However, I am honestly OK with leaving all this as it is in v10n.
In the end I'd be fine with that too.
IF we got the computer to research Fields more and have Stabilizers more, then I'd be much more strongly in favor of the change I proposed, because then it would benefit the AI too.
Check out the other thread, I made a walkthrough too
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With all the BA vs BD balancing conversation lately, I felt like doing some...
Empirical testing of range to-hit penalties
I used a hotseat game, gave both sides all techs, built a Doom Star with 500 Mass Drivers with 1 damage each (edited with OCL Improved) and Hyper-X, so that it could do 1000 shots of 1 damage each, in one round. Mass Drivers for no damage dissipation, so the amount of damage would also work as an exact count of hits.
The target Doom Star had advanced repair, no shield, a Stabilizer, and random weapons to weigh it down to where I wanted it.
I count distance as the number of empty space between the ships, so that when they're next to each other I call that 0 distance.
Then 23 is max range for non-heavy-mount weapons.
27 is the distance at the start of a battle.
Dunno if that matters, but I made sure they were always facing each other.
150 BA vs 150 BD
Code:
dist 5 rounds,each 1k shots avg dmg
0 624 598 617 599 619 61,14%
1 604 610 608 626 593 60,82%
2 599 606 605 583 629 60,44%
3 524 492 531 496 524 51,34%
4 517 514 525 514 519 51,78%
5 537 538 493 533 522 52,46%
6 401 401 411 434 418 41,3%
7 407 396 432 417 416 41,36%
8 417 446 399 431 407 42%
9 323 324 294 307 319 31,34%
[...]
23 59 63 65 59 68 6,28%
So interestingly, at no point did I get a genuine 50% despite BA = BD; I don't wanna do the math but the +1, +2% at 3-5 range doesn't feel like statistical error. The other nearby ranges also look like multiples of 10%, plus 1-2%.
Still, if the BA vs BD table from
this faq is correct-ish, then it looks roughly like the "neutral" range for BA vs BD is 3-5, and every 3 squares closer or farther counts as +10 or -10 BA.
I quickly tested if this holds up if I lower the BD, by building another target with 120 BD.
The prediction was that with
150% BA vs 120% BD it would give me the 51% result at 12 range, and indeed this was confirmed.
At 0 range I got over 90%.
At 15 range, which should be equivalent to -10% BA, I repeatedly got something around 35%, not the expected 41%, so I guess it's still not that simple.
Still, good to know. Anyone more mathematically minded (or more patient) than I am, feel free to take this further.
EDIT: Neilkaz suggested testing with Rangemaster. Just gonna do quick tests and post only the relevant thresholds:
150 BA vs 150 BD, with Rangemaster Unit
Code:
0 602 60,2%
14 627 62,7%
15 494 49,4%
23 511 51,1%
150 BA vs 120 BD, with Rangemaster Unit
Code:
0 892 89,2%
14 886 88,6%
15 824 82,4%
23 810 81%
The Rangemaster is very powerful indeed, it seems.
Lastly,
Heavy Mount, 150 BA vs 150 BD.
(BTW, seems ship building values can be misleading. The 150% of 1 damage shows as 1 damage in ship building, but 2 in actual combat.)
Code:
0 1852 92,6
8 1828 91,4
9 1580 79
14 1608 80,4
15 1364 68,2
20 1430 71,5
21 1210 60,5
26 1242 62,1
27 1022 51,1
[...]
44 706 35,3