Hm no, that was Moo1. "...and are controlled by a +1 level targetting computer". But in Moo2 only beams work with computers (against beam defense), while for missiles "targetting computers" are the tachyon/neutron scanners and Sensors, and they work against missile evasion. So if you have the Guardian with, what does it have, 180 ME? Sensors take off 80, ECCM halves it to 50, you're gonna hit half the time regardless of computer tech or which missile you're using.
So missiles always hit (jamming aside) but they can be destroyed by beam fire, PD defense, lightning fields, pulsars, explosions etc while beams are instant and unstoppable in flight, but they have an accuracy (ship's Beam Attack) which is lowered by distance, ship size etc., and they can be Reflected.
_____________
Agreeing with everyone who says Repulsive needs to be -12. Though that might mean another pick would need to be made -9 for continued easy matching for -21. Perhaps -Growth?
_____________
War Reports!
My first FeulTol which was a proof-of-concept rush job was awesome. Built two BBs with 47 mass drives each and went to town on enemy star bases and fleets. I imagine a beam-oriented empire could have punished me for not having Zortium.. on the up side, I don't need Warp Dissipator to prevent fleets from escaping me
Gonna play a proper game with the same race now.
__
My second game saw me blitzed by Silicoids in... I think the 50s, before I could get a colony ship built, let alone a fleet. I did get a few small ships out but they weren't enough. Man, that sucked.
__
Third game! Slight changes. Got rid of the Ship Attack. It's nice, but I'll use it with a Democracy start some time rather than this.
FeudTol+F+P+S,RAHW / -Growth
Spawned on the north edge. 3 hostile planets in system. Colonised 2, the third was HeavyG so with my morale penalty it would leave me at 1 production, not worth it.
First colony ship at turn 66. Why am I playing Feudal again instead of something I
know how to play?
A few farmable planets around, nothing special. Gonna try the usual, fill them with scientists (yes, I know about the penalty, but still, research labs alone aren't enough for me) and have the HW produce ships.
Contacts: Darloks to the south, Elerians to the southeast, and Mrrshans to the far southeast. All of them had hostile personalities - Darloks were Repulsive - and I got no treaties at all despite not being Repulsive.
I set myself on killing the Darloks as soon as I could get a few good ships up. I built 3 destroyers for deterrence purposes and put them on the southmost system, which wouldn't get a fighter base for a while yet.
Imagine my surprise when it was the Elerians who proved the enemy. First they demanded a system, so after I said no I immediately moved my fleet to the vulnerable system in their direction.
Of course with Nuclear Drives, I was way too late, and the Elerians began a Danse Macabre in my empire with a Cruiser and Destroyer. They mind controlled 3 systems from under me until I finally killed the Cruiser with a Fighter Base. I did make mistakes setting targets in the first system, in the second one I managed to kill the destroyer, and only the third one finally stopped this nonsense.
By then I had level 3 refined Mass Drivers (whyyyyyyy don't they get autofire?

) and was completing my first warships with those. Sorry, I forget the exact turns, but I built 2 BBs.
Besides the usual (Augs, Bpods, BScanner) I also put Inertial Stabilisers on those. This gave me a practical immunity to beam fire, while 27 mass drivers gave me an immunity to fighters and missiles. I also wanted Shields III for margin of error (and more mass drivers per ship), as I had no armor researched, but this war happened too fast for me. With my techy race I'd have a way better ship.
But this sufficed. I just spammed transports and retook my planets, then took the Elerian ones. Enemy ships died before they could hyper out. Bases were waited out to miss their first beams, then I killed the missiles and fighters from fighter bases in flight and killed the star bases. Ordnance officer helped.
Is it just me, or do Conquered Elerians look like they're doing Gangnam Style?
It is now turn 155: Mrrshans beat me to the last planet, Draconis. Oh well, at least the war's over. The north-northeast corner is mine anyway, I got Shield III by now and closing in on Zortium, and I have a Hydra guarding a Gaia to kill.
After that maybe I'll go for Darloks after all. Can't sit here afraid of their first strike all game...
Then again, both Mrrshans are Stealthy Ships and both are being hostile. So perhaps I don't have that much of a future in this Galaxy. But, even if the darkness takes me, I will be able to say: "at least I had fun..."