I will beat standard Deity by conquest once...With your advice:)

Agree on working stone in St. Petersburg -> work boat finished in 2 turns. Since you settled cows, AH first probably makes sense. Libraries are good, but you have granaries you can build first and you probably want 1-2 more workers, maybe 1 more settler for sheep.

I would not bother with Pyramids at all.

Would settle 1S of PH in the east so you can build workboat + lighthouse there. Otherwise not much food in the city. That will be probably be the end of your expansion.

In mainland, sheep + crabs can be 2 more cities. Can probably settle 1N of sheep and grab other floodplains with crab city. 7th city I would only settle a bit later, when you have enough money after Writing to go Aesthetics maybe. That would be 7 cities. Maybe you can steal even more land from Isabella on that river with dye + floodplain, but not sure. She will drop to annoyed when border tension starts, by the way. Would definitely adopt her religion when possible. And probably gift her the gems right now.

4 cities at 2000 BC is great, soon 5. Gems help with that, but I would start spamming cottages on the river. Aesthetics should let you catch up in tech on Pangaea map.

Definitely enough good land to win lib and attack from there. Only risk I see is becoming too greedy with land and stifling economy too much or catch DoW from someone. Now you have a nice compact empire and grabbing more jungle is not really needed. When I played this map, I only had 6 cities since Izzy grabbed the cow very early.

Looking forward to your update ;).
 
Agree on working stone in St. Petersburg -> work boat finished in 2 turns. Since you settled cows, AH first probably makes sense. Libraries are good, but you have granaries you can build first and you probably want 1-2 more workers, maybe 1 more settler for sheep.

I would not bother with Pyramids at all.

Would settle 1S of PH in the east so you can build workboat + lighthouse there. Otherwise not much food in the city. That will be probably be the end of your expansion.

In mainland, sheep + crabs can be 2 more cities. Can probably settle 1N of sheep and grab other floodplains with crab city. 7th city I would only settle a bit later, when you have enough money after Writing to go Aesthetics maybe. That would be 7 cities. Maybe you can steal even more land from Isabella on that river with dye + floodplain, but not sure. She will drop to annoyed when border tension starts, by the way. Would definitely adopt her religion when possible. And probably gift her the gems right now.

4 cities at 2000 BC is great, soon 5. Gems help with that, but I would start spamming cottages on the river. Aesthetics should let you catch up in tech on Pangaea map.

Definitely enough good land to win lib and attack from there. Only risk I see is becoming too greedy with land and stifling economy too much or catch DoW from someone. Now you have a nice compact empire and grabbing more jungle is not really needed. When I played this map, I only had 6 cities since Izzy grabbed the cow very early.

Looking forward to your update ;).

Guys, thanks a lot for advice!

So, eventually at home and can play another session. :) A couple of days ago was too tired to play since didn't want to play seirous games, but played a quick shots at Deity Vanilla with Cathy :king: Well...I didn't play even till 1000 BC. In 3-4th game I saw longbowmen at 1640 BC :nuke: I felt so hopeless...Why do I talk about it? In Vanilla Cathy is Cre/Fin and she is orange (well...kind of old Villem Orange). I could expand only to 2-3 cities at 2000 BC and became boxed. So, I started to love current Cathy with Imp much more. And also I never felt how Fin was useless. :lol: In Vanilla they settle near your door...It so annoying! And...hello from the past (just found out it by accident).

See post #4
https://forums.civfanatics.com/threads/deity-in-vanilla-warlords-and-bts.519837/

It is my old thread, but I was so surprised to see Fippy there :love: I would say - it was nice to meet you again. ;) By some reason, I didn't remember you at that time, but this time I remember you very well (I didn't visit the forum for about 2 years). May be due to your new avatar or some masohistic versions of Deity? :crazyeye:

Writing is important yup, it's just that AH gives a bonus on writing and you already get several boni for AH too.

I played Civ 2&3, cannot remember difficulty but i always try deity at some point ;)
1 Civ eats enuf time thou lol :)
5&6 are not Civs for me, but it's just an opinion.

Civ 1 is just great. Try OCC Emperor without Collosus and with no gems/gold start. It is challenging enough.

Civ2-3 are both good. I liked them both too.

Civ5-6, didn't play them much. Anyway, may be some day I try Deity there too, just to put a check into checkbox. They doesn't look attractive from videos and from comments of others...

Also, I strongly reccomend you and Lain to try Vanilla/Warlords Deity. They are imbalanced, but more challenging. And kind of ugly as well (so few important informrtion, especially after you played with mods like BAT/BUG for BtS). In some sense it is similar to Diablo 2 patches 1.07/1.08 and its patches 1.10+. The first two are rare and usually are not played by people, but they still has it own charm. :thumbsup:

Well...enough words. And start the session. :king:
 
Yup for sure, Vanilla & Warlords deity was more difficult than BTS deity from what i remember :)
Mostly cos there were less "rules" for AIs, like they still settled beyond your borders.
Then again i was much less experienced back then, would have to try new now.
 
Okay, lets continue. Session 5.

Turn 50, 2000 BC. After reading of all advice and thinking a little. I decided to settle 1S of PH. Also gave Izzy the gems for free. She is on the top. Anyway, I guess she should be the first victum since usually she doesn't build many units and also around our cuirs she shouldn't have her own. If she goes into religion...then the shrine would be good too. But now it is better to get her pleased. One worker chop the forest for the boat. Also I will rev for slavery after the 5th settler, since quite soon I will have something to whip. St. Peterburg put on the stone tile (thank you!). Rostov started worker. And novgorod started granary...hm...after thinkning a little, decided to start another worker. Just to many things to do.

Lol. I am Hopeless. :lol:

Cat1960BC.JPG


Turn 52, 1920 BC. Workboat chopped. I started another one. And going to whip it at size 2. The worker go to chop the forest 2S of Novgorod. Also
I decied to move the warrior from the corner, probably it is not worthing to fogbust it...And in case of emergency I can do something. Also I see borders of Hanny, he settled 2N of rice. So, it is not necessary to fogbust jungles. And there is a possibility to find 8th (but currently it would be 5th or 6th city) potential city to NW of Rostov...And the floodplains near Izzy. But it looks very greedy. Once I had a good game with Cathy. I could settle from 6 to 9 cities (at tundra
however). So, I would say that 6-7 city was kind of maximal for beelining for lib (otherwise it was some delayings).
Cat1920BC.JPG



Turn 53, 1880 BC. Lol, and shugar also is settled by Hanny...Fippy, you know them really well.

Turn 54, 1840 BC. Settler came into the place of 1S of PH...Well..in the north there are plenty of jungles. So, the coast tiles would be much better. Moreover, I doubt that BtS AI will settle in these jungles. And - revolted into slavery. Moscow will build another settler and then may be a worker for cottaging. Calms was gifted to Izzy too. I will feed her in order to eat. But it looks like I can forget about floodplains NW of Rostov.

Turn 55, 1800 BC. Yaroslavl founded. It gave just -1 income. Not bad...

Turn 56, 1760 BC. The worker who chopped another worker went 1E and start a farm (for sharing between Moscow and Novgorod) now. I am still didn't decide with AH or Writing. In some sense I don't know what to build in cities...Should I start with granaries? But probably Moscow want a library?...As well as a couple of cities which should start working on Great Scientists...And..borders of Rostov expanded and Izzy dropped to annoyed. Otherwise I could trade BW to her. I hope that my gifts should work soon...

I will stop here. It is not too much played, but have some particular questions. The emprie.

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1) Do I do right building workers in Rostov and Novgorod? Should I build them in Moscow instead (it can build them just in 4 turns)?

-Here I am not sure at all.

2) If I don't build workers what should I build? I have granaries/barraks. In some cities I have boats for building. May be I need prebuild some troops and grow cities?...

-I think after currently built workers I need switch to granaries, they will be needed very soon.

3) Should I build the 7th settler in Moscow? Or is it better to put a warrior in Moscow and grow it?

-Here I feel, that 7th settler could come a little later (but in some sense I am afraid that I can start it too late). Also, I feel that after 6th settler I need grow Moscow and cottage it at river.
 

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Yup for sure, Vanilla & Warlords deity was more difficult than BTS deity from what i remember :)
Mostly cos there were less "rules" for AIs, like they still settled beyond your borders.
Then again i was much less experienced back then, would have to try new now.

Of course try it ;) Yeah, they have a rough rules. Also don't try Immortal. Even for me it looks easier than BtS Deity.
 
Blue circles of death, AIs cannot resist stuff like sugar ;)
If they are close, they are always attracted by any resis, but more important i would have settled 1S too cos of less border tension.
Hanni is no real warmonger, but rather dangerous still.
 
Blue circles of death, AIs cannot resist stuff like sugar ;)
If they are close, they are always attracted by any resis, but more important i would have settled 1S too cos of less border tension.
Hanni is no real warmonger, but rather dangerous still.

Actually, I fully realized the position of 1S when saw may jungles and counted the distance.
So, in two words - Hanny is dangerous as a neighbor but Izzy not?
But some reason I saw light-blue circles when I choose workers :blush::lol: Is it normal? I don't remember them...But after Vanilla/Wardlords I cannot disable them. Probably need to reboot PC.
 
Shame you cannot trade for AH with Isa, wow that's silly with -1 border tension already she does all the pressure with her holy city.
I think Lain mentioned cottages, and i agree. Should build them instead farm for Moscow.

1 more settler works fine, 6 = magic number for lower costs / turn.
7th city costs more, and should only be settled when your economy is fine (and if it's a great spot).

I use less workers than most players, 1 more in Rostov looks okay but i would have let Novgorod grow on a cottage with granary.
PH mines (Yaroslaw) are overall not too good, that worker could be used for cottages or chop to support granary / worker build.
When cities have green river tiles, it's imo important to allow them growing on some cottages.
Quote of @Drew who's not active much lately, workers are terrible builds in new cities. That's not *always* true, but very often.

Edit :) Isa is not harmless too i think she and Hanni are similar (averagely dangerous).
But i think you had no choice with her, had to get those cities.
 
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Shame you cannot trade for AH with Isa, wow that's silly with -1 border tension already she does all the pressure with her holy city.
I think Lain mentioned cottages, and i agree. Should build them instead farm for Moscow.

1 more settler works fine, 6 = magic number for lower costs / turn.
7th city costs more, and should only be settled when your economy is fine (and if it's a great spot).

I use less workers than most players, 1 more in Rostov looks okay but i would have let Novgorod grow on a cottage with granary.
PH mines (Yaroslaw) are overall not too good, that worker could be used for cottages or chop to support granary / worker build.
When cities have green river tiles, it's imo important to allow them growing on some cottages.
Quote of @Drew who's not active much lately, workers are terrible builds in new cities. That's not *always* true, but very often.

Edit :) Isa is not harmless too i think she and Hanni are similar (averagely dangerous).
But i think you had no choice with her, had to get those cities.

I see, thank a lot! Especially thank you for noting that "small" mistakes. This means that I need to try to look for better solutions instead of start doing things where I am not sure (e.g., it was about mining PH 1N of Yaroslavl. In some sense I thought that I will have enpugh time to build workers for Moscow cottages. And also thought that those hill hammers are needed for granary/lighthouse). So, henceforth, I need pay more attention for my capital.

In Novgorod probably I should finish the worker...since almost finished, too late to switch.

About new cities. I saw workers in new cities from AZ's videos :) So...what is usually better? To grow to size 2 and build/whip something like granary?

About Izzy...Since she is religious I will pray :egypt:
 
Yup once started, finish workers :)

I am a big fan of AZ, watched most of his videos.
But not for his micro, which usually seems to suffer from playing for videos (or just overall not being interested in that, fair enuf).

Workers are often bad in new cities cos they dun have the tiles available to build them in good time, 15 turns means 30+ food lost.
You cannot make up for that, but you usually can move another worker over sooner or later.

If they grow on tiles like forests, that's not perfect but they are not "standing still" while doing so.
And once other workers are available, they have some size to work decent tiles.

Less important, but also a factor..you currently pay 3g / turn for units.
Workers cost too, more population grants more free units over time.
So besides food, you are also paying with gold for those new workers.

Not saying that's easy to calculate :)
But deity can become much "easier" if opportunity costs are spotted right, workers are expensive.
They conflict with growth, 3 workers for a new city would be useless if it's size 1.
 
I am back. Just another weekend in trip :crazyeye: RL is so unpredictable some time.
Anyway, I am going to continue this game and to finish it. At least I am playign with no hurry, hence shouldn't repeat my common mistakes.

Session 6, turns 56-62.
Nothing special happened. I just tried to follow your tips (hence, switched to granaries and growing the cities and also tried to save money on maintaince units)


Turn 56, 1760 BC. I decided to gift BW to Isa. I guess, otherwise she could trade it anyway...Now she is at cautious:) Delete a warrior on Dye.

Turn 57, 1720 BC. Opened borders with Hannibal.

Turn 58, 1680 BC. Great Prophet born somewhere. Forest near Yaroslavl chopped. Saint-Petersburg whipped boat. Warrior goes to explore Hanny.

Turn 59, 1640 BC. Kashi Vashinashi finished far away by Egypt. Met Zara inside Hanny's border. Moscow, St. Peterburg and Yaroslavl started granaries.

Turn 60, 1600 BC. Opened borders with Incas. Traded calm for crabs with Alex for some diplo.

Turn 61, 1560 BC. Canceled Wheat to Isa and trade it for rice with Zara.

Turn 62, 1520 BC. Settled Yekaterinburg. The income didn't change :) Even raised by 1 coin. Six cities at 1520 BC looks not bad. Warrior returned to Moscow.

So, far I didn't have questions. However, the empty land to the north looks kind of attractive to settle, but I will follow magic number 6. Also the 7th city will settle may be after writing or aest (I guess it will be on PH to south of Moscow)

Cat1520BC_land.JPG


Cat1520BC_myland.JPG


I have 4 workers, but I feel that I need a little more. Which city should build it?...May be Moscow at size 6 or something?

Cat1520BC_workers.JPG
 

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Okay, lets continue. I noted, that when I am play slow I play much more carefully.

Session 7.
Turn 63, 1480 BC. Nothing happened.

Turn 64, 1440 BC. Started writing. It should be finished in 3 turns.

Turn 65, 1400 BC. Granary finished in Moscow. Started barracks, just to do something. And it will be useful anyway. Writing in 2 turns. Also I noted that Isa has compass. Hm...and also everybody is pleased with her. And she is quite big.

Turn 66, 1360 BC. Worker finished in Rostov. Started granary. Stopped giving gems to Isa, but gave her pigs.

Turn 68, 1280 BC. Did some micro to grow Moscow in one turn.

I think I will stop here. I will try to continue soon, but before it I want to answer some questions. What do you think guys?...Especially, where you think that the answer is obvious.

1) Should I whip library in Moscow? Or should I grow and try to keep maximal size?

2) Was it wrong to build granaries in coastal cities? By some reason I feel that lighthouses would be better.

3) Should I start panic about Isa? She is becoming big and advanced. Also there are plenty of room to the north...Should I give her my extra sheep? Or should I try to please someone like Hanny?

4) Also I feel shortage of workers? Should I chop a couple asap? Or may be try to build at size 2?...

5) Should I try to grab some land in the north?...Insense look fine.

6) Should I chop those forest asap?...For example for lighthouses, for workers and ect.

Some pictures.

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Okay :)

1. Nopes, with not enuf gold for research it's not better than working cottages. Also there's nothing important to build afterwards.
Clams will go back to Yaro (nice granary micro), then you can use a mine nex turn and get your library in ~6 turns from now without whip.

2. Granaries are better than lighthouses (if not ORG).
You have a nice early happy cap with gems & Jumbos soon, stored granary food will easily give you more.
Your soon free workers around Moscow can start cottages for cities like Yaro, better long term anyways than coast (2 are also shared with Moscow, good for growing them).

3. She has only 5 cities, no panic ;)
Bit strange that she did not send you her Reli yet, seems like she was busy sending them to Alex.
Will give you more happy cap soon & nice diplo ( i would switch immediately, pleased is so important against plotting & you are a land target).
Nice that Alex will be Budd too, he's the most dangeorus guy. I would give him sheep.

4. I would be fine with 5 workers, early you have to pick what's most important (and you are doing very well there, cottages for moscow, jumbos, food in new cities). Then needs are slowing down cos you stop expanding, cities get their improvements done and workers are less needed. Not worth investing more into them right now.

5. I would def. not look for more cities north, there's only 1 good resi visible (pigs), and they are very far away. Even if some land looks nice, you would pay an arm & leg for cities up there.
Cannot do on Deity. Both Hanni and Ramses will go there soon as well, high chance you will be late anyways.

6. Only chops really needed would be for granary in Yekaterinburg, so you can whip at size 3.
And that forest in between jungle tiles at Rostov, also for granary 1 pop.
Doing that, cow-worker here will be enuf and he can start laying cottages in time for regrowth.

I would send the scouting warriors towards that barb city, so they can lurk and maybe steal it :)
Might be too late, then they could go home and into cities, but scouting is not helpful at this point (unimportant for you what AIs settle near Ramses or Hanni, or how their land looks for now).
 
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Okay :)

1. Nopes, with not enuf gold for research it's not better than working cottages. Also there's nothing important to build afterwards.
Clams will go back to Yaro (nice granary micro), then you can use a mine nex turn and get your library in ~6 turns from now without whip.

2. Granaries are better than lighthouses (if not ORG).
You have a nice early happy cap with gems & Jumbos soon, stored granary food will easily give you more.
Your soon free workers around Moscow can start cottages for cities like Yaro, better long term anyways than coast (2 are also shared with Moscow, good for growing them).

3. She has only 5 cities, no panic ;)
Bit strange that she did not send you her Reli yet, seems like she was busy sending them to Alex.
Will give you more happy cap soon & nice diplo ( i would switch immediately, pleased is so important against plotting & you are a land target).
Nice that Alex will be Budd too, he's the most dangeorus guy. I would give him sheep.

4. I would be fine with 5 workers, early you have to pick what's most important (and you are doing very well there, cottages for moscow, jumbos, food in new cities). Then needs are slowing down cos you stop expanding, cities get their improvements done and workers are less needed. Not worth investing more into them right now.

5. I would def. not look for more cities north, there's only 1 good resi visible (pigs), and they are very far away. Even if some land looks nice, you would pay an arm & leg for cities up there.
Cannot do on Deity. Both Hanni and Ramses will go there soon as well, high chance you will be late anyways.

6. Only chops really needed would be for granary in Yekaterinburg, so you can whip at size 3.
And that forest in between jungle tiles at Rostov, also for granary 1 pop.
Doing that, cow-worker here will be enuf and he can start laying cottages in time for regrowth.

I would send the scouting warriors towards that barb city, so they can lurk and maybe steal it :)
Might be too late, then they could go home and into cities, but scouting is not helpful at this point (unimportant for you what AIs settle near Ramses or Hanni, or how their land looks for now).

Fippy,
thank you very much! I really appreciate your advice/

1. Okay, I will not hurry with library. I think I have enough time for the first GS then.

2. Here I kind of surpised...I didn't expect than granaries win with so many point. I build them mostly due to the fact that granaries+barracks+forges are most important building (I read it in many threads) and lighthouse is not mentioned that often. Well...at least I didn't make mistake here. :)

3. Yes, only 5 cities...moreover, other AIs also habe 4-5 cities (except Ramesses). In some sense I am the biggest :lol: But the score and GNP looks scary for me. And especially the fact that she has monopoly Alpha.

4. Hm...it is interesting. May be I also will kepp 5 workers, or 6 at least. Need mine the hills and later chop jungles. So far, I pay only 2 coins for maintaining units.

5. I see...thank you! Otherwise it looks so tempting. For example...settle more cities, sell resourses, get profit. :crazyeye:

6. Okay, I will try the same. Also, sometimes I am concerning that I don;t whip..Hence, I kind of waste turns of anger faces (namely, if I would whip earlier, than they will dissapear earlier and will not stack)

A couple of more question...they are not so improtant like the previous ones. But anyway.

7. You suggest to put cottages. Does it mean that they ae in BFC of Moscow? Or may be near the river (for Rostov)? Or do you suggest to put them as much as possible (mixing with farms)? I most threads I read that it is good/enough to cottage the capital and farm/workshop everything else. Is it not my case?...Personally I feel that it would be good to cottage Moscow and some river and the rest of cities to whip (run scientists). And since Moscow has fine production probably I can avoiding of whipping it.

8. If warrior go to barbs cities...If they could capture it - what should I with this city? Raze and get coins?...Or give as gift?...Otherwise it can cost too much for me.
 
Mines are not that good early, besides those you built in Moscow.
If there's real need for hammers, you are in slavery :)
That makes even normal farms better than mines usually, unless you build wonders but you are not.

Imo it's nice learning to get along with less workers for deity games (normal ones, HoF works in very different ways).
It's also sharpening the mind towards what cities really need, helped me very much.

Yup with currency more cities becomes good, and if those Pigs would be closer you may want to grab them now.
But they are sooo far away, and no city should build a settler currently - time for granaries, libraries and growing.
AIs should also be faster, they are already slow for some reason to grab those spots.
There's much travelling time after building the settler.

Moscow shared cottages are best (clams city), but river ones are good everywhere.
Pyras are an exception (food for specialists), but without them cottages are very good.
And sometimes you can put them down on normal green land without rivers, if cities just need some tiles.
Lower priority thou.

Workshops are terrible without techs boosting them, and even better State Property.
So that's a long ways.
3f farms are okay if a city needs more +food / turn, but you cannot build them everywhere (water missing).
I think your gems city was the only one that would benefit currently from them.

Yup you could raze the barb city, and if gift is an option that's even better (Isa or Alex would settle it anyways).
Capture gold always help a lot early thou.
I was thinking you have 2 options, lurking there or sending them home for happy guards.
Pick what you think works better :)
 
Mines are not that good early, besides those you built in Moscow.
If there's real need for hammers, you are in slavery :)
That makes even normal farms better than mines usually, unless you build wonders but you are not.

Imo it's nice learning to get along with less workers for deity games (normal ones, HoF works in very different ways).
It's also sharpening the mind towards what cities really need, helped me very much.

Yup with currency more cities becomes good, and if those Pigs would be closer you may want to grab them now.
But they are sooo far away, and no city should build a settler currently - time for granaries, libraries and growing.
AIs should also be faster, they are already slow for some reason to grab those spots.
There's much travelling time after building the settler.

Moscow shared cottages are best (clams city), but river ones are good everywhere.
Pyras are an exception (food for specialists), but without them cottages are very good.
And sometimes you can put them down on normal green land without rivers, if cities just need some tiles.
Lower priority thou.

Workshops are terrible without techs boosting them, and even better State Property.
So that's a long ways.
3f farms are okay if a city needs more +food / turn, but you cannot build them everywhere (water missing).
I think your gems city was the only one that would benefit currently from them.

Yup you could raze the barb city, and if gift is an option that's even better (Isa or Alex would settle it anyways).
Capture gold always help a lot early thou.
I was thinking you have 2 options, lurking there or sending them home for happy guards.
Pick what you think works better :)


Fippy, Thank you very much! Taking into account your tips I made the following session 7.

Session 7.

Turn 68, 1280 BC. Gave sheeps to Alex. On the other hand he is rather week. Anyway, I trust Fippy. :)

Tutn 69, 1240 BC. Overflow in Yaro went to lighthouse. Moscow returned clams back. So, Moscow will grow in 3 turns and library will be in 4.

Turn 70, 1200 BC. Buddism spread. Well...I revolt :)

Turn 71, 1160 BC. I kind of don't know what to do with worker...I mean I don't know what is best. Okay, 1 - on cow, 2 - chop granary in Yeka, 3 - start roading towards Hanny (I guess I need give resourses him instead if Isa now?...also I didn't trade cows so far, waiting for resourses of Hanny), 4 - start cottage between Moscow-Yaro, 5 - start mining PH to south of Moscow (because I want to give green hills to Novgorod)

Turn 72, 1120 BC. Whipped granary in St. Petersburg.

Turn 73, 1080 BC. Yeka whipped a granary. The worker started farming floodplain. St. Petersburg started lighthouse.

Turn 74, 1040 BC. Yeka started library. Hanny is connected now. I think I will stop here. Some quesion :) And during this turn Hanny converted to Hindu, similar as Ramesses. So, I got -1 diplo.

1) Should I give as much resourses as possible to Hanny (and also taking them back from Isa/Alex/Zara)

2) Should I run 2 GS in Moscow? Or should I grow cottages and run 2 GS
in St. Peterbug/Yeka?...

3) Should I built some troop (e.g. in Moscow) to have power higher than 0.2 of somebody?...BtW, in demographics - do soldiers mean power?

4) Or may be..I need to build a settler in advance?


And some pictures for those who a in lurking mode. :)

Cat1040BC_land.JPG


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You have a nice example for worker management in there ;)
Building the Moscow mine while Yekatarinburg could use 2 workers, not really good.
Do not be afraid of moving workers for some time, better than building stuff you cannot use currently.

Plains mines are usually not needed.
Green ones are better, and if you already have those..just a general rule, i avoid building them when i can.

Little advice for cities at happy cap, use food until your bin is full.
Moscow can use wheat for 2 more turns, for plains cottage.
Might get a reli spread, or happy trade then you like growing in 1 turn.
2 scientists is best here for sure, you should keep them.

Another trick would be allowing AIs to demand resis.
If you cancel one clams trade, Hanni might do that.
Easiest diplo & safety if they do.

Might be a bit late for resis to Hanny, soon some AIs might get Currency for a little gold / turn or maybe some happy ones you can trade for. An advantage of old deals: you can cancel them at any point.

Soldiers are units, 1 Archer gives several thousands (forgot the number).
And better units give more.
Military buildings and techs also give some soldiers.
(it's okay building barracks if nothing else makes sense, like warriors would really not currently).

You could slow build a settler in Moscow, yep.
I would get the granary filled first thou.
 
Really nice game going here! Cathy is just awesome sauce in this game. Creative really is a huge boon in the early game, and Imperialistic makes expanding so much easier. Now you have that one awesome backfill spot by the southern crabs to help grow cottages and you should be set. Very interested in seeing how you will advance once you have finished the expansion stage. Would it be early war or peaceful teching I wonder?

Oh and just a word of warning about Fippy: Fippy loves to destroy Cathy, my favorite leader of all time, in her games. Fippy loves to pick on poor Cathy! When I finally get my copy of Civ 4 again, I shall make a map just for Fippy with Cathy right next door with 10 gold mines, iron, copper, ivory, and horses all in her BFC. ^_^

Back on Topic: That stone... be sure not to lose it! Not for building any fancy wonders necessarily, but if my memory serves me correct, I am pretty sure that stone makes building Oxford cheaper? ^_^

I will refrain from throwing advise, but I will be happily keeping in tune! Good luck~
 
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