Thanks.
I might try Cold some time, then. Might be a nice change from all those gazillion planets in Icemod. Though with my racial preferences, a less dense galaxy will be
easier for me, not something I want...
________________________
War report!
GAME 2
Turn 0-51: Unimportant Stuff
Turn 52:
Haha, Anomaly in Sol. Lasted until turn 68. This isn't what I had in mind when I asked for less lucky and more representative...
Normally I would still play just to find out how much this crippled me, but this is too, ahem,
anomalous, to serve as a good test of Cre=14.
GAME 3
Turn 0: Spawned on the East edge.
Only one Poor Barren planet in system.
Turn 48: Gnol contact northwards. Erratic means they're gonna be a pain in the ass as usual.
Hired Jarred, got a trade treaty (no techs gifted), and on the next turn told them to stop spying.
Turn 64: Hired Torg to up production on the HW.
Turn 71: Mrsshan contact across a wormhole, across the galaxy in the northwest corner. Ruthless personality. Offered them Scout Labs and Dauntless and got a trade treaty. This works for now.
Turn 74: First colony ship produced.
I only had one Poor housing colony, so unlike most earlier games I barely managed to fill the HW and I have no spare pop waiting.
This will either delay me because of rushing to housing colony bases in the first system I colonize, or I can research Cloning. Making a save game in case I want to re-test whichever option I didn't pick, but for now going with Cloning. It's only a few turns with my Democracy, Artefacts, Research Lab and Supercomputer (Yes, I built that before colonising. There's a method to my madness.)
Good planets in neighbourhood:
- Mirak: Large Rich Terra Natives (22), guarded by a Dragon
- Orbis: Huge Poor Ocean Natives (27)
- Proclus: Tiny Rich Ocean (9)
- Tindalos: Large Ocean (22)
This is nice, but they're all towards the center of the galaxy, so I probably won't get them all. No safe corner like last time...
Gonna colonize one of the unguarded Oceans, get cloning, then get the Rich Terra. After that, use the increased production base to either colonize everything else or switch to war mode.
Turn 77: Trilaran contact.
Crap, they're Erratic, Repulsive and Creative. Neighbourhood property values just dropped a lot.
Crap, they got Tindalos, the Large Ocean I was 2 turns from taking. I'm gonna get the Huge Poor instead and turn it into a research/food base.
Researched Cloning, already stored the production for it. Let the expansion begin!
Turn 79: Ailis joined. This is where I noticed that I forgot to put Torg to work.
Turn 88: Took a delay to research Atmospheric Renewer, for mirv nukes and for faster everything.
Explored 2 Trilaran worlds, they have nice Terran and Ocean planets that I want. I've rarely fought an early war against a Creative opponent, so this will be interesting.
Mrrshans stole... I clicked past what technology. I checked, they are indeed spying, so told them to stop.
Trilarans are spying too, so could have been them framing Mrsshans.
Trilaran's are getting increasingly hostile. If this "saying hello" thing does anything, I couldn't tell. (Will have to test properly at some point. I'll honestly be a little surprised if it isn't a superstition.)
Full treaties with the other two races, at least.
89: Trilarans steal Merculite. Got Atmo built, now I can build spies with no pollution.
92: War imminent!
Trilaran destroyer and two transports heading for my Huge Poor Ocean. Good thing I was halfway with a Fighter Base!
All righty then. Purge the Xenos.
Recap: I have Homeworld, 1 baby factory and the Poor ocean. And I got those Cloning Plants on all 3, so the Poor will get filled with scientists fast while the HW builds ships.
97: Produced a couple frigates and cleared the skies on my blockaded planet. Wow, so there is a way to remove Natives - they can die during starvation. Sad.
99: The Scout I had blocking Trilar died to a single mass driver salvo. This makes me feel that my decision to rebuild my SB and go for a Battleship instead of spamming Frigates was the right one... hopefully the 5 Frigates I built can hold the fort for now.
4 spies vs 1 and I am still losing technologies. I need to wipe these guys out.
114: BB built. Researched Ion Drives for great justice.
As usual, 20 Nukes 2x with all mods, Bpods, AugEngines and BattleScanner, Class 1 Shield. I suppose I could have more nukes if I ditched shield/bscanner and maybe augs, but I am not Production and I can't afford losses. Not gonna die to a stray ion cannon. Trilarans don't have Zortium yet, so we'll see if this is enough.
119: The great Battle of Tindalos! Very, very close.
My BB and 5 Frigates vs an obviously emergency-built Star Base. I fired everything at the SB and pulled away to avoid their missiles. The SB survived with like... 1 hitpoint or something. I didn't check exactly, just looking at the structure bar. So I withdrew the BB, and had the surviving 4 Frigates (1 died to Mass Driver already) run for the Star Base. They could actually outrun the Pulson Missiles coming my way! That's fun. Well, 2 more Frigates died to Mass Drivers by the time I got range for Boarding action. Boarding action did nothing, but my Frigates dying caused an explosion that took out the Star Base.
I guess further conquests are on hold until I get a second BB. Also, 5 Frigates mean 10 Nukes 2x, so having 27 instead of 20 on the BB wouldn't help me now.
121: Returned and conquered Tindalos. Good thing it was a 1-turn hop from the next system with my Navigator Jarred. I think (correct me?) that this is the only case where AI won't build a Star Base out of nothing, as opposed to when there's a fleet of yours incoming taking 2 or more turns.
This put me in contact with Aggressive Sakkra and Repulsive Silicoids. Trade treaty with Sakkra (no techs gifted).
Sakkra could trade me Soil Enrichment, which would be nice but they want Zortium Armor. They could then trade it to Trilarans, so not sure if it's worth the risk of needing 4 instead of 2 BBs to get anywhere. I only have 1 production planet, after all. Gonna decline.
125: Fighter Garrison withOUT bombers defended me against a BB and DD. Rocco, don't down bombers. Clearly they aren't the only thing responsible for Fighter Garrison being great.
I put my fleet on an empty system close enough to the next Trilarian planet for a 1-turn jump. Still had a Star Base when I arrived. But maybe it had it already and I just couldn't see it due to not having ships in the system.
Also on the same turn, my ambassador was caught assassinatin' people in the Sakkra empire. Fortunately I already have my foot in the door (trade treaty).
A few turns later I got the research treaty too. Gnolams and Mrrshans have all treaties, Silicoid and Trilarans are Repulsive, things are going about as well as they could.
Should I research Warp Dissipator and have an Interdictor Cruiser?
132: Conquered the next planet, Tristar. Next stop: Trilar, the homeword. The planet on the other end of their empire is Trax. Something about Trilarans and T-named worlds?
Trilarans still have only Tritanium Armor, so 2 BBs crushed a Star Base. But their Mass Drivers are now backed by Rangemaster. That kinda hurts. Good things I didn't waste more production on small ships.
134: Arrived on Trilar. One thing you gotta give this Imp 3 Trilaran race:
they sure aren't capable of producing fleets(*). Their entire fleet is waiting for me, and it's 1 Cruiser and 2 Destroyers.
(*) edit: that was unfair, actually. I forgot I had already inflicted losses almost equal to my own fleet. At this stage of the game no race has ever done significantly more.
Still, first attacked the Base-less 3-pop Toxic, for a foothold, just in case they get Warp Dissipators in the last turn and I need to destroy the Star Base and run. After that gonna go for the Trilaran Homeworld. The crappy Toxic will still serve as a baby factory, which this empire badly needs - the Trilaran planets had to be bombed down before taking.
Destroyed the 2 DDs, Cruiser fled.
Looted Pleasure Dome. Great!
This also brought me in contact with Psilons. Pacifistic Technologists. My brothers, welcome, let us uncover the secrets of the Universe together! Yep, they agreed to a research treaty, and trade as well.
Took the chance to get the last non-agg treaties with whoever I could, and told everyone to stop spying. Man, I love when that works. Do they ever declare war for that demand? Then, since for some reasons the Repulsives weren't spying on me to begin with (right now, anyway) I switched all my spies to Trilarans to see if that does anything before I wipe them out.
137: Fought a Cruiser and Star Base at Trilar homeworld. Destroyed Cruiser. ECM and anti-missile beam fire protected the Star Base.
Spies stole EMG. Not important, but I have too little experience with spying, so I'm happy.
138: Trilar conquered. One system left, and I can finally go get that Dragon.
Gotta focus on faking productivity, so breaking off here.