kiwitt
Road to War Modder
I am considering using the "iAIWeight" in my unit XML file. According to http://civ4.wikidot.com/xml:civ4unitinfos "iAIWeight = Makes the AI favour the Unit (if positive), and disfavour it (if negative)".
These are the settings I am considering for my RTW Mini-Mod
i.e. big numbers
or should I do it this way
i.e. small numbers
These are the settings I am considering for my RTW Mini-Mod
Code:
Early Infantry = AIWeight 70
Improved Infantry = AIWeight 80
Advanced Infantry = AIWeight 90
Modern Infantry = AIWeight 100
Marines = AIWeight 10
Paratroops = AIWeight 5
Tank = AIWeight 10
Light Tank = AIWeight 40
Heavy Tank = AIWeight 20
Super Heavy Tank = AIWeight 5
Modern Tank = AIWeight 50
Artillery = Corps HQ Support - AIWeight 5
Heavy Artillery = Army HQ Support - AIWeight 3
Destroyer = AIWeight 20
Submarine = AIWeight 15
Landing Craft/Merchant Ship = AIWeight 12
Cruiser = AIWeight 10
Aircraft Carrier = AIWeight 2
Battleship = AIWeight 1
Fighter = AIWeight 10
Bomber = AIWeight 5
Improved Fighter = AIWeight 8
Improved Bomber = AIWeight 4
Jet Fighter = AIWeight 6
Jet Bomber = AIWeight 3
or should I do it this way
Code:
Early Infantry = AIWeight 2
Improved Infantry = AIWeight 1
Advanced Infantry = AIWeight 1
Modern Infantry = AIWeight 1
Marines = AIWeight -1
Paratroops = AIWeight -2
Tank = AIWeight -1
Light Tank = AIWeight 1
Heavy Tank = AIWeight 0
Super Heavy Tank = AIWeight -1
Modern Tank = AIWeight 1
Artillery = Corps HQ Support - AIWeight -2
Heavy Artillery = Army HQ Support - AIWeight -2
Destroyer = AIWeight 2
Submarine = AIWeight 1
Landing Craft/Merchant Ship = AIWeight 0
Cruiser = AIWeight -1
Aircraft Carrier = AIWeight -1
Battleship = AIWeight -2
Fighter = AIWeight 1
Bomber = AIWeight 0
Improved Fighter = AIWeight 1
Improved Bomber = AIWeight 0
Jet Fighter = AIWeight 1
Jet Bomber = AIWeight 0