Protection service, and they blacklist your IP... how would you be able to justify suing them if the blacklist prevented you from playing a game that uses EA to enforce copy protection?
Valve may terminate your Account or a particular Subscription for any conduct or activity that Valve believes is illegal, constitutes a Cheat, or which otherwise negatively affects the enjoyment of Steam by other Subscribers. You acknowledge that Valve is not required to provide you notice before terminating your Subscriptions(s) and/or Account, but it may choose to do so.
The ToS states that you can transfer the title (of a game) to someone else. However, by account sharing, you are circumventing the entire purpose of Steam- to enforce 1 license for every purchase. If you are trying to get past the system, and the account gets locked, it's no different than posting your activation key all over the internet and Firaxis blacklisting the key- resulting in your copy of the game becoming void through the loss of a valid CD Key.
There is absolutely no difference between account sharing, and distributing CD's with spoofed key's. I think that you would be hard-pressed to find a court that would agree that, given the architecture that Steam operates under, it's okay to distribute illegal copies of a software while simultaneously disregarding the rights of a company to deny their free service to you.
Ferengi capitalist perhaps (
"Let the buyer beware")?
I will agree as far as we assume that the wording of the contract is actually in accordance with the letter of law that is in effect in the country/state from where the company is operating.
Not "Buyer beware," so much as "read the contract." If you get shafted because you violated the terms of a contract that you voluntarily signed, and did not read or understand, then you deserve everything that you get. Ignorance is not an excuse.
Here you are saying that it is ok to pass judgement and punishment without a trial - and on suspicion alone. I don't know how it works where you live, but where I live you are assumed innocent until proven guilty in a court of law - and punishment are not passed out before you have been proven guilty.
It's not a judicial punishment. Let's say that I am a landlord, and my contract states that I can enter the building without your permission if I believe you to be doing illegal activity (probable cause), and you
sign that contract. If you are working a meth-lab in the house, and I enter without your permission, then you cannot sue me for unlawful entry. If you are not working a meth-lab, then you can
try to sue me... but if I can provide both probable cause and the terms in the contract- the most you can expect is to be allowed back in the house.
It is a poor policy to punish the many for the actions of the few - or even worse for the paranoidly imagined actions of everyone. This is a lesson that the software industry have seemingly yet to learn.
They simply don't stand to gain any higher longterm profits by poisoning all the cows in an attempt to get rid of the rats.
It's also an effective policy. It's unfair, but it's the easiest and most effective way to fix an issue. Consumers who follow the rules find the rules to be, mostly, transparent. The problem arises when you start looking for ways to
circumvent the rules. Just do a search for "CD Crack", "CD Key", "No-CD"... you'll see that there is a significant number of users willing to circumvent copy-protection.
The thing is... you bought the game
knowing the terms of the purchase, and the terms of the service. If you didn't know, then you should have read the agreement before clicking the button labeled "I have read and agree to the terms of service." To then complain, after the fact, that the terms of service are unfair or inconvenient is actually pretty ridiculous. To then try to sue over it, is just sad.
No consumer is "special." To complain that the gaming industry using copy-protection is an offense, that they are assuming that all consumers are lying, thieving, would-be criminals is absurd. In fact, the assumption that all consumers are lying, thieving, would-be criminals is not something new to the gaming industry... or any industry. Every industry has some kind of investment-protection; but the gaming industry is the target of
the most, hands down, dishonest customers.